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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=677107399
this setVariable ["BIS_enableRandomization",false];
Put this in vehicle init, this should work.
I want to spawn a pickup (with a gun) and make it go on a patrol with specific route set by waypoints. When the units are spawned (and the car), waypoints are also showed but the AI won't move. I have to unmount and mount them again (as a zeus), then they go to their waypoint.
Same situation but with infantry only. Here, squad goes along with their waypoints but they do not care about setting of said waypoints (speed for example).
Minor problem: how can I stop the randomisation of spawned vehicles (missing door etc)
Still, great mod! :D
Mod will have an update/revrite soon™
Thanks for the answer. i will try that :)
There is also one more useful module called simplespawn which is great to hide units in yet to be discovered areas of the map. This way when players are withing specified range, units/vehicles appear just as they were placed in editor, with waypoints and stuff. You can sync multiple groups (one unit from group is enough) to single module.
Just one question. Was your unit using this release or DEV version?
Don't get me wrong I think the idea behind this mod is great, but in its current state its simply unfit for its intended use.
The spawn point modules are a nice idea, but they fail to be useful for anything other than creating wave upon wave of enemies. Whenever I have tried using the spawn positions to spawn in AI at certain preset positions they not only don't remain in the state I set them in initially which severely limits the use of the module, but it also causes huge server-wide lag spikes that tend to cause massive desyncs and again make it more desirable to simply place the AI in through the editor or with Zeus.