Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
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XLightningStormL  [開發人員] 2020 年 9 月 11 日 上午 12:07
Update 7? Tweaks and Stuff
-- EM PR-2.4.0 "RIP ATLANTEAN SUPREMACY" --
also we stealin the AoM Voobly Fan Patch list format.

GENERAL
- Preservation and Food Drying is now exclusive to the Chinese.
- Barter, and Handicraft tech lines pushed to the Heroic Age.
- Divided Sappers and Siegecraft, the latter no longer provides a bonus for Villagers. Atlanteans and Chinese get Sappers, Greeks and Egyptians get Siege Craft now.
-- Siege Craft now improves Scarab and War Elephant attack slightly.
-- Cavalry Tactics has been removed.
- Team Bonuses are now based upon the weaker bonuses of gods (i.e Zeus allies start with extra favor)
-- Fu Xi and Nu Wa, now correctly have different bonuses.
-- Ouranos no longer gives an extra Team Bonus effect, since he already provided LOS for Settlements.
- Incenidary Pigs now have 30% pierce and hack armour, train in 8 seconds, and now deals x2 damage to Elephant units.
- Added Silver Mines, Copper Mines and added Small and Medium variations for Iron Mines.
-- Silver Mines replaces Gold Mines in: River Nile, Rocky Mountains, Molde and Giza
-- Copper Mines replaces Gold Mines in: Anatolia, Cyclades, and Sahara.
-- Iron Mines replaces Gold Mines in: Alps, and Arnhem.
- Geese now have player colours.
-- Geese are now the herdable animals in: Molde, Arnhem, Arctic Craters, Alps, and Frozen Wastes.
- All Human Soldiers and Siege Weapons now train 25% faster by default.
- Spoked Wheels has been removed, essentially merged into Wheelbarrow and Handcart. Atlanteans be crying and shaking right now.
- Markets can no longer be used as dropsites.
- Metallurgy now known as Cupellation.
- Because Thor's unique upgrades are a thing, Adamantine Weapons, Shields, and Armour have been removed.
- Seagulls no longer appear above Fish shoals.
- Integrated the "Cinematic Pot" object into the Pots object. Pots in cinematics will now be 3d clay pots.
- Gates now only have 50% hack armour, also updated Unlocked and Locked Gates so they now have the same armour as default gates.
- Advanced Military Tacticians is now called Advanced Military Tactics and increases the maximum range of their boost ability.
- Targets and Thumb Ring is now cheaper.
- Added more taunts

GREEKS
- Greeks get Pure Breeds now (because Macedon)
- Zeus Hoplite Speed changed to affect all Infantry (since it was odd to have something affect a specific unit, not to mention the slashing of his anti-building bonus)
- Thessalian Shock Cavalry now deal trample damage by default.
- Sphendonetes now known as Rhodian Slingers and they more or less function to how Peltasts use to function in EM. Still a soft counter vs Archers I guess.
-- Peltasts are now Anti-Archers again, and their states are reverted back to pre EM levels. Just now trash units.
- Greeks no longer get their trash Bowman anymore. Trash Archers are more an Egyptian/Chinese/Atlantean thing than Greek.
- Ekdromos now cost 50f, 20g, but are slightly better against eco units.
- Agrianian Scouts are now located in the Military Academy, for good reason. Because they suck, they're now cheaper gold-wise.
- Pezhetairoi have been rebalanced as a slightly slower medium infantry unit, and are no longer trash infantry, but gain trample damage and are now good against heavily armored human units a-la Atlantean Decanus.
- Tweaked Thracian Nobleman, they now have a bonus attack against Buildings, have more hitpoints, are slightly cheaper, and have slightly better armour.
- Thespian Hoplites are now cheaper, and no longer have bonuses against infantry, or cavalry.
- Hetairoi now correctly deal bonus damage towards buildings.
- Fixed an issue where Stratagos' boost effect and animation didn't work.

EGYPTIANS
- Skirmishers no longer deal bonus damage vs Archers.
- Egyptians no longer get Logistics.
- Due to it's removal (cavalry tactics) Egyptian Chariots are now scythe chariots by default, dealing trample damage to nearby enemy units.
- No longer get Galatian Swordsmen anymore. Get Medjay Bodyguard instead, which fulfil the role of a stronger (more expensive) version which deals bonus damage against armored units.
- No longer get Anusiya either. Mostly because having an obviously Persian unit could bite me back in the future (if a Mesapotamian DLC gets made) but partly because having an obviously Persian unit, doesn't fit in with Egypt's visual style. Partly balance as well, having a unit that's basically a Temple Spearman but with bonuses against cav, infantry and a bonus ranged attack is a bit much.
- Removed Greek influence from the Medjay Agema, now called the Medjay Horseman, replaced their head with the Spearman's and updated their icon. Now correctly deal bonus damage towards buildings.
- Egyptian Pharaoh's Chosen General Gore Attack now only works against Myth Units, however his Boost ability only works against Human Soldiers now like the Strategos.

NORSE
- Norse Raiders are now trash infantry.
- Odin's Hill Fort bonus now applies to all Hill Fort units. Jarls no longer affected.
- Boos now correctly have Gatherpoints.
- Fixed Foringi description. Gore/Battlecry abilities now function like other generals.
- Thor now gets Beowulf instead of Odin. Odin now gets Siegfried. This means Thor gets TWO unique heroes.
- Loki no longer gets Ornlu (Hero) as his main anymore, gets Narfi (Hero) instead, who can train Ornlu, other myth units, and can be resurrected in battle.
-- Ornlu S is no longer classified as a Hero, and has a lifespan of 30 seconds.
- Norse no longer get Forging or Cuppellation anymore, which should make Thor more relevent to Armory bonuses.
- Thor's unique armory upgrades now take -10 seconds less to research.

ATLANTEANS:
- Atlanteans no longer get Construction Cranes for free now.
- Atlanteans no longer get access to Woodworking.
- Aquaducts now reduces farm cost by 25% instead of half.
- Atlanteans now follow the likes of the Egyptians and their Levy/Conscript techs are now divided. Like the Egyptians they are divided, based on Building, rather than class.
-- Atlanteans no longer get Muster Soldiers, let alone for free. Not to mention, they are very expensive. Good luck using Atlanteans late game now.
- Atlanteans no longer get Provisions or Pure Breeds.
- Cuirassiers to seperate them from Lancers now have 25% hack armour (but 15% pierce armour), a small bonus vs Infantry, move slower, have a smaller LOS, and deal trample damage.
- Atlanteans can now train their Turkeys again.
- Atlanteans can now research Shepherdry and Selective Breeding now.
- Fixed an oversight where Biremes were 2 population instead of 1.
- Atlantean Stableyards now have a unique description.
- Gaia's Augurs can now be selected when "easy drag military select" is enabled.
- Decanus can now correctly deal bonus damage towards buildings.
- Aquilarius can now attack enemy units, and have a larger attack bonus provided when boosting nearby cavalry.
- Vexillarius now has a larger attack bonus provided when boosting nearby infantry.
- Dominates can now boost nearby human soldiers again, though in a smaller range, and less powerful than Aquillarius or Vexillarius.

RANDOM MAPS
- Sahara no longer has central forests, or a central settlement anymore. Now it's more true to it's name, and functions like an Arabia-type map.
- Thanks to Hagrit, Golden Fleece has been completely overhauled, it is now a hybrid of Capture the Flag, KOTH and Sea of Worms (but Greek, and with more resources)
- Added Baltic RM, which is basically a Norse themed version of Mediterranean without the wiggle terrain and deer-units, central island, berries or grass/flower patches, and a Norse theme with Herring, Wolves, Bears, Geese, Silver Mines, snowy oaks/pines and Snowy terrain.
- Alps no longer has ruins, and each player now only has 1 relic each.
- Added Norweigan Forest (an Expanded Mod version of the same map by YmirTheTitan) a woodland rich map with much food, wood, geese and copper mines.
- Removed some of the iffy, more dodgy maps (i.e Painted Desert, which is an American thing, weird disscoiative map. Crete and Lumber Camp doesn't even support multiple players)
- Updated various RM names, details, and icons.
最後修改者:XLightningStormL; 2020 年 9 月 11 日 上午 12:10
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TK 2020 年 9 月 11 日 下午 12:41 
As I've seen with the Thessalian and chariots, they now deal trample AOE damage. Thats something I have always wished could be made, so before I go check it out, thanks sm literally one my favorite things you have done. Out of curiosity, thought, how does it work? Also as a little request, could we add some sort of armor piercing buff to units like falxmen, whos weapons were useful against heavier armor. The falx has always interested me so its just smth I would like to see personally. Thanks again for all the work you've done bro!
XLightningStormL  [開發人員] 2020 年 9 月 11 日 下午 5:50 
1) refer to lampedes/scarab blood in the proto.
2) armour piercing effects are impossible without the source code.
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