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- playing as a hive empire, "cloud platform design" in the engineering research tab has no description (I don't know if that equals no effect?)
- The society technology "outer district stockpiles" that should reduce all district costs with -40 minerals doesn't actually work. It also says it's an empire modifier, but it doesn't appear in the empire modifier list.
Same goes for the buildings_minerals_cost. I personally altered the code to work with a % based cost reduction, but that isn't what you were going for and I didn't know how to achieve what your vision is.
- The tech Regenerative Cellular Reconstruction pops for individualistic machines and does nothing.
- The early game tech that reduce the build cost and build speed of construction and science ships use deprecated modifiers ; it should be updated to something like "shipclass_constructor_build_cost_mult" or "shipclass_science_build_speed_mult". The "add" modifier doesn't seem to exist anymore either.
- Negative energy production for scientists
o the "research grants (eng)" and "cultural studies (soc)" techs give negative energy production instead of upkeep, im pretty sure this isnt intended lol
Here is the solution:
gt_soc_tech.txt
GT_leader_age
modifier = {
leader_lifespan_add = 15
}
This mod is not compatible with Extra Ship Components NEXT
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2648658105
I get a crash to desktop when both this mod & Extra Ship Components NEXT are enabled.
Not enabling Guilli's Technologies mod my game launches without issues.
I run both mods. No crashes. Most likely corrupted file OR mod load order issue on your end.
there seems to be a bug with Regenerative Cellular Reconstruction. Previously, it gave a small boost to leader lifespan, but currently the tooltip suggests it does nothing.