Crusader Kings II

Crusader Kings II

Dark Ages v.1.2.51
 This topic has been pinned, so it's probably important
Cardolam  [developer] 9 Jul, 2019 @ 2:33pm
General Discussion
Post here your thoughts, experiences or suggestions regarding Dark Ages
< >
Showing 1-15 of 60 comments
addition to shipwrecks: The possibility for an event to activate where a shipwreck is found. Their could be gold, artifacts, ect in it. Or maybe its a ship that went missing and get a prestige bonus for finding out what happened to it.
Cardolam  [developer] 12 Jul, 2019 @ 3:29pm 
interesting idea... I'll add that to my suggestions file.
I got a suggestion. You could add some nice events for when you are a child or when you have
*shiealed the gates*
Like the posoblity that people in the castle start killing echouther to survive not only the player while the pesents are dieing from the black death or whatnot.
and 1 last suggestion but it is more of a copy of the GoT mod that it needs to b proted in vanila.
when a family creates a kingdom or an empier the guy that created it should get a blood line like
*Bulder of Irland* or *First King of Mali*
Cardolam  [developer] 13 Jul, 2019 @ 3:58am 
I like your last suggestion about the forming of a Kingdom or Empire immediately granting a bloodline. Will keep it in my suggestions file.
Jimbo 28 Jul, 2019 @ 7:54am 
I like your piracy events, could you make a separate mod regarding those events? like make raiding a decision instead of the current raiding mechanic we have in the game could make raiding a lot more interesting and dynamic.
Cardolam  [developer] 28 Jul, 2019 @ 8:55am 
@James the Fair

Thanks for the comment.

I have my hands full taking care of Dark Ages and my personal mod for Europa Universalis 4 (not published here on Steam). I don't want to invest the time into yet another mod, I am sorry...
I feel like the stability system is a little too intense. If you're trying to run a large Empire it can be borderline impossible to maintain without constantly hiring mercenaries or raising levies to deal with instability. The biggest problem is that putting down a revolt no longer significantly reduces revolts for a short time period like in Vanilla. The maluses an incompetent vassal produces are simply too high to ever curb back. That would be fine on its own, but when you're trying to create a near eastern empire it can become outright impossible once you throw religious revolts into the mix. The boost from putting down a revolt should be made higher, in my opinion, because honestly it becomes nonsensical at times for you to exterminate 5K peasants in rural afghanistan who are revolting for Buddhism only to be immediately followed by another 5K stack revolt in the exact same province that is a generic peasant uprising. I remember in some other CK2 mods that after a major revolt is put down you would have the option on what to do with the revolting population (treat them nicely for a vanilla style reduced revolt risk, exterminate them for maluses to the provincial wealth but the population would convert faster, etc.) I enjoyed this because if you got frustrated you could just kill all the peasants to set an example to the rest.

I like that incompetent governance reduces taxes and increases revolt risk in theory, but my AI vassals simply cannot handle the job very well. Even when they have good stewardship they are often times murdered by rebels after bad RNG and succeeded by their moronic children.

TL;DR the stability system basically crushes your nutsack when you play a near eastern empire, pls nerf
Last edited by Konan the Librarian; 2 Aug, 2019 @ 5:58pm
Cardolam  [developer] 3 Aug, 2019 @ 5:14am 
@Jeor the Old Bear

Thank you for your detailed comments & feedback.

I will address your concerns by giving some bonuses to the AI in terms of province management, making stewardship impact more their provincial stability levels. This runs in paralel with the human implementation that will be kept the same.

Anyway, with this new approach, I expect the player of a large realm to have less problems due to revolt. I for one am not a fan at all of the revolt whack-a-mole type of game, so I fully understand your pains.

Expect these changes to be implemented on next weeks update.
Last edited by Cardolam; 4 Aug, 2019 @ 3:08am
Anarch Cassius 21 Aug, 2019 @ 5:08pm 
Is framing meant to be transparent?

I got a notification that I had cause to imprison a vassal and when I checked him out all I could find was that he had been framed. Like, it literally told me he was framed. It didn't even tell me what he was framed for.

So everybody hates him and I have cause to lock him up but, it's quite obvious he is innocent from a roleplaying perspective. Also the penalty was way worse then for a known murderer or whatever.

Was this a rare result or mod incompatability or is this how it's supposed to be. It seems like a successful framing should apply Known Murderer or some other generic penalty that could have another cause and if "framed" is a status at all it should be a hidden one and/or exonerate the victim.
Cardolam  [developer] 22 Aug, 2019 @ 9:36am 
@Anarch Cassius

It is all WAD, so no compatibility problems at all.

Being framed is a general action that can be enacted via a targeted decision that gives a 50 points malus to everybody opinion of said character and allow the Liege to imprison him/her.

As for Framed being worse than Murderer, that is not the case as last week I increased the potency of the murder modifiers and lets not forget that if one is caught murdering someone, besides the chance of getting imprisoned by the Liege, he/she can also be executed, so being caught murdering someone is far worse than being Framed in terms of consequences.

To be sure however, Framed is meant as a very serious social condition and is intended as such.

As for the poor character being innocent, that is only partially true. In fact, the more sinful traits a character has, the bigger the chance of being Framed once another character decides to Frame him/her. Hopefully, in this way you can consider some shades of grey between the whiteness of innocence and the blackness of guiltiness.
Anarch Cassius 22 Aug, 2019 @ 6:44pm 
I didn't think it was an error, but can never be too sure. It's actually managing to play nicely with the tutors from University and the gene traits from Improved Genetics better than I hoped. At least I haven't noticed the new traits appearing at birth and the Tutor trait seems more likely on University tutors than other chars.

So Framed should be thought of more as character assassination partially based on truths than being framed for specific crime?
Cardolam  [developer] 23 Aug, 2019 @ 2:01am 
@Anarch Cassius

"So Framed should be thought of more as character assassination partially based on truths than being framed for specific crime? "

Indeed.
Cardolam  [developer] 23 Aug, 2019 @ 2:09am 
@Anarch Cassius

Regarding your thoughts about the Tutor trait, statiscally there should be an equal number of tutors from all walks of life.

However, their capability to impart knowledge on their subjects depends partlyon their Learning stat. The bigger the Learning stat - check the "General Considerations" in the Dark Ages Guide - the more times statistically a child's stat will be improved. Also when they are tutoring a child tutors have 50% chance of improving the stat related with their profession and 50%, distributed equally, of improving any other stat.

< >
Showing 1-15 of 60 comments
Per page: 1530 50