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Left click-Normal bite
Right click-taunt/roar
C or R-Sneak mode (what you have already), you can only walk and at a slower speed (and if possible a bit lower to the ground). You are less visible (like what we have already) but if you right click in this mode you will pounce forward gaining a buff/debuff "exposed" where you do slightly extra damage and do the deinon bleed debuff per bite, after the buff is over you need to wait a bit before you can sneak again.
Plains megalania - Make it the megalania ark never added!:
Left click - does the debuff we already have but only uses the bite animation so you can use it while moving
Right click - a heavy claw attack it does higher damage then the normal bite but you can not do it while moving (uses the claw attack)
C - tail swipe to get things attacking you from behind
X - Any sort of taunt
R - A slower climb mode
Note: This creature would be 2.5X the normal ark megalania size and vary strong but would be a rare to find as well!
Fairy moth - Allow it to eat berries and to give the opinion to turn off it's ability. Oh and maybe make it abberant.
Like the idea of what this is but I feel there should be a bit more to change them from what there based off to make them a bit more special! No worries though these are just ideas!
I hear ya on all the visual stuff, I'm just waiting to be able to give my creatures The Great Remodel (TM) before doing things like that.
Also, Cryodon encourages some of what you're saying already. The prowl buff's description notes that you deal bonus damage, specifically you deal X2 damage. You have a 2 second window of opportunity to deliver boosted attacks before prowling is broken.
I get the sense I'll need to make it clearer what's going on with that.
Aberrant variants of creatures will come, I just wanted to get a basic form up and ready for people sooner rather than later.
What I meant with the fairy moth is that I think just the normal one should glow a bit to see it easier (for taming).
Also is there any site or discord where we can see these up and coming Remodels?
Oh, also, I'm definitely looking at implementing the ability to disable the fairy moth healing at will.
@ Frozen - Definitely. I think everyone who played ZTH fell in love with Diplodomus lol. Wanting to retool it as Koolasuchus.
@rirnef - You're one of a handful of people who have even mentioned the Mavrodon, heh. When Zero to Hero was still new I got annihilated by a Mavrodon on a Crystal Isles server hosting my mod, though the Pachy I was riding had the last laugh. A Monkey-Mavrodon duo for the speed & stealth combo and a Longbow with poisoned arrows also made on foot play a more legit thing.
As far as this mod in general goes, this year is occupied by building up a 3D modeling portfolio and I'm waiting for the aftermath of Genesis Part 2. I've also spent a lot of time learning Unreal Engine 4 on its own, separate from any mod kits.
This article[www.gamesindustry.biz] heavily implies that ARK 2 will be Studio WC's next project. But it's not quite validated yet, and even if it gets confirmed it remains to be seen if it will support the same kind of deep modding ARK currently enjoys.
Fate of my ARK Modding endeavors depends on what next year beholds. If I can secure a job as a 3D artist I expect that to sap a lot of free time away. Cryodon's stealth/pounce ability was an entire night's worth of scripting and the end result is still very raw and visually lacking. Getting control over the Megalania's wall walking was multiple days of pouring over the base climber dino's code base and divining the best properties for my variant. I would need to secure a partner who can take over the programming aspects.
Im not sure how the game's code determines how stamina is drained, so idk if that kinda fine tuning is even possible.
Ok, back to business:
That's 100% possible to adjust sprinting stamina cost like that, I know I mentioned looking at my mod again and thinking this stuff being pretty overtuned. Not to Annunaki Genesis level of craziness but for vanilla standards it's too much.
I'll have to take the time to recover my files (they're on another external drive), re-establish the workshop link in my dev kit, tone down the creatures, and fix that stupid typo in the mod's name.
The fairy moth also needs a proper on/off function for the healing and could probably stand to be dialed back a bit as well, last time I worked with that I was using a mangled version of the Lystrosaurus's blueprint code for petting but didn't really understand what I was doing and was pretty burned out by that point.
Now though, despite what I've remarked about wanting to secure a scripting buddy I've been taking a lot of time to learn Unreal Engine 4 on its own without the conveniences and overhead of ARK's code-base. It's given me a lot of insight on how to put things together from scratch.
As a actual suggestion.... well, why not play up the meme of "Honey Badger don't care" and have a shoulder mounted badger that could be an offensive version on the moth?
Like a tiny purlovia, only, not super annoying.
I present the Badger (Name is, entirely up to you. I just need something to say beyond "creature)
A tanky little demon, capable of withstanding damage that far outweighs it's relative size, This badger is the tank of Ark's small game. Capable of causing morale loss in it's opponents whilst wild, some dinosaurs, even larger ones can loose their nerve and flee from the chattering war-cry that this thing produces when agitated. Nigh Immune to the countless venomous cretins native to Ark's swamps and caverns, the Badger is an apt Insect hunter and Snake killer, easily capable of facing down the far larger Titanoboa (in part due to the fact the Titanoboas cannot actually constrict.), and even shrug off the sleep inducing stings of the giant scorpions on the ark with some effort, the Badger is built to survive. And to tame one requires all of the bravado and cunning found in the creature itself.
Taming:
Trial by glorious combat! This thing is ballsy, durable, and has a bad attitude. To tame one requires you to face it down in direct combat and to get it within X amount of HP before feeding it something it enjoys a lot (hint, Honey). If this method is a bit tough to pull off, a KO tame could also work, but keep in mind, the Badger is able to shrug off most Narcotics rapidly, so you may have to use a lot of Narcotics to keep it under while it tames. (Again, Honey would work the fastest to tame)
Something concussive would likely work well in this case, such as the Equus Donkey kick, or the Pachy's headbutt. Easier to physically knock it out, than tranquilize it.
Diet: Whatever you feed it, it'll probably eat it. from chitin to honey, spoiled meat to raw mutton, even berries and mushrooms. If it's edible, odds are this little tank can eat it. Like a fluffy garbage disposal. Just mind your fingers.
Main Function:
The Badger is a creature of immense bravado, and simply having it around increases morale of those allied to it.
When on one's shoulder, it could be activated (Like how you turn on a light pet from your shoulder) to do one of two things:
- Increase damage resistance, aka, you and allies in a short radius (Mostly to include your mount) take less damage for a brief period of time.
- Increase damage output, aka, you and your mount could do more damage for a short period of time.
When you activate his abilities on the ground, it would have a wider radius of affect, but would also not give the passive effects you receive when you pick it up.
Passive Effect:
Idea 1
Passive AOE buff that can either deter the insect based threats on the ark, such as the Ants, Spiders, Scorpions, and possibly even the Genesis Swarms. If not repellent, perhaps simply have it act like living bug spray.
Idea 2:
Simply reduce insect damage. towards the player and their immediate mount. (Most to reduce the piranha like Swarms and the Ants utter annoyance factor)
Man. I really didn't think I'd word vomit so much. Sorry about that.