RimWorld

RimWorld

Gerzee Race
brightsideguy  [developer] 9 May, 2020 @ 7:29pm
1.0 Mod description
SUMMARY
Adds a strong but timid primitive race with unique eating habits and body structure. Great at nature-based labor and usually no knowledge of combat, but have the physique to be trained into walking tanks. Often brutal backstories, considering how they end up on rimworlds. All original content.

The aim here to add a race that helps space feel like its filled with a wide range of unique species.


RACE DESCRIPTION
A fairly primitive race, the Gerzee mostly spend their lives foraging for plants, running from large predators, and socializing with the family that have not yet been eaten by those large predators. Though the Gerzee tower in size over most humanoid species, being a fairly small and herbivorous prey species on their home planet means they’ve evolved to run at the first sign of danger. This timid nature and their comparative strength have made them attractive stock for space slavers, and so the Gerzee slaves (and escaped slaves) have begun showing up on rimworlds.

With their four eyes on top of their flat head, bulky bodies, and large fingers, most humanoid equipment simply doesn’t fit the Gerzee physique. And while they can eat plants most humanoids could not, Gerzee cannot eat cooked food. A few glitterworld scientists have guessed that it has something to do with a sensitivity to what heat does to food, but since slavers don’t mind feeding their slaves cheap hay, no one has bothered to actually find out why. All they know is that the Gerzee make great cheap slaves, and that those who get past their timid nature can become quite dangerous.


RECENT UPDATES
-Mod compatibility added for: RimCuisine 2 Core. Raw food and uncooked ingredients (e.g. flour) can now be eaten by the Gerzee. See discussion thread for full list of items.




MOD COMPATIBILITY:
Baby and Children Patch available.
Combat Extended Patch (CE) available.
Prepare Carefully locks up and prevents apparel choices (beyond my skills to fix)
Plant mods: Soybeans, Survivalist Additions, RimCuisine 2 Core.
Middle-layer strapped vests and loose outer-layer apparel from Combat Extended, Combat Extended Shields, Vanilla Armor Expanded, Vanilla Apparel Expanded (see discussion thread on apparel for full list).
Large-handled melee weapons and guns with don't use human-finger-sized trigger guards from Vanilla Weapons Expanded, XND Survival Tools, FactionColors, Medieval Madness: Tools of the Trade (see discussion thread on apparel for full list).
Items: Dubs Rimkit, Simple Slavery[1.0]
If you want guns from a certain mod to work for these and it fits the lore of what this creature can grab, let me know and I'll add it to what they are allowed to use.

Mod order using all combos:
---Children, School, and Learning
---Combat Extended
---Humanoid Alien Races 2.0
---Gerzee
---Gerzee CE Patch
---Baby and Children
---Gerzee + Baby and Children Patch
---BnC Alien Support



RACE SPECS:
Big, somewhat fast, strong immune system, suited for cold environments.
Can eat grass, dandelions, hay, and other plants that humans can't eat, as well as nutrient paste and kibble. But not meat or cooked meals. And doesn't care about hunger until having a completely empty stomach.
Short lifespans (18 years and become adults at 2.5)
Multiple children born at once (when using AlienRace-friendly children mods). Currently works using a combo of Children, School, and Learning --> Humanoid Alien Races 2.0 --> Gerzee Race --> Baby and Children --> Gerzee + BnC Patch --> BnC Alien Support
Doesn't mind an awful barracks and is actually a fan of smaller spaces.
Unique set of Gerzee-specific backstories.
Naturally are 0-skill fighters and are easier to hit due to their size. But are potential walking tanks if trained well, due to the greater HP and brutal fist damage.
Can only use "big" weapons (spear/Ikwa, sword, horn, tusk, greatbow, grenades, rocket launchers, and minigun). I'll also enable any gun from a mod etc that you can make a good argument for (e.g. a trigger not needing normal hands to use)
Can only fit big or adjustable clothing (duster, parka, warveil, warmask, shieldbelt, and flak gear).
Fast base-speed for natural tasks, such as taming animals, mining, smoothing, and stone cutting (meaning a level 1 skill Gerzee is much faster than a level 1 skill from another species).
Slow base-speed for modern tasks, such as tailoring, medicine, and research.
Most are unable to cook or do research.
Worth a lot of money when being sold as a slave.
Three-fingered hands, four-toed feet, four eyes total.

FACTION SPECS:
-The Free Gerzee: Peaceful tribe of ex-slaves just trying to get by.
-The Gerzee Wrathful: Violent tribe of escaped slaves who have mentally snapped from years of slavery and are now very willing to harm, well, pretty much everyone. Unlike most Gerzee, they're pretty decent at violence. Spoiler:


PRONUNCIATION
G as in good + er + zee


PLANS (and some just-hopes) for the future:
-Adding weapons that the Gerzee can use from other mods (please suggest mods / weapons!)
-[hope] Have stronger punches transfer to stronger melee weapon attacks as well.
-[Hope] Make it so Gerzee can eat some meat / cooked foods for emergency nutrition, but get food poisoned for doing so.