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If it's not, that'd be a change I'd like to see. turning raiders feral and releasing them into the wild, or returning them to their faction, is an option I'd like to have.
There are gas shells to go ♥♥♥♥ 'em up from a distance though.
That said, I wouldn't mind a totally optional game toggle to allow for reversion at greater cost. Maybe 2 reverter serums, or maybe a pill that you can only get from quests or a really, REALLY high tech level with a long research time.
I might make that mod if I find any spare time to do so.
Again, it's supposed to be consequences to becoming an animal, though you make an enticing point. I don't think this should be a part of the base mod though, a patch could easily make this work.
Shoot, don't even need the pills or mechanites. Even in real life there are brain surgeries that were being done in the medival days that practically turned humans into drooling monkeys due to the damage they caused. Even using the mechanite "lore" argument theres zero reason not to have a brain implant to make a pawn go feral or slowly lose sapience. The literal opposite of sapiostore mesh which exists already.
If it's not a limitation theres no reason not too allow us to make humanlikes feral. Would need a configuration option for players who don't want that but we wouldn't need to rely on devmode to make feral humans. Which is another thing: It already works with devmode and sapience limiters so why not add a way to do it without cheating?
Paragraph 2:These are apart of the same series as lobotimies. I'll give you the point towards the fact that it does destroy the human mind, but the mechanites only begin to degrade it AFTER the body is fully transformed and specifically during mental breaks. That suggests there's something more going on.
Paragraph 3:I shouldn't need to tell you that what you can do in dev and cheat modes isn't canonical to whatever game or mod you've activated it on. Sure, I can get an Exeguttor in Pokemon Red before I even have my starter using the debug menu, doesn't mean that's how the game's intended to be played.
Despite my "defense" for this choice, whatever the lore behind the mod is, I'm looking into my own mod to provide this experience anyways. It would be interesting to lock a pawn in a feral state with a gas attack.