XCOM 2
[WotC] Limited Reloads
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looplick  [developer] 3 Apr, 2020 @ 7:38pm
Tips & Tricks

The Lost

Let's all admit it: The Lost suck. They especially suck with limited ammo... Here are my settings which you can add to a XComGameData.ini configuration file (if you know what you're doing). Or you can change these values directly in the DefaultGameData.ini file.

[XComGame.XComGameState_BattleData] -MinLostSpawnTurnCooldown[0]=4 -MinLostSpawnTurnCooldown[1]=4 -MinLostSpawnTurnCooldown[2]=4 -MinLostSpawnTurnCooldown[3]=4 -MaxLostSpawnTurnCooldown[0]=6 -MaxLostSpawnTurnCooldown[1]=6 -MaxLostSpawnTurnCooldown[2]=6 -MaxLostSpawnTurnCooldown[3]=6 +MinLostSpawnTurnCooldown[0]=99 +MinLostSpawnTurnCooldown[1]=99 +MinLostSpawnTurnCooldown[2]=99 +MinLostSpawnTurnCooldown[3]=99 +MaxLostSpawnTurnCooldown[0]=99 +MaxLostSpawnTurnCooldown[1]=99 +MaxLostSpawnTurnCooldown[2]=99 +MaxLostSpawnTurnCooldown[3]=99 -LostLoudSoundThreshold=30 -LostMaxWaves=-1 +LostLoudSoundThreshold=100 +LostMaxWaves=0

Here, the lost spawn cooldown is set to 99, not that it matters because I cranked the sound threshold to 100 and set the allowable waves to 0. On lost missions they are still around, but they don't endlessly spawn, which I just couldn't take anymore (mostly because of that awful warning screech and never-ending missions...)
Last edited by looplick; 3 Apr, 2020 @ 11:15pm
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looplick  [developer] 3 Apr, 2020 @ 7:55pm 
Target Priority

What enemies take priority on the battlefield?

For me, it's the Codex. Take 'em out quick or risk losing lots of ammo from their Psionic Rift attack. Flashbangs work great against them, but more importantly, spread out. A tactic I've used in the past is to hold off on reloading if I know a Codex is going to use its Rift attack. One of my favorite resistance cards is the Feedback card. Feedback can kill a Codex or significantly weaken it after just a single Rift attack.

After that, Shieldbearers are a big nuisance. Their Energyshield will buff entire pods into bullet sponges. Not good. Unfortunately flashbangs do not prevent them from using Energyshield. Your best bet is to kill them before they cast.

The Warlock can be devastating with his summoning abilities. He can quickly deplete your reserves if you take too long to engage. Be aware of when he will summon his Psi Zombies. I find Bladestorm units are best in this situation.
Last edited by looplick; 13 May, 2020 @ 11:34am
looplick  [developer] 3 Apr, 2020 @ 11:12pm 
Seconary Weapons, Autoloaders, and Expanded Magazines are Your Best Friends

Pistols do not have limited reloads. Swords don't need to reload at all! Use those weapons strategically to maintain enough ammo for your primary weapon attacks.

Autoloaders provide free reloads and Expanded magazines provide more ammo per magazine. These items are critical to success with limited reloads.
Last edited by looplick; 13 May, 2020 @ 11:44am
looplick  [developer] 7 Apr, 2020 @ 1:38am 
Searching Corpses

This can be a bit tricky. Bodies tend to go flying when they die. The game does not record where the ragdoll lands, instead recording the last position before they died.

Search near where the enemy was when they died instead of where the ragdoll lands. And remember, this is a search, so you might have to look around a bit...
Last edited by looplick; 7 Apr, 2020 @ 1:39am
looplick  [developer] 13 May, 2020 @ 11:38am 
Ammo Amount

Each weapon carries a certain size magazine. Most have 3 to 4 ammo per magazine. You can change this in the DefaultGameData_WeaponData.ini file typically located in Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config.

Open the file in Notepad and search (Ctrl+F) for ICLIPSIZE. You can change this value for each weapon to suit your needs.
Last edited by looplick; 13 May, 2020 @ 11:39am
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