Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
XLightningStormL  [developer] 21 Sep, 2020 @ 3:34am
Update 8 Warships Cost Population, and Graphics pass for Greeks
-- EM PR-2.5.0 - NAVAL UPDATE --

GENERAL
- Greek enemies now train Hoplites, and Falxmen, as well as Thueros and Thoras in Atlantis Reborn.
- Added "Water Buffalo" which is basically a copy of the Water Buffalo with a player color collar that is a herdable.
- Vanilla Water Buffalos renamed to Cape Buffalo. Also fixed their description.
- Non-villager units can no longer attack or target Herd Animals.
- You can no longer convert an ally's herd animals, or convert any farms/plantations (without gathering them)
- Herdables now have unique creation sounds.
- Town Guard units (except Scythian Toxotes) are now trained in 5 seconds, and cost only 1 population.
- In-game UI now shows Turn Times, as in p2.8 vanilla.
- Villagers Herdable gather rate reset to pre-2.3.4, but now Selective Breeding increases villager gather rate of herdable units.
- Ambassadors no longer provides the sharing of line of sight between you and your allies.
- Writing's increased attack now given to Weaving, Weaving now costs 75 gold, Writing no longer increases Villager trainspeed/LOS, and no longer requires Weaving.
-- Writing now allows you to gain your allies line of sight. No longer requires Weaving.
- Map Making and Military Foresight now increase villager line of sight.
-- Increased line of sight gain for Map Making to 4.
-- Both now cost gold instead of food.
- Law Techs moved to Library/Tingholl. No longer require Writing.
- All Slaves have proper gather ranges, preventing them from gathering resources too far away.
- Heresy has been replaced.
- Markets, Boos, Libraries and Theatrons are no longer required for Victory.
- Pickers Gloves now increase Gather Rate of Berries (and other wild crops) by 50% now. Now researches in 20 seconds.
- Fishing Techniques now increase Villager Fishing rate by 50% instead of 15%.
-- Fishing Techniques now available in the Archaic Age.
- Merged Siege Craft and Sappers as "Siege Craft" (and uses Siege Craft's icon), and gave it to all civilizations in the Heroic Age for 250w and 250g. Mahouts, Ulfsarks, Roararii and Peasant Infantry now affected, Slingers and Sphendonetes no longer affected. The Former gain a x5 attack bonus, whilst the latter gain x2. They also gain an attack bonus vs Siege Weapons.
- Ship Armour Line has been moved to the Armory.
- Wolves now have a max limit to their death sounds, so ears don't self destruct when fimbulwinter ends.
- Plantations now have sounds, unique sounds. ;)
- You can select Waves and gather fish from them again.
- Renamed Whale to Fin Whale. Added an icon, and history file.
-- Also added a history file, and unique icon for the Orca.
-- Fixed both Orca and Fin Whale's description
- Metal Weapons lines now longer affect the look of Bows, instead Horn Bow line affects the look.
- Warships no longer cost population, but instead have build limits instead. Research Cofferdam and Dry Docks to increase this limit.
-- Everyone now has access to Cofferdam at the least. Norse now have access to Dry Dock.
- Engineers now affects Siege Ships.
- Horn Bow line now affects Archer Ships.
- Ghost Lake lighting should be more accurate to vanilla. Added clouds as well.
- Removed Flags from RM/CMP games.
- Shock Cavalry have been tweaked, they now have much more health, and vary damage based on their culture's military focus.
- Tracking (tech) has been further increased by +2 LOS (so +4 LOS for Scouts instead of just +2 LOS)
- Fishing Ships no longer affected by Chaos.
- Farmers regain their original gather rates when you advance to the Heroic Age.
- Wheelbarrow now costs 75w and 75f. Handcart now costs 125w and 125f.
- Due to all the buffs recieved in EM, Watch Towers now only fire one arrow at a time. This should also help even out Tower Guards line.
- Crowned Cranes can now be one shot by Villagers (and nearly all units for the record) now.
- Included an epic FAQ which you can find in Expanded Mod Core/Docs

GREEKS
- Theatrons now have unique sounds (instead of placeholder owl sounds)
- Theuerophoroi tweaked, compared to the Hoplite they cost less food, but are more offensive orientated with 9 attack, 20 H/P armour, and have 95 hitpoints.
- Hypaspists now train slower as they should.
- Fixed an issue that caused Theatrons not to be buildable. Theatrons can now correctly be built in the Heroic Age.
--- Theatrons now correctly have a build limit of 1.
- Due to the amount of Units, and it being such a specific building. Strongholds are no longer buildable. All Greek Villagers can now build the Theatron instead.
- Beast Slayer no longer affects Gastraphetes or Hetairoi, but rather Hippotoxotai and Kataphractoi instead.
- Hades no longer gets access to Hephaestus, but rather his own unique Mythic Age minor Goddess: Persephone. And get access to a new myth unit: The Griffon. For her unique techs find out ;)
- Weapon of the Titans no longer affect Hippotoxotai.
- Trierarch now increases the hack and pierce armour of Triremes rather than just Crush armour.
- Fixed Ekdromos Heavy/Champion Head
- Redesigned all the vanilla greek units (or reset to vanilla art but with heavy/champion art changed to reflect bronze/iron), to be much more similar to vanilla, whilst still keeping within the "historically accurate" aesthetics.
-- Added a new set of shields to represent Hoplons for Hoplites, Epilektoi, etc
-- Redesigned the Epilektoi because they suck visually.
-- Hippeis now have a much better body texture that's has much more player colour, better contrast, and a generally better aesthetic.
-- Theuros Shields now have player colour, and have copper/bronze/iron equivalents. No longer use RTW2 textures.
- Sphendonetes now cost 50 Food and 30 Gold, and take slightly longer to train.

EGYPTIANS
- Set can now research Feral in the Archaic Age.
- Fixed Sobek Age up flavor text.
- Spearman, Slinger and Chariot Archer now use their original ES textures, now just modified to follow the copper - bronze - iron format.
- New Kingdom Pharaoh's bonus vs MUs dropped to x4 like normal Pharaohs.
- Isis no longer grants faster training economic units.
- Standardised Sasirbak design, no longer follow Fletchery (or any for that matter) upgrade lines.
- Fixed an issue where Chariot Archer wheels were inconsistent with the chariot base.
- Updated Scythe Chariot design (for one it actually has Scythed wheels)
-- Buffed the Chariot, more hitpoints, attack, now slightly slower than chariot archers.
- Shock Lancers now deal trample damage.
- Fixed the Chariot Archer's shield.


NORSE
- Harjars are now correctly classified as Human Soldiers.
- Oximathar now use Swords instead of Axes for variety. Also fixed the funkiness when upgrading to Champion infantry. Can now be trained in the Heroic Age. Now function properly as a Shock unit, just without the boost ability.
- Champions, and Dengrir no longer train MUCH faster than other Norse units.
- Danish Reforms speed boost no longer based on percent, but absolute, it increases the speed of all infantry by 0.2 units.
- Bloodbath cheaper, no longer affects hitpoints, but increases infantry attack speed by 20% now.
- Perfusion now works again, but only increases the train rate of Longhouse units, now takes longer to research, and costs +100 wood.
- Thor now gets a unique "line" of Ship Armour upgrades in the sense it's just the normal ones but cheaper/research faster, just no fourth "super tech" for it.
- Hel can train Mountain Giants on her own again.
- Mounted Pillagers now have sounds.
- Pillage now increases hand cavalry attack vs buildings by x3 instead of x2.
- Norse Slaves can no longer build (except farms and apiaries)
- Fixed Norse Temple of the Gods
- Updated vanilla norse shields to follow the copper - bronze - iron format.
- Have access to Military Foresight.

ATLANTEAN
- Llamas now cost 38 gold, and have a max "carry" cap of 500. Fixed description. Trained faster.
- Caladrias now cost 150w and 18 favor.
- Atlanteans no longer get access to Economic Laws.
- Stableyards now have unique sounds.
- Legionaire is now +0.6 faster by default.
- Dryads now deal crush damage, they are nature servants after all, it's only natural they'd hate buildings.
- Decurions renamed to Cursarius, they now have "wings" in their heavy/champion upgrade, and have new head designs.
-- Now actually have bonuses vs infantry, and heros. Also gain a bonus vs Economic units as well.
- Oracle Scouts, Legionaires and Essedarius can now escape Frost by Heroizing, like all Atlantean heroes.
-- Centurions and Essedarius are now treated like proper heroes in regards to a few godpowers and effects.
- Resolved a bug where Implode wouldn't blow if it sucked up a wild Harpy.
- Behemoths dropped to 625 HPs, but now regenerate 2 HP per second instead of 1 HP/s.
- No longer have access to Military Foresight.

RANDOM MAPS
- Water Buffalo (Herdable) now spawn in River Mekong instead of Goats.
- Added a bunch of Falcons to replace Hawks in a few custom maps, since they were used bugger all until now.