Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As many suggested it would be very nice to change the TechTree to make more visible what builds are avaiable to you.
The next patch is nerfing hero upgrades slightly, and removing the automatic ones from the general age techs. General myth techs will be looked into, but it doesn't feel right (since myth improvements are limited to gods), if you or anyone has any ideas for names, etc speak so.
With my severe lack in knowledge of AI, lack of said people with knowledge in the community, and the landline that is AI code, I doubt it, can only really, work around it.
The "online" tech tree is pain in the butt to get to work (and combined with hardcoded elements, and EM's size) there isn't any chance of that, however there is plans to make a PDF document that lists units and tech availability.
Hahaha,yes I agree it would be a pain in the *ss to make it properly designed and explaining well. Good luck with the PDF tho, it would be very helpful ! :D
- Pikemen can attack through a wall, gate, all buildings.
- wall improvements can be seen and researched by locking a gate, when they're supposed to be exclusive to the fortress.
The first is probably impossible to change since its a basic AOM mechanic and that all units probably would given the range, but im just putting it out there.
*EDIT*
just remembered that variangan guards do not have a building animation, so they just stand there next to a building structure.
Than the norse could have brook and eitri to thor and Odin and skult maybe to loki as an support hero or something like that.
Than The Chinese can have for each god 1 of the Campain Heros (the three generals) and as support unit that Hero Monk.
And as last thought how about that because the greeks have not as much heros or ways to counter the Myth units as other culters maybe a little buff on the Archer Heros (Odysseus ,Cheiron and the Women Hero (Forgot her name) just give them the ability from Cheiron from the campain if possible and change ther cost to 250 Wood and 6 Favor as ballance.
Just a few sugesstions and an Upgrade in the Shrine that the Heros slowli regen Health for 500 Gold and 10 Favor or so for balancing.
Just a few Ideas how does it sound to you?
1. Apart from Thor (because he doesn't have a lot of bonuses and gets squeezed by Loki and Odin esp in EM) all MGs only get 1 hero, such hero is added in relation to EM's "plot" hence Arkantos can't appear because he's a god, and Setna has passed away as of TNA (EM's "lore") However the Egyptians can train unique major god unique priests (i.e Priestess for Isis)
2. Greek Heroes are fine.
3. Heroic Regen is already a thing for Hekate, and it's staying like that.
Not to mention Atlantean Human Heroes can no longer pick up relics (due to animation limitations, i'm not an animator) and only Oracles (and Oracle Scouts when upgraded with a tech) and special hero units can pick up relics (i.e campaign heroes, supremacy major god heroes, etc)