Arma 3
Madin AI - Dynamic AI spawn/systems
TroLLeX_ 17 Aug, 2019 @ 11:15am
[Suggest] Support Sector (ModuleSector_F) like Spawn-AI (ModuleSpawnAI_F)
Wow thats a cool Addition to the Game. Wondefull! I would like to see it capable of what the ingames SpawnAI module can do when it comes to Sector control. I'd always used the SpawnAI Module to build never ending missions where a set amount of AI's spawn and try to conquer all the set Sectors (ModuleSector_F). However the SpawnAI Module (ModuleSpawnAI_F) didnt got any love from bohemia since its added (its bugged). And also there are only a few factions to work with (they are hardcoded). Which makes the missions kind of always the same.

So may you can adjust your mod to work with the Sector Module (ModuleSector_F).
Im gonna add a Showcase Scenario if you ask me too. I tried it several times myself, to code that and other stuff, im even knowledged in coding windows apps but id had very little success in arma over the past years, thats why i quit learning it - it frustrated me alot.

I see that your Mod is not made for what i suggest so far. But may its easier to make then i think of (: I dont seem to find anything like the SpawnAI Module on the world wide web. So i thought because of you already working with AI Spawning that i could suggest this.


Kindly Regards ♥
Last edited by TroLLeX_; 17 Aug, 2019 @ 11:20am
< >
Showing 1-2 of 2 comments
Cigarette 28 Aug, 2019 @ 2:36pm 
Agreed, their sould be a mod so that AI can spawn and automaticly go to a sector to take controll, Like its Battlefield 4.
TroLLeX_ 29 Aug, 2019 @ 6:26am 
Kind off yeah. It helps to exercise shooting skills, weapon and vehicle operation at all and the playing team can create new tactics - its even singleplayer possible.
< >
Showing 1-2 of 2 comments
Per page: 1530 50