Space Engineers

Space Engineers

Cargo Container Filters
 This topic has been pinned, so it's probably important
coldform  [developer] 19 Aug, 2019 @ 10:37am
ERRORS, BUGS, AND SUGGESTIONS
you shouldn't see any errors, mainly because this mod really doesn't do much - it just turns on a bit of keen's code and adds a custom UI.

that being said, if you're having any issues related to this mod (if this mod's name is showing up as generating an error in your spaceengineers.log), lemme know.

also, any suggestions would be welcome, although I may or may not use them.
Last edited by coldform; 19 Aug, 2019 @ 10:37am
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Showing 1-15 of 16 comments
gorgofdoom 29 Aug, 2019 @ 7:52am 
Could this be applied to refineries?
coldform  [developer] 29 Aug, 2019 @ 10:54am 
@gorgofdoom refineries already use the code that I'm attatching to, but were you suggesting limiting the specific ores that go into the refinery?
diex40 31 Oct, 2019 @ 7:16am 
um idk if this is a bug or what but my filters get reset when i load into my sp world. i can set them and be fine untill i quit for the day but when i load my save they get reset to black list and all my filters get removed.
Günni 16 Nov, 2019 @ 4:14pm 
Originally posted by diex40:
um idk if this is a bug or what but my filters get reset when i load into my sp world. i can set them and be fine untill i quit for the day but when i load my save they get reset to black list and all my filters get removed.



Have the same issue !

After load the game all Settings seams to be gone !

until you try to setup up new / all is there but not loaded!
Last edited by Günni; 16 Nov, 2019 @ 4:21pm
coldform  [developer] 3 Mar, 2020 @ 7:10am 
@gunni @diex40 please send me a list of additional mods you have installed on your SP worlds
Burstar 3 May, 2020 @ 6:46am 
The server I'm on has the settings reset issue. It has a tone of mods, but the ones I suspect are:

The Nanobot BAR System,
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1728457223 'SmartRotors: Solar'
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1864380341 'AQD - Conveyor Expansion'
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=571920453 Aerodynamic Physics (Deadly Reentry + Drag + Flight)'

If anyone else is having this issue AND using some of those 4 mods maybe we could crowdsource the problematic mod :)
coldform  [developer] 4 May, 2020 @ 1:19am 
@Burstar a quick look at the code assoctiated with those mods, I don't think they're causing the issue, perhaps which BAR mod are you using?
Burstar 4 May, 2020 @ 5:32am 
This:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=857053359
Also, could it be Torch? Ie: if grid is concealed the filter script isn't running so gets missed on save/restart? In fact, I'll test whether concealment is the issue as soon as the server is back up.

Edit: the setting stays when a grid is concealed and then revealed so it's a save issue.
Last edited by Burstar; 4 May, 2020 @ 7:14am
coldform  [developer] 4 May, 2020 @ 11:40pm 
@burstar I'm pretty sure it's not torch, I developed this alongside the eden's wrath servers, and they've seen zero issues, even with bob. also, I haven't heard a peep from skallabjorn.

I'll have to turn debugging back on and send an update once I have the time.
4oh3 8 Oct, 2020 @ 11:35am 
First person never followed up, but I imagine that yeah, filters to limit which ores can enter the refinery.
enenra 2 Apr, 2021 @ 7:46am 
Looks like I posted this in the wrong spot before - apologies.

It doesn't seem to be possible to set the filter for multiple cargo containers at the same time by having all of them selected in the terminal. Could that be added? It would make setting up much easier.
coldform  [developer] 24 Apr, 2021 @ 3:34pm 
Originally posted by enenra:
Looks like I posted this in the wrong spot before - apologies.

It doesn't seem to be possible to set the filter for multiple cargo containers at the same time by having all of them selected in the terminal. Could that be added? It would make setting up much easier.

@enenra
I'm currently in the process of refactoring most of the code in this mod. Turns out, I was setting each newly made filter to whitelist - default is blacklist. there's some other things like optimizing the list generation, but the ability to manipulate multiple filters at the same time is definitely something I can do.

also looking at extending this to all inventory types, allowing players to set filters for anything with an inventory.
enenra 24 Apr, 2021 @ 3:38pm 
Awesome, thank you!
RavenPearce 14 Sep, 2022 @ 2:46pm 
Will there be an update soon? I've been having the same issue with filters resetting :(
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