STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Rise of the Mandalorians: Definitive Edition
Some suggestions
So I really love this mod and have loved it since the older version. I love this new versions borderlands-esqe cell shaded style. It looks really pretty and it doesn't cause massive lag on my old-ish system unlike some mods i could mention ^^.

Just a few things i was wondering though -

1) will we ever see the Venator come back? It was one of my favourite units in the old version of the mod and I think it could work well in the Imperials as they dont seem to have something between the early ships and the victory class at the moment and if we had to remove a ship i would get rid of the Carrack class.

2) The Mandolorian faction is so great and i love the re-design of the Aggressor. But the new Kelable seems a little underpowered compared to other factions top tier ships. Some Ion cannons or maybe a version of the Agressors weapon but slightly less powerful might help make it worthwhile or...

3) Could the big Kendosi dreadnought come back as a regular unit and not just a hero?

4) I love the Rebels lil gunship they get at the start but its weapon seems really underpowered against anything bigger than a fighter, and considering how big that cannon is on top it seems like it should be more effective against exposed hardpoints.

5) Now that the mod doesnt offer a lot of special ships through the capturable docks like the old version of the mod had, these docks now don't offer anything worth having. Maybe adding a few more worthwhile ships in might make them worth fighting for again. Off the top of my head the Arquitens, Munificent and Acclamater could go in here?

6) Was a little dissappointed that the Rebels did not get Ackbar in his ship or that the Imperials top hero didn't get a Unique ship design either like the Mandolorians get. Maybe a unique ship design for the top level heroes on the other factions would be good?

These were just some of my ideas heh. Like i said i love this mod and cant wait to see where it goes!
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Showing 1-12 of 12 comments
The Warrior 21 Jun, 2020 @ 9:21pm 
I don't know much about the other stuff, but I remember him mentioning that the lore for the Kendosil is that it's unique and has been found floating in the Unknown Regions so it wouldn't really fit the lore he's using for this. Other than that there's some really great ideas here!
the_Farseer  [developer] 22 Jun, 2020 @ 1:07pm 
1) Venators were not in use really at all during this time. Maybe in private security forces here and there but not in any major military or by any major faction.

2) The Kedalbe's special ability is like a giant EMP blast, basically. Converting shield power into a massive energy blast that damages surrounding units/shield. If this isn't working properly, please let me know. However, it more than makes up for the lack of ion cannons. Additionally, the Aggressor is SO powerful and has such massive range on its primary gun that giving even more power to the Kedalbe would have totally broken balance.

3) As "The Warrior" states, the lore of the Kandosii that Novoc Vevut commands is thus: Mandalorian pathfinders found a derelict ship, adrift in the unknown regions. Xhan Mar was able to bring its ancient systems back online, where they confirmed that it was indeed a near fully intact Kandosii dreadnaught from the time of the Neo Crusaders. Damaged and incomplete logs suggested that the ship was chasing down a small frieghter that was fleeing into the unknown regions...with a very valuable Jedi target onboard. Somehow, the Kandosii's primary hyperdrive was irreparably damaged, leaving the ship and crew stranded in a vast and unexplored section of space....where they slowly died or took their own lives. Boba's Protectors, with Xhan Mar's help, refitted the giant ship and restored it to working order, where it now flies as the flagship of Boba Fett's Mandalorian fleet. The Neo Crusader bodies onboard were finally laid to rest, their ship given a second chance at glory.

4) It is weaker against larger ships intentionally. The New Republic gets 3 corvettes. The CR75, CR90, and DP20. The other factions only get two (Tartan/Carrack, and Kryat/Crusader).

5) I've considered this. At this time, there are no plans to add more units to the mod however. I've worked on this for ten years. I love this game and this project but I am ready for new ventures.

6) At this time (about 20ABY) Akbar was no longer in frontline service as a fleet admiral. In fact, it was figures like Wedge Antillies who would ultimately become the new leaders of the New Republic fleets. Akbar was more or less retired. Now as for the Imperial Remnant...those heroes are using their canon ships as described in countless novels. There is no reason to assign them something unique, which never existed in the lore. Further, the Remnant had very limited resources available. They were not building new ship classes...and they were barely building new ships in general.
Last edited by the_Farseer; 22 Jun, 2020 @ 1:08pm
Master of Ultramar 28 Nov, 2020 @ 10:42am 
Cant comment on main page, so ill do it here.
This is a great mod, BUT I do have one large problem with it. The fact that there are no visible hyperspace lanes in galactic conquest, if at all possible, please add them back. It would be more QoL thing but it would make it so much easier to recognize good hyperspace choke points.
chrisma 1 Dec, 2020 @ 6:25pm 
° Missed the ability of 'troop deployment' for 'All Terrain Armored Transport's (maybe removing it was intentional to not exploit ground force limits ?) - if there was only a way to make AT-AT's not chase enemy units beyond a 'repair station platform' range...
ODST318 10 Dec, 2020 @ 6:23am 
Having a bigger map would be nice. Most mods for this game have 100+ planets and this one only has 55. Otherwise great mod i love that their is a mod focused on Mandos
The Biochemist 30 May, 2021 @ 7:39am 
Good morning. I have one idea for you and is based in a item of another game called Jets'N'Guns Gold, more precise The Bounty Hunter License, which enable the possibility of hunt enemies with targets into their craft. For each destroyed enemy with this target, you received a bonus of cash. In the idea of The Rise of Mandalorian, this option can be buyed in the Skirmish option like the tech 2, and in the case of galactic conquest, could be something like a upgrade level. It's just to have something similar to the salvaged credits from the Zann Consortium, but instead of all units, will be specific units, like a corvette, or a field commander, and of course the heroes can have to a better bounty, like 600 credits or more, depends of the level of danger they represents. And in the case of the future, you add a third way battle, the mandalorian heroes could received a intel of bounties in the middle of the battles to decide for which side they want to fight, or if the player want to cash all the money, just destroy both factions (Rebels and Empire) and profit more.
The Biochemist 3 Jun, 2021 @ 8:51am 
There is any chance to put drones in future updates? You know, like the ones of the Tau of Warhammer 40K?
Last edited by The Biochemist; 3 Jun, 2021 @ 8:52am
The Biochemist 3 Jun, 2021 @ 9:11am 
Hey I know this not even be related, but I really want to see a pocket boat (PB950) of the Corellian Engineering Corporation in action. Into the space battles or bring troops to the battlefield and while make this, opening fire like the acclamator of The Republic at War do.
AKSIALIS 10 Feb, 2022 @ 10:34pm 
Your mod is perfect, but i have some cosmetic suggestion
-What about to add some Republic Commando music on a back, in order to give additional vibe of Expanded Universe aesthetics? For example "They Must Be Asleep" would be good as galactic mod music, while "Dha Werda Verda" is the best choice for battle theme.
Thank you for your work, ner vod
Archangel217 29 Mar, 2023 @ 4:45pm 
After watching the newest Mandalorian Episode i do have a suggestion for the mandalorian faction to have as a transport unit,

Would it make sense if the Kom'rk-class fighter/transport (aka Gauntlet fighter) be used for it in both ground and space combat? Hence since it is by mandalorian design and would best be fit for only infantry units? Just a suggestion for them soley since both Empire and Rebellion have tons of options already
THG972 23 May, 2023 @ 2:24pm 
i miss the mandalorian venator
awesome mod loving it would love to see the Nebula-class Star Destroyer added to new republic if possible love that ship and i think it would look awesome tbh
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