Space Engineers

Space Engineers

Orks: The Great WAAAGH!
R1po 19 Jun, 2023 @ 12:17pm
Bug? Cause this seems to have crashed my game
2023-06-19 21:09:59.264 - Thread: 12 -> Initialized large grid (NPC-ORK) Lite Krooza 34229 PCU
2023-06-19 21:10:00.174 - Thread: 1 -> Exception occurred: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at VRageRender.MyUpdateFrame.MyConcurrentTwoLevelQueue.Enqueue(MyRenderMessageBase message)
at VRageRender.MyRender11.EnqueueMessage(MyRenderMessageBase message)
at VRage.Game.Components.MyRenderComponentBase.InvalidateRenderObjects()
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponentBase.UpdateWorldMatrix(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponentBase.SetWorldMatrix(MatrixD& worldMatrix, Object source, Boolean forceUpdate, Boolean updateChildren, Boolean updateLocal, Boolean skipTeleportCheck, Boolean forceUpdateAllChildren, Boolean ignoreAssert)
at Sandbox.Engine.Physics.MyPhysicsBody.OnMotionDynamic()
at Sandbox.Engine.Physics.MyPhysics.UpdateActiveRigidBodies()
at Sandbox.Engine.Physics.MyPhysics.SimulateInternal()
at Sandbox.Engine.Physics.MyPhysics.Simulate()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)