Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
(if you need more details on how I got this error just ask)
Exception while recalculating ChildWithToys thought state for pawn Rego: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldChildren.ThoughtWorker_CarryingToy.CurrentStateInternal (Verse.Pawn pawn) [0x00049] in <93d54281538c412597cf123ed9366b2e>:0
at (wrapper dynamic-method) RimWorld.ThoughtWorker.RimWorld.ThoughtWorker.CurrentState_Patch1(RimWorld.ThoughtWorker,Verse.Pawn)
at (wrapper dynamic-method) RimWorld.SituationalThoughtHandler.RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1(RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef)
Verse.Log:Verse.Log.Error_Patch1(String, Boolean)
RimWorld.SituationalThoughtHandler:RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1(SituationalThoughtHandler, ThoughtDef)
RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts()
RimWorld.SituationalThoughtHandler:AppendMoodThoughts(List`1)
RimWorld.ThoughtHandler:GetAllMoodThoughts(List`1)
RimWorld.ThoughtHandler:GetDistinctMoodThoughtGroups(List`1)
RimWorld.ThoughtHandler:TotalMoodOffset()
RimWorld.Need_Mood:get_CurInstantLevel()
RimWorld.Need_Seeker:NeedInterval()
RimWorld.Need_Mood:NeedInterval()
RimWorld.Pawn_NeedsTracker:RimWorld.Pawn_NeedsTracker.NeedsTrackerTick_Patch1(Pawn_NeedsTracker)
Verse.Pawn:Verse.Pawn.Tick_Patch3(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Oh and also, when constructing a pawnmorph at the start of the game with EDB Prepare Carefully, the health conditions you can select can only target the whole body, not individual limbs. I think that's related to the issue above.