Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
 This topic has been pinned, so it's probably important
XLightningStormL  [developer] 17 Jul, 2019 @ 6:22pm
Suggestions
Suggest additions, changes, etc below.
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Showing 1-15 of 37 comments
Neilug 19 Jul, 2019 @ 6:28am 
So far I like the mod and I am curious about its potential.

As many suggested it would be very nice to change the TechTree to make more visible what builds are avaiable to you.
Serchant 26 Jul, 2019 @ 2:37pm 
Compatible AI!!
J4R0D 27 Jul, 2019 @ 11:32am 
Perhaps a few general technologies for buffing myth units because late game human units and heroes are so upgraded the myth units are an afterthought.
ZenTheAssassino 28 Jul, 2019 @ 6:39am 
Is there anyway to make the UI slightly bigger?
XLightningStormL  [developer] 29 Jul, 2019 @ 5:55pm 
Originally posted by ZenTheAssassino:
Is there anyway to make the UI slightly bigger?
Not really, making the command panel bigger risks breaking the ability to train/research/build certain things.

Originally posted by J4R0D:
Perhaps a few general technologies for buffing myth units because late game human units and heroes are so upgraded the myth units are an afterthought.
The next patch is nerfing hero upgrades slightly, and removing the automatic ones from the general age techs. General myth techs will be looked into, but it doesn't feel right (since myth improvements are limited to gods), if you or anyone has any ideas for names, etc speak so.

Originally posted by Serchant:
Compatible AI!!
With my severe lack in knowledge of AI, lack of said people with knowledge in the community, and the landline that is AI code, I doubt it, can only really, work around it.

Originally posted by Neilug:
So far I like the mod and I am curious about its potential.

As many suggested it would be very nice to change the TechTree to make more visible what builds are avaiable to you.
The "online" tech tree is pain in the butt to get to work (and combined with hardcoded elements, and EM's size) there isn't any chance of that, however there is plans to make a PDF document that lists units and tech availability.
Last edited by XLightningStormL; 29 Jul, 2019 @ 5:56pm
Neilug 2 Aug, 2019 @ 12:58pm 
Originally posted by XLightningStormL:
The "online" tech tree is pain in the butt to get to work (and combined with hardcoded elements, and EM's size) there isn't any chance of that, however there is plans to make a PDF document that lists units and tech availability.

Hahaha,yes I agree it would be a pain in the *ss to make it properly designed and explaining well. Good luck with the PDF tho, it would be very helpful ! :D
Last edited by Neilug; 2 Aug, 2019 @ 12:59pm
TK 2 Sep, 2019 @ 10:15am 
off the top of my head, theres two issues I know of that should be edited
- Pikemen can attack through a wall, gate, all buildings.
- wall improvements can be seen and researched by locking a gate, when they're supposed to be exclusive to the fortress.

The first is probably impossible to change since its a basic AOM mechanic and that all units probably would given the range, but im just putting it out there.

*EDIT*
just remembered that variangan guards do not have a building animation, so they just stand there next to a building structure.
Last edited by TK; 2 Sep, 2019 @ 10:16am
mrragger2 10 Feb, 2021 @ 12:59am 
How about giving the Agyptians add new Heros (For Isis Setna / For Ra Kamos and for Seth Kemsyt) and too Atlantians Arkantos to all of them? Or maybe Arkantos to Gaia where kastor ist than Krios demon form to Kronos and Uranus a Costum one.

Than the norse could have brook and eitri to thor and Odin and skult maybe to loki as an support hero or something like that.

Than The Chinese can have for each god 1 of the Campain Heros (the three generals) and as support unit that Hero Monk.

And as last thought how about that because the greeks have not as much heros or ways to counter the Myth units as other culters maybe a little buff on the Archer Heros (Odysseus ,Cheiron and the Women Hero (Forgot her name) just give them the ability from Cheiron from the campain if possible and change ther cost to 250 Wood and 6 Favor as ballance.

Just a few sugesstions and an Upgrade in the Shrine that the Heros slowli regen Health for 500 Gold and 10 Favor or so for balancing.

Just a few Ideas how does it sound to you?
XLightningStormL  [developer] 10 Feb, 2021 @ 2:01am 
Originally posted by mrragger2:
How about giving the Agyptians add new Heros (For Isis Setna / For Ra Kamos and for Seth Kemsyt) and too Atlantians Arkantos to all of them? Or maybe Arkantos to Gaia where kastor ist than Krios demon form to Kronos and Uranus a Costum one.

Than the norse could have brook and eitri to thor and Odin and skult maybe to loki as an support hero or something like that.

Than The Chinese can have for each god 1 of the Campain Heros (the three generals) and as support unit that Hero Monk.

And as last thought how about that because the greeks have not as much heros or ways to counter the Myth units as other culters maybe a little buff on the Archer Heros (Odysseus ,Cheiron and the Women Hero (Forgot her name) just give them the ability from Cheiron from the campain if possible and change ther cost to 250 Wood and 6 Favor as ballance.

Just a few sugesstions and an Upgrade in the Shrine that the Heros slowli regen Health for 500 Gold and 10 Favor or so for balancing.

Just a few Ideas how does it sound to you?

1. Apart from Thor (because he doesn't have a lot of bonuses and gets squeezed by Loki and Odin esp in EM) all MGs only get 1 hero, such hero is added in relation to EM's "plot" hence Arkantos can't appear because he's a god, and Setna has passed away as of TNA (EM's "lore") However the Egyptians can train unique major god unique priests (i.e Priestess for Isis)

2. Greek Heroes are fine.

3. Heroic Regen is already a thing for Hekate, and it's staying like that.
HoorayForLessRice 12 Mar, 2021 @ 1:09pm 
Are you going to eventually make the new Atlantean human units able to become Heroes?
XLightningStormL  [developer] 12 Mar, 2021 @ 5:39pm 
Originally posted by HoorayForRice:
Are you going to eventually make the new Atlantean human units able to become Heroes?
This has been explained, Atlantean units are divided into "Royal" units and "Standard" which are different by their use of Gold Champion textures for the latter and Iron for the former.

Not to mention Atlantean Human Heroes can no longer pick up relics (due to animation limitations, i'm not an animator) and only Oracles (and Oracle Scouts when upgraded with a tech) and special hero units can pick up relics (i.e campaign heroes, supremacy major god heroes, etc)
Last edited by XLightningStormL; 12 Mar, 2021 @ 5:41pm
DreamArtisan 30 Apr, 2021 @ 1:26am 
Could you make starting out sharing vision with allies an option? A lot of my friends prefer that to having to buy it late game, so it'd be nice to at least have it as an option.
MrDeath 4 May, 2021 @ 1:52am 
Btw, right now Norse Campfires and Atlantean Hospitalies treat units only after manual targeting (do not sure it's a bug or hardcoded feature). It is possible to make em closer to Greek Temples with 'Temple of Healing'? Mean the last ones heal automatically.
XLightningStormL  [developer] 4 May, 2021 @ 3:52am 
Originally posted by MrDeath:
Btw, right now Norse Campfires and Atlantean Hospitalies treat units only after manual targeting (do not sure it's a bug or hardcoded feature). It is possible to make em closer to Greek Temples with 'Temple of Healing'? Mean the last ones heal automatically.
Will look into it.
DreamArtisan 4 May, 2021 @ 11:05am 
Incendiary pigs are really strong, especially for how little they cost and especially with ceasefire active. Could they maybe be toned down a bit?
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