Crusader Kings II

Crusader Kings II

Dark Ages v.1.2.51
Homage Mechanics
Some detailed info on the homage mechanic:

The game will check for vassals that have not payed homage around once per year. If it finds one, it will fire an event to give homage to the liege.

-Right now it's dependant on having holy fury and the ruler being crowned. We will remove that later, maybe.

-It's a 1 time thing for vassals. If he pays homage, loses his land and comes back, he doesn't have to pay homage anymore. Homage was a binding contract between vassal and ruler. Ruler confirmed vassal's right to his lands and his own personal rights as well as obligations that were typical for vassals. It was something that was above the king itself, it was some kind of feudal right. Once a king confirmed a vassal's right, it remained permanent until his death no matter how many ruler changes there were (unless special circumstances, like treason).

-To avoid spamming, King can't, in average, get more than 1 homage request or denial per year. At the start of every game, since no vassal payed homage, if you start as a King or above of a big realm, you can get quite a bit fast.. but then it will slow down and and you will get homages once in a while only.

-Kings that are in command can't give homage. Neither incapable vassals.

-King has to be christian (we will work on vassal-king ceremonies for muslims and zoroastrians in the future). Vassals of any religion can give homage, but, since there is no historical info about any vassal ever giving homage of wrong religion, there is a huge penalty for vassals of wrong religion.. they will probably deny it. If they still accept to give homage, liege gets 100% a chance to try to force convert him or just let it be. Of course, as always, if you fail to force convert him, he will be pretty upset. So you have to chose between a big chance of bad opinion modifier or just let it go, keep having an infidel or heretic vassal, and try to improve opinions via the standard homage ceremony (which can still go wrong, but it's less riskier).

-Just for clarification, all player mechanics and events are also AI, so everything you can do AI can do it, being a vassal or a King. This is not just player experience.

-There are few things that are permanent, like some traits or some diplomacy gain or lose. Most modifiers (opinion or whatever modifiers) are temporary. This is to try to avoid unbalancing the game. (well, death is permanent..it would be funny if you can trigger that chain of events, there are like 12 different).

Any feedback would be appreciated and looked into. Things you like or not and things you find somewhat unbalanced!. It's hard to balance this since it requires a lot of testing, but did my best.

There are some changes already planned for next week, like better balancing the trait additions. Instead of each having a % of happening, only 1 can happen per option.
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Showing 1-4 of 4 comments
gooberwoc 28 Aug, 2019 @ 6:05am 
Does this only happen if you have a feudal society? I've got a tribal chieftan dynasty that I'm making feudal and I've yet to encounter this.
J.M. de Rosas 28 Aug, 2019 @ 9:02am 
Yes, it's only feudal.
lmfao 6 Apr, 2020 @ 5:44pm 
Do tributary states also have to go through this?

Playing as Iron Century England and getting the Welsh to pay homage without actually having to manage them would be a blessing.
......... 22 Dec, 2020 @ 6:03am 
Yeah i agree with lmfao it would be a good stuff as well if you play for some Russian state and you are a tributary of some Steppe Horde (ie Golden Horde for example)
Last edited by .........; 22 Dec, 2020 @ 6:04am
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Showing 1-4 of 4 comments
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