RimWorld

RimWorld

Gerzee Race
brightsideguy  [developer] 23 Sep, 2019 @ 12:12pm
Mod Compatibility (current item list and requests)
TO MAKE REQUESTS:

1) Post the link to the mod.

2)
--If there's a mod that lists out the items it includes (so i know what to look for in the code), share it and I'll add the ones that make sense (aka larger weapons, loose clothing, vegetables).

--If there's a mod that doesn't have an easy list to look at, share the mod and the name of the items you think the Gerzee should be able to use (and I'll find the coded names).

SUMMARY:
Biotech, Ideology, Royalty
Combat Extended Patch (CE) built-in.
Blood and Stains Patch available.
Prepare Carefully locks up and prevents apparel choices (beyond my skills to fix)
Plant mods: Soybeans, Survivalist Additions, RimCuisine 2 Core.
Middle-layer strapped vests and loose outer-layer apparel from: List got too long, see first post in Compatibility Discussion Thread for full list.
Large-handled melee weapons and guns with don't use human-finger-sized trigger guards from: List got too long, see first post in Compatibility Discussion Thread for full list.
Items: Dubs Rimkit, Simple Slavery[1.0]
If you want guns from a certain mod to work for these and it fits the lore of what this creature can grab, let me know and I'll add it to what they are allowed to use. Especially helpful if you can also share the package ID and the defnames of the items you want.



CURRENT LIST (updated 8/17/21)

Mod compatibility for apparel and weapons (will update this post as things are added):





<!-- Apparell Gerzee can use -->

<whiteApparelList>


<li>Apparel_Parka</li>
<li>Apparel_Duster</li>
<li>Apparel_FlakVest</li>
<li>Apparel_FlakJacket</li>
<li>Apparel_WarVeil</li>
<li>Apparel_WarMask</li>
<li>Apparel_ShieldBelt</li>
<li>Apparel_SmokepopBelt</li>


<!--Gerzee Gear and Grub-->
<li MayRequire="Brightsideguy.GerzeeExpansion">GerzeeHelm_Apparel</li>


<!--Combat Extended (except one i think)-->
<li MayRequire="CETeam.CombatExtended">Apparel_CompositeVest</li>
<li MayRequire="CETeam.CombatExtended">Apparel_TribalBackpack</li>
<li MayRequire="CETeam.CombatExtended">Apparel_Backpack</li>
<li MayRequire="CETeam.CombatExtended">Apparel_TacVest</li>
<li MayRequire="CETeam.CombatExtended">Apparel_MeleeShield</li>
<li MayRequire="CETeam.CombatExtended">Apparel_BallisticShield</li>






<!--Combat Extended shields-->
<li MayRequire="Combat Extended: Shields">Apparel_NguniShield</li>
<li MayRequire="Combat Extended: Shields">Apparel_WickerShield</li>
<li MayRequire="Combat Extended: Shields">Apparel_Scutum</li>
<li MayRequire="Combat Extended: Shields">Apparel_KiteShield</li>
<li MayRequire="Combat Extended: Shields">Apparel_CrusaderShield</li>
<li MayRequire="Combat Extended: Shields">Apparel_RiotShield</li>
<li MayRequire="Combat Extended: Shields">Apparel_AssaultShield</li>


<!--Combat Shields not in CE shields-->
<li MayRequire="n7huntsman.combatshields">Apparel_Aspis</li>
<li MayRequire="n7huntsman.combatshields">Apparel_NordShield</li>
<li MayRequire="n7huntsman.combatshields">Apparel_Pavise</li>
<li MayRequire="n7huntsman.combatshields">Apparel_BucklerShield</li>
<li MayRequire="n7huntsman.combatshields">Apparel_BallisticShield</li>




<!--Vanilla armor expanded-->
<li MayRequire="VanillaExpanded.VARME">VAE_Apparel_WoodenArmor</li>
<li MayRequire="VanillaExpanded.VARME">VAE_Apparel_TribalPoncho</li>
<li MayRequire="VanillaExpanded.VARME">VAE_Apparel_TribalKilt</li>
<li MayRequire="VanillaExpanded.VARME">VAE_Apparel_PlateShoulderpads</li>
<li MayRequire="VanillaExpanded.VARME">VAE_Apparel_BulletproofVest</li>
<li MayRequire="VanillaExpanded.VARME">VAE_Apparel_AdvancedVest</li>
<li MayRequire="VanillaExpanded.VARME">VAE_Apparel_HAZMATSuit</li>


<!--Vanilla apparel expanded-->

<li MayRequire="VanillaExpanded.VAPPE">VAE_Apparel_PeltCoat</li>
<li MayRequire="VanillaExpanded.VAPPE">VAE_Apparel_Apron</li>
<li MayRequire="VanillaExpanded.VAPPE">VAE_Apparel_Cape</li>
<li MayRequire="VanillaExpanded.VAPPE">VAE_Apparel_Skirt</li>
<li MayRequire="VanillaExpanded.VAPPE">VAE_Apparel_BuildersJacket</li>
<li MayRequire="VanillaExpanded.VAPPE">VAE_Apparel_LabCoat</li>
<li MayRequire="VanillaExpanded.VAPPE">VAE_Headgear_Scarf</li>
<!-- <li MayRequire="VanillaExpanded.VAPPE">VAE_Headgear_SurgicalMask</li>-->




<!--XND Survival Tools -->

<li MayRequire="Lecris.survivaltools">SurvivalTools_ToolBelt</li>


<!--Dubs Rimkit-->
<li MayRequire="Dubwise.DubsRimkit">MedicineBag</li>
<li MayRequire="Dubwise.DubsRimkit">MedicalKit</li>
<li MayRequire="Dubwise.DubsRimkit">UltraMedKit</li>
<li MayRequire="Dubwise.DubsRimkit">DubsRepairKit</li>

<!--Simple Slavery-->
<li MayRequire="syl.simpleslavery">Apparel_SlaveCollar_Explosive</li>
<li MayRequire="syl.simpleslavery">Apparel_SlaveCollar_Electric</li>
<li MayRequire="syl.simpleslavery">Apparel_SlaveCollar_Crypto</li>
<li MayRequire="syl.simpleslavery">Apparel_SlaveCollar</li>
<li MayRequire="syl.simpleslavery">Apparel_SlaveCollar_Tribal</li>


<!--Heavy Melee Weapons-->
<li MayRequire="PitchStone.HeavyMeleeWeapons">HMW__GuardianShield</li>


<!--Vanilla apparel expanded accessories -->

<li MayRequire="VanillaExpanded.VAEAccessories">VAEA_Apparel_AmmoPack</li>
<li MayRequire="VanillaExpanded.VAEAccessories">VAEA_Apparel_Backpack</li>
<li MayRequire="VanillaExpanded.VAEAccessories">VAEA_Apparel_BattleBanner</li>
<li MayRequire="VanillaExpanded.VAEAccessories">VAEA_Apparel_ExplosiveBelt</li>
<li MayRequire="VanillaExpanded.VAEAccessories">VAEA_Apparel_MedicBag</li>
<li MayRequire="VanillaExpanded.VAEAccessories">VAEA_Apparel_MiniTurretPack</li>
<li MayRequire="VanillaExpanded.VAEAccessories">VAEA_Apparel_Quiver</li>
<li MayRequire="VanillaExpanded.VAEAccessories">VAEA_Apparel_RessurectorBelt</li>
<li MayRequire="VanillaExpanded.VAEAccessories">VAEA_Apparel_ToolBelt</li>



</whiteApparelList>


<weaponList>
<!--Gerzee Gear-->
<li MayRequire="Brightsideguy.GerzeeExpansion">Gerzee_Ram_MeleeWeapon</li>



</weaponList>
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>

<whiteWeaponList>

<!-- Weapons Gerzee can use -->

<li>MeleeWeapon_Spear</li>
<li>Weapon_GrenadeFrag</li>
<li>Weapon_GrenadeMolotov</li>
<li>Weapon_GrenadeEMP</li>
<li>Gun_TripleRocket</li>
<li>Gun_DoomsdayRocket</li>
<li>Bow_Great</li>
<li>ElephantTusk</li>
<li>ThrumboHorn</li>
<li>Gun_Minigun</li>
<li>MeleeWeapon_LongSword</li>
<li>MeleeWeapon_Ikwa</li>
<!-- <li>WoodLog</li>-->
<li>Pila</li>






<!--Vanilla Weapons expanded-->
<li MayRequire="VanillaExpanded.VWE">VWE_Gun_RocketLauncher</li>
<li MayRequire="VanillaExpanded.VWE">VWE_Gun_FireExtinguisher</li>
<li MayRequire="VanillaExpanded.VWE">VWE_Tool_Whip</li>
<li MayRequire="VanillaExpanded.VWE">VWE_Throwing_Rocks</li>
<li MayRequire="VanillaExpanded.VWE">VWE_Bow_Long</li>
<li MayRequire="VanillaExpanded.VWE">VWE_Gun_ChargeMinigun</li>
<li MayRequire="VanillaExpanded.VWE">VWE_Gun_ChargeRocketLauncher</li>
<li MayRequire="VanillaExpanded.VWE">VWE_MeleeWeapon_Pickaxe</li>
<li MayRequire="VanillaExpanded.VWE">VWE_MeleeWeapon_Hammer</li>
<li MayRequire="VanillaExpanded.VWE">VWE_MeleeWeapon_BattleAxe</li>
<li MayRequire="VanillaExpanded.VWE">VWE_MeleeWeapon_Halberd</li>
<li MayRequire="VanillaExpanded.VWE">VWE_MeleeWeapon_Shovel</li>
<li MayRequire="VanillaExpanded.VWE">VWE_SmokeGrenade</li>
<li MayRequire="VanillaExpanded.VWE">VWE_ToxicGrenade</li>
<li MayRequire="VanillaExpanded.VWE">VWE_FlashGrenade</li>
<li MayRequire="VanillaExpanded.VWE">VWE_MeleeWeapon_Axe</li>



<!--XND Survival Tools-->
<li MayRequire="Lecris.survivaltools">SurvivalTools_Axe</li>
<li MayRequire="Lecris.survivaltools">SurvivalTools_Pickaxe</li>
<li MayRequire="Lecris.survivaltools">SurvivalTools_Hammer</li>
<li MayRequire="Lecris.survivaltools">SurvivalTools_Sickle</li>
<li MayRequire="Lecris.survivaltools">SurvivalTools_Multitool</li>

<!-- Rimworld of Magic, as requested by a player -->
<li MayRequire="Torann.ARimworldOfMagic">TM_ElephantSpear</li>
<li MayRequire="Torann.ARimworldOfMagic">TM_ElephantBow</li>
<li MayRequire="Torann.ARimworldOfMagic">TM_ThrumboAxe</li>
<li MayRequire="Torann.ARimworldOfMagic">TM_ThrumBow</li>
<li MayRequire="Torann.ARimworldOfMagic">TM_DefenderStaff</li>
<li MayRequire="Torann.ARimworldOfMagic">TM_BlazingPowerStaff</li>




<!--Faction Colors-->
<li MayRequire="CptVHOhu970.FactionColors">MeleeWeapon_Bihander</li>
<li MayRequire="CptVHOhu970.FactionColors">MeleeWeapon_Greataxe</li>
<li MayRequire="CptVHOhu970.FactionColors">MeleeWeapon_Greatmace</li>
<li MayRequire="CptVHOhu970.FactionColors">MeleeWeapon_Lance</li>


<!--Medieval Madness: Tools of the Trade-->
<li MayRequire="madman.toolsofthetrade">MM_Pitchfork</li>
<li MayRequire="madman.toolsofthetrade">MM_pickaxe</li>
<li MayRequire="madman.toolsofthetrade">MM_Woodcutteraxe</li>
<li MayRequire="madman.toolsofthetrade">MM_shovel</li>
<li MayRequire="madman.toolsofthetrade">MM_scythe</li>
<li MayRequire="madman.toolsofthetrade">MM_mallet</li>
<li MayRequire="madman.toolsofthetrade">MM_polehammer</li>
<li MayRequire="madman.toolsofthetrade">MM_warspear</li>
<li MayRequire="madman.toolsofthetrade">MM_pike</li>
<li MayRequire="madman.toolsofthetrade">MM_billhook</li>
<li MayRequire="madman.toolsofthetrade">MM_trident</li>
<li MayRequire="madman.toolsofthetrade">MM_bardiche</li>
<li MayRequire="madman.toolsofthetrade">MM_greatsword</li>
<li MayRequire="madman.toolsofthetrade">MM_greataxe</li>
<li MayRequire="madman.toolsofthetrade">MM_halberd</li>
<li MayRequire="madman.toolsofthetrade">MM_glaive</li>
<li MayRequire="madman.toolsofthetrade">MM_heavymace</li>
<li MayRequire="madman.toolsofthetrade">MM_maul</li>
<li MayRequire="madman.toolsofthetrade">MM_flail_heavy</li>
<li MayRequire="madman.toolsofthetrade">MM_zweihander</li>
<li MayRequire="madman.toolsofthetrade">MM_warscythe</li>
<li MayRequire="madman.toolsofthetrade">MM_flamberge</li>
<li MayRequire="madman.toolsofthetrade">MMr_tnet</li>
<li MayRequire="madman.toolsofthetrade">MMr_harpoon</li>
<li MayRequire="madman.toolsofthetrade">MMr_fbolas</li>
<li MayRequire="madman.toolsofthetrade">MMr_javelin</li>
<li MayRequire="madman.toolsofthetrade">MMr_firelongbow</li>
<li MayRequire="madman.toolsofthetrade">MMr_crossbow_Siege</li>
<li MayRequire="madman.toolsofthetrade">MMr_clongbow</li>

<!--Feral Faction-->
<li MayRequire="rimsenal.feral">MeleeWeapon_FeralGlaive</li>


<!--Combat Extended Melee-->
<li MayRequire="CETeam.CombatExtendedMelee">MeleeWeapon_Maul</li>
<li MayRequire="CETeam.CombatExtendedMelee">MeleeWeapon_Zweihander</li>
<li MayRequire="CETeam.CombatExtendedMelee">MeleeWeapon_Glaive</li>
<li MayRequire="CETeam.CombatExtendedMelee">CE_Melee_PoweredMaul</li>
<li MayRequire="CETeam.CombatExtendedMelee">CE_Melee_WraithBlade</li>


<!--Combat Extended -->
<li MayRequire="CETeam.CombatExtended">Gun_LMG</li>
<li MayRequire="CETeam.CombatExtended">CE_GrenadeLauncher</li>


<!--Vanilla Weapons Expanded Tribal -->
<li MayRequire="VanillaExpanded.VWETB">VWE_MeleeWeapon_HeavyClub</li>
<li MayRequire="VanillaExpanded.VWETB">VWE_Weapon_FireBomb</li>


<!--Royalty-->
<li MayRequire="Ludeon.Rimworld.Royalty">MeleeWeapon_ZeusHammerBladelink</li>
<li MayRequire="Ludeon.Rimworld.Royalty">MeleeWeapon_Zeushammer</li>



<!--Heavy Melee Weapons-->
<li MayRequire="PitchStone.HeavyMeleeWeapons">HMW_MeleeWeapon_PersonaFlameLance</li>
<li MayRequire="PitchStone.HeavyMeleeWeapons">HMW_MeleeWeapon_PersonaPsychicWarhammer</li>
<li MayRequire="PitchStone.HeavyMeleeWeapons">HMW_MeleeWeapon_PersonaZeusSword</li>
<li MayRequire="PitchStone.HeavyMeleeWeapons">HMW_MeleeWeapon_HeavyMonoSword</li>
<li MayRequire="PitchStone.HeavyMeleeWeapons">HMW_MeleeWeapon_HeavyZeushammer</li>
<li MayRequire="PitchStone.HeavyMeleeWeapons">HMW_MeleeWeapon_FlameLance</li>
<li MayRequire="PitchStone.HeavyMeleeWeapons">HMW_MeleeWeapon_PsychicWarhammer</li>
<li MayRequire="PitchStone.HeavyMeleeWeapons">HMW_MeleeWeapon_ZeusSword</li>
<li MayRequire="PitchStone.HeavyMeleeWeapons">HMW_MeleeWeapon_RocketHammer</li>
<li MayRequire="PitchStone.HeavyMeleeWeapons">HMW_MeleeWeapon_SagittariusMight</li>



<!-- Vanilla factins expanded medieval -->
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.MedievalModule">VFEM_MeleeWeapon_Claymore</li>





<!-- Vanilla Factions Expanded - Vikings -->
<li MayRequire="OskarPotocki.VFE.Vikings">VFEVCryptoHeavyAxe</li>

<!-- vanilla weapons expanded lasers -->
<li MayRequire="VanillaExpanded.VWEL">VWEL_Gun_LaserMinigun</li>


<!-- Vanilla settlers expanded -->
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.SettlersModule">VWEFT_Gun_HandheldGatlingGun</li>



<!-- vanilla weapons expanded heavy weapons -->
<li MayRequire="VanillaExpanded.VWEHW">VWE_Gun_Autocannon</li>
<li MayRequire="VanillaExpanded.VWEHW">VWE_Gun_HandheldMortar</li>
<li MayRequire="VanillaExpanded.VWEHW">VWE_Gun_HeavyFlamer</li>
<li MayRequire="VanillaExpanded.VWEHW">VWE_Gun_SwarmMissileLauncher</li>
<li MayRequire="VanillaExpanded.VWEHW">VWE_Gun_UraniumSlugRifle</li>



<!-- [RH2] Rimmu-Nation² - Weapons -->
<li MayRequire="CP.RimmuNation.2.Weapons">RNMeleeWeapon_Felling_Axe</li>
<li MayRequire="CP.RimmuNation.2.Weapons">RNMeleeWeapon_Fire_Axe</li>
<li MayRequire="CP.RimmuNation.2.Weapons">RNMeleeWeapon_Baseball_Bat</li>
<li MayRequire="CP.RimmuNation.2.Weapons"></li>
<li MayRequire="CP.RimmuNation.2.Weapons">RNMeleeWeapon_Fudoshin_Katana</li>
<li MayRequire="CP.RimmuNation.2.Weapons">RNMeleeWeapon_Mizutori_Katana</li>
<li MayRequire="CP.RimmuNation.2.Weapons">RNMeleeWeapon_BrooklynSmasher_Bat</li>

</whiteWeaponList>
Last edited by brightsideguy; 29 Jul, 2024 @ 2:34pm
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Showing 1-15 of 39 comments
Vanilla Weapons Expanded, and Rimworld of Magic weapons.
brightsideguy  [developer] 2 Oct, 2019 @ 8:52pm 
Originally posted by Spitz McLoogy:
Vanilla Weapons Expanded, and Rimworld of Magic weapons.

I realize I put the requests info in a comment, not here. I've edited the first post to show what I need in general.

But basically, since Vanilla Weapons Expanded has a visible list, that'll be easy enough for me to whitelist soon enough. I'll take a look now.

Rimworld of Magic doesn't seem to have a list. If you can point me to a list, I'll go from there. If not, you'll need to give me the in-game names of the weapons that would make sense, and then I'll whitelist. Because it'd take me forever to install mod, create weapons, figure out what they do / how they are, then find them in the code.
brightsideguy  [developer] 2 Oct, 2019 @ 9:24pm 
Aaaaand Vanilla weapons expanded has been added. See first post for list of what is usable.
Originally posted by brightsideguy:
Originally posted by Spitz McLoogy:
Vanilla Weapons Expanded, and Rimworld of Magic weapons.

I realize I put the requests info in a comment, not here. I've edited the first post to show what I need in general.

But basically, since Vanilla Weapons Expanded has a visible list, that'll be easy enough for me to whitelist soon enough. I'll take a look now.

Rimworld of Magic doesn't seem to have a list. If you can point me to a list, I'll go from there. If not, you'll need to give me the in-game names of the weapons that would make sense, and then I'll whitelist. Because it'd take me forever to install mod, create weapons, figure out what they do / how they are, then find them in the code.
well I don't know all of them, the ones I think should be added though: Thrumbo Axe, Thrum Bow, Elephant Bow, Elephant Spear, Staff of the Defender, Staff of Blazing Power
brightsideguy  [developer] 3 Oct, 2019 @ 11:10am 
These Rimworld of Magic weapons are now added in too. Thanks for the suggestion!
Last edited by brightsideguy; 3 Oct, 2019 @ 11:36am
Oh, I forgot: Also two mods that add food:
Alpha Biomes adds some new plantlife, including edible mushrooms
SYR Coffee and Tea
Aaaaand once again, forgot something lol: 1.0 Combat Shields. Its got a list too.
brightsideguy  [developer] 15 Oct, 2019 @ 6:34pm 
Again, with mods that don't list items out (aka Alpha biomes) you will have to list to me what you want added.

I added the shields missing from Combat Shields (some were already allowed)

Coffee and Tea is now usable as well.
Kiv 27 Oct, 2019 @ 9:36pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1682608908&searchtext=faction+color

This mod adds in a great axe and other 2 handed weapons and i feel like they should have the ability to use them

Bihander
Greataxe
Lance
Greatmace

Last edited by Kiv; 28 Oct, 2019 @ 3:49pm
Kiv 28 Oct, 2019 @ 3:39pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=832333531

I dont see why they shouldnt be able to have the medic bags as its literally just a backpack
brightsideguy  [developer] 29 Oct, 2019 @ 7:10am 
Sounds right to me too. I'll try and add those in within the next couple of days..
brightsideguy  [developer] 30 Oct, 2019 @ 11:41am 
And they're updated. Gerzee can now carry around dubs rimkit bags and wield the weapons of FactionColors.

Thanks for the suggestion.
Last edited by brightsideguy; 30 Oct, 2019 @ 3:24pm
Kiv 4 Nov, 2019 @ 12:51am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1851407975&searchtext=

Just found this one and i gotta say theres a lot here that needs added in my opinion I do think the Gerzee should have the ability to use some of the bigger crossbows. As thinking about it mechanically a siege crossbow's firing mechanism is just a big lever that needs to be pushed up anyone with big hands can do that and they can even load the next bolt as the reload requires a lot of strength. And of course all the other bigger, or big enough, melee weapons and tools they could use
Survivalist Additions
This mod adds turnips and cabbage and meals made from them.
The 1.0 remake doesn't have a list, but the original mod post does.
OH also, (rather ironically) Simple Slaves 1.0. It has a few types of slave collars that you make a colonist wear to enslave them, and Gerzee can't wear them so can't enslave Gerzee. Its kinda funny since their whole backstory is being enslaved
Last edited by Spitz the Sheikah; 7 Nov, 2019 @ 10:58am
brightsideguy  [developer] 11 Nov, 2019 @ 8:07pm 
Above three mods have been made compatible.

Medieval has all 2-handed weapons and the huge bows / siegebow, simple slaves has the collars, and survivalists has the raw foods and salads (not grilled meals... heating up food makes food inedible for the Gerzee)
Last edited by brightsideguy; 11 Nov, 2019 @ 8:15pm
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