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2) The Kedalbe's special ability is like a giant EMP blast, basically. Converting shield power into a massive energy blast that damages surrounding units/shield. If this isn't working properly, please let me know. However, it more than makes up for the lack of ion cannons. Additionally, the Aggressor is SO powerful and has such massive range on its primary gun that giving even more power to the Kedalbe would have totally broken balance.
3) As "The Warrior" states, the lore of the Kandosii that Novoc Vevut commands is thus: Mandalorian pathfinders found a derelict ship, adrift in the unknown regions. Xhan Mar was able to bring its ancient systems back online, where they confirmed that it was indeed a near fully intact Kandosii dreadnaught from the time of the Neo Crusaders. Damaged and incomplete logs suggested that the ship was chasing down a small frieghter that was fleeing into the unknown regions...with a very valuable Jedi target onboard. Somehow, the Kandosii's primary hyperdrive was irreparably damaged, leaving the ship and crew stranded in a vast and unexplored section of space....where they slowly died or took their own lives. Boba's Protectors, with Xhan Mar's help, refitted the giant ship and restored it to working order, where it now flies as the flagship of Boba Fett's Mandalorian fleet. The Neo Crusader bodies onboard were finally laid to rest, their ship given a second chance at glory.
4) It is weaker against larger ships intentionally. The New Republic gets 3 corvettes. The CR75, CR90, and DP20. The other factions only get two (Tartan/Carrack, and Kryat/Crusader).
5) I've considered this. At this time, there are no plans to add more units to the mod however. I've worked on this for ten years. I love this game and this project but I am ready for new ventures.
6) At this time (about 20ABY) Akbar was no longer in frontline service as a fleet admiral. In fact, it was figures like Wedge Antillies who would ultimately become the new leaders of the New Republic fleets. Akbar was more or less retired. Now as for the Imperial Remnant...those heroes are using their canon ships as described in countless novels. There is no reason to assign them something unique, which never existed in the lore. Further, the Remnant had very limited resources available. They were not building new ship classes...and they were barely building new ships in general.
This is a great mod, BUT I do have one large problem with it. The fact that there are no visible hyperspace lanes in galactic conquest, if at all possible, please add them back. It would be more QoL thing but it would make it so much easier to recognize good hyperspace choke points.
-What about to add some Republic Commando music on a back, in order to give additional vibe of Expanded Universe aesthetics? For example "They Must Be Asleep" would be good as galactic mod music, while "Dha Werda Verda" is the best choice for battle theme.
Thank you for your work, ner vod
Would it make sense if the Kom'rk-class fighter/transport (aka Gauntlet fighter) be used for it in both ground and space combat? Hence since it is by mandalorian design and would best be fit for only infantry units? Just a suggestion for them soley since both Empire and Rebellion have tons of options already