Stellaris

Stellaris

Guilli's Technologies
Guilliman  [developer] 12 Jul, 2019 @ 11:39pm
Technology List
List of techs added, without names to avoid spoilers. Also because I'm a little lazy :)
But this list gives you a general idea what they do.


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#### Vanilla-like PHYSICS technologies ####
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## Weapons ##
#01 - ship weapon range bonus
#02 - ship small weapon damage bonus
#03 - ship medium weapon damage bonus
#04 - ship point defence weapons faster fire rate
#05 - ship increased damage versus amoeba creatures
#06 - ship increased damage versus crystal creatures
#07 - ship increased damage versus mining drones
#08 - ship increased damage versus energy-cloud creatures
#09 - ship increased damage against hulls
#10 - ship increased damage against armor
#11 - ship weapons penetrate some armor
#12 - ship increased damage against shields
#13 - ship weapons penetrate some shields
#14 - ship large weapon damage bonus
#15 - ship torpedo weapon damage bonus
#16 - ship extra-large weapons damage bonus

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## ships ##
#17 - cheaper science ships
#18 - faster science ship building

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## stations ##
#19 - mining station hull bonus
#20 - research station hull bonus
#21 - defense platform hull bonus
#22 - starbase defense platform max amount

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## leaders ##
#23 - faster leader experience gain

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## armies ##
#24 - army energy upkeep reduction

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## country ##
#25 - capital world efficiency: extra energy production
#26 - capital world efficiency: extra physics research production
#27 - planet bombardment damage reduction

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## pop jobs ##
#28 - physics research production bonus from research jobs 1/3
#29 - physics research production bonus from research jobs 2/3
#30 - physics research production bonus from research jobs 3/3

####################
## megastructures ##
#31 - megastructure energy production bonus
#32 - megastructure physics research bonus



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#### Vanilla-like ENGINEERING technologies ####
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## Weapons ##
#33 - ship small weapons fire rate bonus
#34 - ship medium weapons fire rate bonus
#35 - ship planetary bombardment bonus
#36 - ship large weapons fire rate bonus
#37 - sip torpedo weapons fire rate bonus
#38 - torpedo flight speed bonus
#39 - ship extra large fire rate bonus

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## ship hull ##
#40 - science ship hull bonus
#41 - mining station hull bonus and research station hull bonus

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## ships ##
#43 - ship emergancy warp-out bonus
#44 - science ship survey speed bonus
#45 - construction ship build cost reduction
#46 - construction ship build speed bonus
#47 - corvette alloy cost reduction
#48 - destroyer alloy cost reduction
#49 - science ship alloy cost reduction
#50 - hyperlane travel speed bonus
#51 - cruiser alloy cost reduction
#52 - cheaper ship upgrade costs
#53 - battleship alloy cost reduction

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## stations ##
#54 - starbase shipyard build speed bonus
#55 - mining station construction speed bonus
#56 - research station construction speed bonus
#57 - starbase defensive platform max capacity
#58 - starbase buildings alloy cost reduction
#59 - starbase modules alloy cost reduction

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## armies ##
#60 - army health bonus
#61 - army health bonus when defending from invasions

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## country ##
#62 - colonies district bonus (non articial worlds)
#63 - colony building construction speed
#64 - capital world efficiency: extra minerals production
#65 - capital world efficiency: extra engineering research production
#66 - colony buildings consturuction cost reduction
#67 - terraforming requires less materials

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## pop jobs ##
#68 - engineering research production bonus from research jobs 1/3
#69 - engineering research production bonus from research jobs 2/3
#70 - engineering research production bonus from research jobs 3/3

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## megastructures ##
#71 - megastructures construction speed bonus
#72 - megastructures produce more minerals
#73 - megastructures produce more engineering research
#74 - megastructure alloy cost reduction

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#### Vanilla-like SOCIETY technologies ####
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## Weapons ##
#75 - ship damage bonus against pirates

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## ships ##
#76 - ships have a highter anti-piracy effect
#77 - science ship is fast at researching anomalies
#78 - science ships are better at finding anomalies
#79 - ships gain experience faster
#80 - cheaper colony ships construction cost
#81 - colony ship construction speed bonus
#82 - cheaper mining station construction cost
#83 - cheaper research station construction cost
#84 - science ship construction speed bonus

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## stations ##
#85 - empire trade attractiveness
#86 - starbases build ships faster during a defensive war
#87 - starbases trade protection range bonus

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## leaders ##
#88 - leaders max age bonus

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## armies ##
#89 - armies train faster (experience bonus)
#90 - armies are harder to break (morale bonus)
#91 - armies are more lethal

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## country ##
#92 - empire is better at managing itself on galactic scale 1/3
#93 - empire is better at managing itself on galactic scale 2/3
#94 - empire is better at managing itself on galactic scale 3/3
#95 - less waste when breaking down buildings (demolishing returns more resources)
#96 - colonies are better at clearing hazards on the planet
#97 - capital world efficiency: food production bonus
#98 - capital world efficiency: society research bonus
#99 - districts are cheaper to construct
#100 - ability to survive on desert worlds is improved
#101 - ability to survive on savannah worlds is improved
#102 - ability to survive on tropical worlds is improved
#103 - ability to survive on continental worlds is improved
#104 - ability to survive on ocean worlds is improved
#105 - ability to survive on tundra worlds is improved
#106 - ability to survive on arctic worlds is improved
#107 - ability to survive on alpine worlds is improved
#107 - ability to survive on arid worlds is improved
#108 - colonies are faster to setup
#109 - planets do special stuff faster (planetary decisions are faster)
#110 - empire edicts have a longer lasting effect
#111 - diplomatic insults are more insulting..
#112 - max rivalries
#113 - subject acceptance bonus
#114 - resetteling population is cheaper
#115 - war exhaustion bonus
#116 - building influence cost reduction
#117 - easier to live on inhospitable worlds
#119 - borders cause less diplomatic friction
#120 - terraforming is faster
#121 - time it takes to integrate another empire into our own is lessened
#122 - making a claim on another empire's system is diplomatically less frowned upon.

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## pop jobs ##
#123 - society research production bonus from research jobs 1/3
#124 - society research production bonus from research jobs 2/3
#125 - society research production bonus from research jobs 3/3

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## megastructures ##
#126 - megastructure engineering research production bonus
#127 - it's politically cheaper to build a magestructure (less "not in my backyard" friction when trying to build them)
Last edited by Guilliman; 26 Nov, 2022 @ 12:35am
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Showing 1-6 of 6 comments
Dr Jimothy 10 Feb, 2021 @ 1:23pm 
#22 - starbase defense platform max amount
...
So uh would you happen to know where I should look to find the tech id for that?
I am utterly clueless at this kind of thing and am looking to make tougher marauders by repeating the tech and spamming defence platforms on their stations because they keep getting destroyed by AIs with overpowered traits and civics from other mods I run.
Guilliman  [developer] 16 Mar, 2021 @ 10:30pm 
"GT_starbase_defense_platform_capacity_add" (+5 platform max amount)
"GT_starbase_defense_platform_capacity_add2" (+10 platform max amount)
WP 🥔 27 Sep, 2022 @ 7:26am 
Any listing of which are rare technologies? Are dangerous technologies here?
UHBESSHU 1 Nov, 2022 @ 6:33pm 
#100 to #107 I see every vanilla habitable worlds except Arid world, what about Arid World?
Guilliman  [developer] 26 Nov, 2022 @ 12:34am 
There is an arid world one. I must have missed adding it in the list
UHBESSHU 27 Nov, 2022 @ 1:28am 
Originally posted by Guilliman:
There is an arid world one. I must have missed adding it in the list
#107 - ability to survive on alpine worlds is improved
#107 - ability to survive on arid worlds is improved
.
#107 and #107
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