Craft The World

Craft The World

Improvement Mod from Pete
Cataloging missing things I see in XML files
Instead of cluttering up your mod's main comments thread, I figured I'd list all of the probably-unintentional discrepancies I've found between your XML mods and the game files here.

Blocks.xml:
  • All furniture items are missing a pak="" attribute

Creatures.xml:
  • vampire_guard is missingn the following resources: rune1_desert-1-10,rune2_desert-1-10,rune3_desert-1-10,rune4_desert-1-10,rune5_desert-1-10,rune6_desert-1-10
  • The creature walk_pumpkin is no longer in the game's XML file
  • golem is missing the following resources: rune1_desert-1-10,rune2_desert-1-10,rune3_desert-1-10,rune4_desert-1-10,rune5_desert-1-10,rune6_desert-1-10
  • You seem to have increased the spider spawn rate from 60 seconds to 40. Was this intentioanl? The spider spawn_radius is also 30 in the game files but 20 in yours.

initial_equipment.xml:
  • There's a whole bunch of stuff in the game's file that is not in yours. Not sure if that matters or not, but there's also no "merge" attribute in your single entry. I have no idea if that's needed or not, just mentioning it.

items.xml
  • Your magic explosion override is missing a pak="" attribute

recipes.xml
  • Your recipes are all missing a pak="" attribute.
  • Your mithril pick has a priority attribute the game files don't have (though this looks like a fix to me)

tmp_wave.xml and wave.xml
  • Looks ok to me

I'm too tired to try diffing a CSV file tonight, but my cursory examination of your tech tree file looked ok too. If I didn't need to sleep now I'd check to see if they've added anything in the most recent patch.

I hope this helps at least a little bit. Your mod seems awesome, and I look forward to using it!