Shadowrun Returns

Shadowrun Returns

The Shadows of the Salish Shidhe
Cutter 17 Feb, 2014 @ 10:26pm
Some major problems encountered
First off, nicely done. I love what's here so far. Real slice of SR. Well put together for the most part. However, I have run into a few major issues. First off when I get to Spokane, first thing I did as a shaman was look for shammy magic. So I had off to see the Shamwow guy and he sends me on the quest for tree bark. I get to the junkyard and the aggro starts, I run away. However it doesn't drop out of combat until I make it all the way over to Nimil's garage and enter it.

Second, I get the guns from Nimils, go sell them and the shaman is gone! So I go do the mishes with Nimil and get through them fine. We get back to the garage and he tells me to go see the Shama-lama-ding-dong. So heading over there now I'm set upon by two punks while I'm weaponless, spell-less, and no real armor. They're hitting me for 6-18 damage a pop and even if I had weaps my SP has all gone into shammy skills.

So, you really need to look at re-balacing this for all classes starting out. At the very least every class should have at least a rudimentary weapon or offensive spell relative to their class. Or make the vendors in the markets offer each class a little of what it needs. As it stands now I'm going to have to restart the module entirely because I won't be able to progress any further as is.

That aside, I really enjoy what's there and look forward to seeing more of it.

Cheers
Cuts
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Cutter 18 Feb, 2014 @ 12:39pm 
Also found that when buying spells from the Shammy it results in an error window popping up saying that the resulting purchase will leave you -99999 yuen in the hole. It doesn't actually do that and the purchase works fine, but just a weird error message regardless.

Also, I'd say you should probably cut the initial trip to Spokane. Or at least just have the CB conversation play out in 1 go and get it over with. It was fairly annoying clicking the scan chatter button over and over and over. That's the sort of needless time sink in game design that's best avoided.
Last edited by Cutter; 18 Feb, 2014 @ 12:39pm
henivicit 1 Mar, 2014 @ 10:11pm 
Personally, I enjoyed the difficulty of the encounter with the two street thugs. I was a troll shaman, so I had very little to work with, but that just made it more essential for me to carefully plan out how to take them down. (btw, never sell all of your weapons. No matter what your class, you should always have a backup for when things go wrong. Even my phys adept carries a handgun in case she needs it)

One game-breaking bug that I did run into, though, was the fight in the junkyard when I was trying to get treebark. The woman would cast killing hands before it went off cooldown and the resulting damage would kill her. However, since she wasn't alive to end her turn, the combat never resolved. I ended up reloading it a few times until I managed to kill her before her suicide.
Stormfox 15 Mar, 2014 @ 3:10pm 
I also encountered the combat-never-ends bug in the junkyard. In addition to that, about every second savegame seems to forget my position and respawns me next to the area start (next to the workshop) when I reload - which, given the fact that scenes are so bugged that one hast to quicksave before them or do the whole map over and over - makes the game pretty unplayable.
O'Connell 30 Mar, 2014 @ 7:23am 
It would seem that the only real issue was the inability to flee combat. If you can't meet the challenge then perhaps you should be able to flee.

On the other hand, Gangers should never be easy for a runt character to beat up or kill. Especially, two gangers. Lets face it, your character is a runt even if he or she is a troll. The protagonist grew up selling trinkets on the side of the road not running shadows. In fact if the PC kills the ganger they should freak out about it. They've never killed anyone in their entire life!

I wouldn't even blame the character's inability in your situattion, I blame the player, lol!
For crying out loud, there was a dwarf at the entrance who says "Careful that's ganger territory." As a roleplayer when I read that I knew right away I'd better play smart.

Fast forward, I got the bark! A few seconds later I wandered on to a street and got hit by a car. Not too smart, lol! Again players fault not the character. ;)
Jarn the Paladin 2 Aug, 2014 @ 4:06pm 
Hey, not sure if this is right place to put it, but I have a major game-breaker!

My problem is this: After I do the first mission with Nimel- the gang one-, he takes us both back to his. I go to him in the living room of the basement, and he has a talk sign above him when I highlight him... but he won't talk.

Nimel just turns to face me, my character/save icon thing in the upper left vanishes as if he's about to talk, and then it pops back in, puting me at square one again. it only lasts a second or so. I've tried going out the building and coming back in, reloading from a earlier save, starting a new game... but nothing seems to work.

I'd like to play some more of this, as it's got a nice storyline so far, but I can't till I get past this bug. A little help maybe?
Last edited by Jarn the Paladin; 2 Aug, 2014 @ 4:07pm
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