Warframe

Warframe

Aropana Syandana v2.2
Rallen 13 Jul, 2019 @ 6:54pm
A friendly reminder from the TennoGen guide.
A reason why this Syandana might be rejected is one of the reasons why TennoGen items might get rejected in general. In the official guide it says: "We will reject items that break the immersion of the Warframe universe. We are the first to admit that we have made Candy Cane scarfs and had Grineer walking around with Easter Bunny Ears, but those items come in and out of the game quickly. We do not want those narrative breaking elements in the game permanently."
I'm writing this because this Syandana literally resembles a loading icon which may break the immersion too much to be accepted. I'm not saying that this will definitely get rejected because it still got a great design but we should keep in mind that a Syandana that is basically a meme/real world thing which could be seen as a "narrative breaking element" by DE. I gave it a "yes" tho. :SBchicken:
Last edited by Rallen; 13 Jul, 2019 @ 6:56pm
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Showing 1-3 of 3 comments
Nope Nope Nope 5 Aug, 2019 @ 1:31am 
That is a good point, and personally what put me off is the exactly "loading" animation thing, it feels silly and out of place.

Can't it just anonimously slowly rotate for instance?

Is it possible to trigger different animations depending on our actions? I know the butterfly one for instance bends it wings when we're aiming. So your syandana spines could for instance fall toghether behind the frame when bullet jumping or while aiming, the lower spines could fal back when sliding. They could stop rotate and slightly get more distant while channelling/charging attacks, etc etc.

Could be any fancy animation really, but that makes sense at least, just the loading animation is the silliest to me.
Last edited by Nope Nope Nope; 5 Aug, 2019 @ 1:32am
Rallen 5 Aug, 2019 @ 6:59am 
Originally posted by Nope Nope Nope:
That is a good point, and personally what put me off is the exactly "loading" animation thing, it feels silly and out of place.

Can't it just anonimously slowly rotate for instance?

Is it possible to trigger different animations depending on our actions? I know the butterfly one for instance bends it wings when we're aiming. So your syandana spines could for instance fall toghether behind the frame when bullet jumping or while aiming, the lower spines could fal back when sliding. They could stop rotate and slightly get more distant while channelling/charging attacks, etc etc.

Could be any fancy animation really, but that makes sense at least, just the loading animation is the silliest to me.
I wanna like your comment!
bathory 12 Aug, 2019 @ 12:31pm 


Originally posted by Nope Nope Nope:
That is a good point, and personally what put me off is the exactly "loading" animation thing, it feels silly and out of place.

Can't it just anonimously slowly rotate for instance?

Is it possible to trigger different animations depending on our actions? I know the butterfly one for instance bends it wings when we're aiming. So your syandana spines could for instance fall toghether behind the frame when bullet jumping or while aiming, the lower spines could fal back when sliding. They could stop rotate and slightly get more distant while channelling/charging attacks, etc etc.

Could be any fancy animation really, but that makes sense at least, just the loading animation is the silliest to me.

it is too much work, people nowadays will buy anything and it doesnt need to be work of skilled tinkershmith, simple idea ,least effort = money. If this idea will pass, as it is ,i'm ceasing to play wf
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