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And you're right about bluefur, it fits a lot better. Game has been updated for Gerzee to butcher-drop Bluefur
Or if I can figure out how, make it so a non-gerzee just experiences combat penalties for wearing such a weird shape.
I do have planned another race already. Fleshed out pretty well, I just have to get to coding. If you want some details, just ask here. Otherwise I guess I'll keep it as a little surprise?
And planned race aside, please feel free to post your ideas here, if you don't mind me utilizing pieces and ideas.
The Zwemeri
An alien race comprised of strange shelled beings. Their biology resembles Earth tortoises, with heavy shells on their backs and scaly green skin. A hardy species known for constructing giant temples and monuments for their vast pantheon of gods, the Zwemeri are some of the best builders in the universe. They tend to talk things out rather than fight them out, but with their hard shells and tough skin, they make dangerous warriors if provoked.
Traits:
They have green to yellow skin, with a number of possible green and brown shells. Their species lacks hair, and the main indicator of gender is their shell, which is spiked for males and smooth for females.
Zwemeri always have high construction, crafting, and social skills, due to their eons of temple construction and hierarchic social system.
Adapted for the desert, they can withstand very hot temperatures but their cold blood does poorly in cooler climates. Anything below 0 is horrible for them.
Zwemeri can't fit in shirts or jackets for obvious reasons. They also can't wear chest armor, which is fine since their shells of course act like natural plate armor, but better. All hats and pants are fine.
But due to their shells, they are also pretty slow, moving at half speed of normal pawns. I mean c'mon, they're tortoises.
Zwemeri shells are hard to damage. Like, really hard. But if they are too broken the Zwemeri will die. They can handle 50% damage to their shells before they are significantly weakened. 30% is death zone.
Zwemeri can live for around 300 years
Their diet is omnivorous, and they don't mind raw plant matter. Even grass is fine for them.
Two new factions, of course, one friendly and one not so friendly: The Zwemeri Priesthood and Zwemeri Warrior Culture. Also custom backstories involving their pagan religion and rigid caste system.
Greenhorns
A race of plant humanoids from a planet which never developed animal life. Humanity has had their fair share of struggles trying to figure out how these things are even intelligent. They themselves find humanity just as confusing though. But differences aside, human farm colonies find the Greenhorn an asset for their natural plant knowledge. Their scientific name is hard to pronounce, so most just call them Greenhorns, after both their skin and their relatively new discovery of the universe.
Traits:
Green skin of course, hair is modeled after flowers such as roses, daisies, etc. When Greenhorns die, their 'skeletons' appear as brown husks.
Greenhorns obviously have very high plant skills always, but naturally cannot do animal work due to not understanding how flesh creatures operate.
The most useful trait of Greenhorns is that their kind doesn't need to eat. Instead, they have a Sun tab which is refueled whenever they are outside on a sunny day or in radius of a sun lamp.
This'd require a Greenhorn cell to have a sun lamp in it. As a balance for that sort of complication, Greenhorns tend to be easy to recruit.
They are very vulnerable to fire and take increased damage from them.
Greenhorns have certain traits disabled of course because of their biology, and the following traits have a higher chance to appear for a Greenhorn pawn: Xenophile, Xenophobe, Body Purist, Ascetic, and Teetotaler
Greenhorns live for, on average, 120 years
Custom backstories of course, most involving nature and their sudden discovery of humanity and the universe. Also new factions, although I have trouble imagining hostile Greenhorns. Anyways, the Natural Order for a friendly one.
Kazordas
These creatures developed on a planet very close to the system's sun. As a result, they have natural heat insulation like no other species in the universe. On said home world, they usually lived solitary lifestyles as hunters and gatherers, digging down into the insectoid hives which infest their planet to hunt megascarabs and steal valuable insect jelly. They only ever left their planet when it started into a new ice age, wiping out most of the desert-based life and leaving Kazordas almost extinct. So they packed up and headed out to space.
Traits:
They have dark red skin, and have sort of umbrella-like flaps covering their heads, which they evolved in order to shield their sensitive eyes from their sun. Their eyes are large, black, and beady, meant for strong underground sight to navigate the underground hives they hunt in.
Their ranged accuracy is incredible, and as such their shooting skill is always high. As well as their mining skills, trained from eons of having to dig their way into hives.
But, their loner behavior leaves them to have absolutely no social skills.
Kazordas do not mind being indoors or underground. It's only natural for them
Their diet is mainly composed of meat and animal products. They get sick from eating plant matter
Kazordas are however immune to most diseases, due to being bitten so many times by venomous creatures on their homeworld. Toxic fallouts won't even bother them.
The major weakness is overall same as the Zwemeri. Great heat insulation. Lousy with the cold
Kazordas live for only 40 years
For Baby and Children, Kazordas also give birth to more than one child, like the Gerzee. On average 1-3
Custom backstories with their hunter-gatherer history and escape from a freezing world. New factions perhaps, formed because of their shared troubles adjusting to different surroundings: The Hunting Party and Foraging Party.
Boomalites
The bizarre result of genetic experiments intended to make kamikazi soldiers capable of self-destructing themselves in the case of capture or defeat. However, they seemed to inherit the boomalope's natural tendency to explode upon death ... thus most people aren't too keen on fighting them, or even getting close enough to chat. Boomalites mostly live in their own societies as a result, away from people, and far away from chemfuel.
Traits:
They look like humanoid boomalopes, with humps of chemical concentration on their backs.
They can't digest meat after becoming spliced with the herbivorous boomalope.
When they die, of course they shall explode.
And they can be milked for small amounts of chemfuel.
Their animal skills are high from often living among boomalope herds, but their shooting and melee skills are weak from lacking a need to fight anyone, since who would want to get close to these guys? Their medical skills are also well known, since they have to take upmost care to keep their explosive sacs stable.
Their lifespan is the same as a human, although given their sacs, the real number may be shorter ...
New factions: The Boomalite Exploders and the Boomalite Defusers. Or something.
Saaderans
Out in space, you see all sorts of bizarre and strange creatures. Humanity has discovered plenty. But none is more adorable or more freakish than the Saaderan. They possess one of the shortest lifespans of known intelligent life in the universe, living only 3 human years. To them, their lives are normal length. To most others, they speed through existence without a second thought. Because of their physical limitations and these short lives, most humans aren't willing to hire Saaderans for jobs when they'll probably just conk out in the middle. But they forget that for every Saaderan death, they've probably birthed 20 of their kind who would be glad to take over. (This race would heavily require Baby and Children/+Children, School, and Learning to fully play, but would be a very interesting playstyle if one chose to make an entire colony of them)
Saaderans live for only 3 years, as stated above.
Their appearance is shorter than their lives. Males have blueish white skin while females have more of a pinkish hue, and their hair is similarly so. Their eyes are larger than human eyes, and similar to Kazordas. They have slightly pointy ears, like elves, and small furry tails trailing behind them.
With Baby and Children they give birth to, on average, 4-7 kids, due to their genetics they are capable of this and have developed so because of predatory pressures on their home planet. Translation: Like the Gerzee, but even smaller in comparison to their planet's creatures, therefore need more kids to survive being picked off.
They have a lower carrying capacity and are overall weaker than humans. Their main strength is clearly in numbers. Problem is if you had a large generation with older Saaderans you might see a quick reduction in population ...
Small Saaderan bodies require less energy, therefore they eat half as much as humans, and enjoy raw plant matter. Makes it easier to feed a massive colony of them if they've had a lot of births. Or one birth for that matter.
(Not sure if there is a hidden statistic for getting together, idk) Saaderans find mates very easily by process of natural selection.
By way of Baby and Children and a following patch, they get pregnant rather easily. They give birth in only a week. And their babies only take a season to fully grow.
Saaderan social impact is tripled due to their highly social lives.
They run twice as fast as humans.
Their ranged accuracy is increased given their large eyes, usually used to spot predators from miles away. Hearing is similarly increased by their pointed ears.
Like Gerzee cannot handle some weapons with small triggers or handles because big fingers, Saaderans cannot carry larger or heavier weapons due to size, i.e. spears, clubs, longswords, bigger guns, launchers, etc.
With the new race coming up, the details are still fluid as I tend to sort of "evolve" the race as I build it. Aka adjust and add things as it makes sense to fit what the being would grow be like and how it would fit the current rimworld universe, such as how huge Gerzee hands means they shouldn't be able to use a small pistol.
Anywho, new race isn't officially named yet. But in short: small, smart, viscous creatures that were apex predators on their homeworld.
Sort of a cross between a slug a snake,a single "leg" and tentacle-like "arm", tough skin, breathes through its skin (no lungs), a little slower than humans (due to smaller size), resistant to a wide range of temperatures, and can't really feel pain. Low carry weight, but a super bendable body means they can correctly grab onto whatever weapon and "ball" themselves up to fit any clothing. Natural-born fighters, quick learners, great manipulation, and self-serving psychopaths.
you said that you are going to attempt to update to 1.1 without messing 1.0, have you thought about making the 1.0 and 1.1 versions different mods or leave a download link for the prevous version on the page?
I can be wrong on the subject and this does not work like that but I have seen other mod creators do so by the ways I already mentioned by giving a link to download the previous version on the page or making it a separate mod and perhaps it could be helpful to leave the 1.0 version as it working without modifying everything and making a 1.1 version without the worry of it breaking 1.0
wouldn´t this make it more viable or am I wrong on the matter?
It actually wasn't hard at all, and many modders have done this already. But I wanted to double check it first, as breaking someone's game is the last thing i'd ever want to do.