Europa Universalis IV

Europa Universalis IV

Ruler Traits 1.17 - Mare Nostrum edition +Randomizer
 This topic has been pinned, so it's probably important
bananamrs  [developer] 28 Sep, 2013 @ 5:53pm
FAQ and Q&A
HOW DO RULER SKILLS ALTER YOUR COUNTRY MODIFIERS ?

The main component of my mod is Step System.
For every level of your ruler's skill your country gains specific country modifier.
    Currently, there are 6 steps:
  • At 0-1 ruler skill (by that I mean ADM, DIP and MIL of the ruler) your country will suffer the worst modifier (lvl 1)
  • At ruler skill = 2 your country will have slightly better, but still negative modifier (lvl 2)
  • At ruler skill = 3 your country won't have any modifier (lvl 3)
  • At ruler skill = 4 your country will have small positive modifier (lvl 4)
  • At ruler skill = 5 your country will have significant positive modifier (lvl 5)
  • At ruler skill = 6 your country will keep lvl 5 bonuses and you will be able to choose specialization.
There are 4 types of specialization per each ruler skill:
for ADM:
- Great Administrator (bonus to taxes and reduces stability cost)
- Great Builder (reduced building price)
- Religious Leader (missionary strenght, toleration of your faith and bonus to papal relations)
- Administrative Thinker (reduced administrative tech cost)
for DIP
- Grand Admiral (increased naval morale and reduced ship building time)
- Great Merchant (increased trade power and efficiency)
- Colonial Ruler (bonus to colonial growth and tariffs)
- Diplomatic Thinker (reduced diplomatic tech cost)
for MIL
- Infantry Reformer (increased infantry power)
- Cavalry Reformer (increased cavalry power)
- Warfare Reformer (increased artillery power and siege efficiency)
- Military Reformer (reduced military tech cost)

Also, note that you can use advisors to change your country modifier step.
Level 2 advisor gives you lvl 2 step, if your ruler skill is below 2.
Level 3 advisor gives you lvl 3 step, if your ruler skill is below 3.
If you have both level 3 advisor and ruler skill = 3 - you will have lvl 4 country modifier step ( which is the first positive step, as you already know).

Since v0.6a Feudal, Administrative and Despotic monarchies have different modifiers:
Feudal: weak economics, more diplomatic upkeep, cheap army with strong cavalry. Vassals mood, which depends on your ruler's legitimacy and prestige. Very weak colonial maintenance.
Despotic: more dependency on your ruler stats, expensive advisors, well-rounded country in case of a strong ruler. Weak colonial maintenance.
Administrative: Strong economics, bonuses to fleet and trade, expensive and moderate-sized army. Extra advisors at cheap cost. You are supposed to have at least lvl 2 advisors, otherwise you will suffer maluses in corresponding matters. Efficient colonial maintenance.

WHAT IS RULER EDUCATION ?
Every monarchy in game will have event for every new ruler. On this event you'll be able to choose from 4 different types of education: Administrative, Diplomatic, Military and Basic.
First three types, besides from giving you specific bonuses, also add +1 to corresponding ruler skill.
Also, after some time, your ruler can improve his skills. Firstly, he will sharpen his education, which will improve his bonuses. And secondly, usually after 15-25 years of reign, he will be able to master his education, which will again grant your ruler +1 to corresponding stat.
Basic education gives your ruler all-round bonuses, but it can't be improved.

HOW DOES AI CHOOSE HIS EDUCATION AND SPECIALIZATION ?

AI in my mod doesn't choose anything blindly!
    Few examples:
  • If AI ruler has 2-5-5 stats, 88% that it will choose administrative education, and have 3-5-5 stats, and 12% to choose dip or mil education. There is 0% chance to pick Basic Education if any of AI ruler skill is less than 4.
  • If AI ruler has 0-2-5 stats, it is 93% to increase stat=2, and 0% to increase stat=0 (as there is no point in that)
  • If AI ruler has 1-2-5 stats, it is 65% to increase stat=1 and 33% to increase stat=2.
  • If AI ruler has 4-5-4 stats, it is 63% to choose Basic Education and 37% to increase one of 3 skills.

Also, I prevented AI from choosing useless specializations, like Grand Admiral for countries with less than 3 ports, or Artillery Reformer before 1570.

HOW DOES MY RULER OBTAIN TRAITS ?

There are plenty of traits in Ruler Traits mod. Most of them are based on Crusader Kings 2 traits, other are made by me.
The chance of getting a specific trait depends on many factors. These factors are absolutely logical, and you can predict or even take some actions to improve the chance of obtaining one, without looking through the mod code.
Let me show you an example on trait Cynical:

First of all, you won't get that trait if you already are Just, Zealous, Humble, Celibate or Imbecile (btw, Imbecile blocks almost every other trait)

If you don't have any of these traits, MTTH for Cynical is 2500 months.
x10 mtth (25000 months) if you are the Defender of Faith
x10 if you have unlocked Religious Ideas (seems logical to me)
x0.8 (2000 months) if you have DIP education
x0.8 if your government is republic
x2 if you are the emperor of HRE
x3 if you DON'T have Innovative Ideas unlocked (otherwise it is x1)
x0.9 for Spymaster lvl 1
additional x0.9 for lvl 2
additional x0.8 for lvl 3
(that means 2025 for lvl 2 and 1620 for lvl 3 )
x0.5 if Papal State is your rival.
Let's imagine that you are playing Milan, have lvl 2 spymaster, chosen MIL Education, unlocked innovative ideas, have papal state as your rival and you are the emperor of HRE.
MTTH for gaining Cynical will be 2500 x 2 x 0.5 x 0.9 x 0.9 = 2025.
Not a great chance to get that trait.

If you've chosen DIP educ. instead and haven't been the emperor, mtth would be
2500 x 0.5 x 0.9 x 0.9 x 0.8 = 810.
And that gives you a significant chance that your ruler will become cynical.

Other traits' MTTH can also be modified by having other traits, by your culture, technology type, being specific country (NOBODY EXPECTS THE SPANISH INQUISITION!), prestige level, being at war, current year, ruler stats, ruler being general, religion and many else.
I develop traits system to work in realistic way as much, as game's engine allows it. Still, I always balance it, and if you have often unrealistic trait obtainment or some suggestions - feel free to tell me about it in comments or Feedback!




Last edited by bananamrs; 12 Nov, 2013 @ 1:48am
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Showing 1-7 of 7 comments
johnstege1 5 Oct, 2013 @ 11:02am 
You should mod this game so that you are given choices at ALL ruler levels. Levels 4-5 would give a choice of specialization just like level 6 does in this mod, but with progressively smaller bonuses.

Level 3 would give you a choice between options each of which would you specializations that would include BOTH a small bonus to one attribute AND a small malus to another.

EXAMPLES: A level 3 Ruler Diplomatic skill level might give you as one choice "Unscrupulous Trader" trait that would give a small bonus to trade income, but also a small malus to diplomatic reputation. Or "a military level 3 skill would give as one option: Defensive Minded" -- small bonus to fort defense AND a small malus to leader shock. Or military 3 leader might have as a choice: "Parsimonious" -- small bonus to land and naval maintenance costs, but a small malus to morale.

Level 0-2 -- would force you to choose between various maluses that would be progressively worse (Level 0 being worse than level 1).

Ex: A level 0-2 Admin ruler might get the choice between "Vindictive" or "Unjust Ruler" that would provide for increased risk of death for advisers or increased adviser costs. Maybe "Hated Ruler" -- a higher revolt risk would be another Admin malus.
bananamrs  [developer] 5 Oct, 2013 @ 11:24am 
Thanks for idea, but in my opinion the game will be too overloaded with unnecessary choices if I will add choices for all levels.
But for level 0-1 - I will consider adding choice between extra maluses!
Marianojoey 12 Nov, 2013 @ 5:39am 
your mod is AWESOME. :) You did a GREAT job with this, but... why did you left republics and nomads out? They have rulers too...
I.Strom_Fd 5 Jul, 2015 @ 5:28am 
Gibt es außer Englischer Sprache auch andere, wie z.B. Deutsch?
Are there other than the English language also others such as German?
bananamrs  [developer] 5 Jul, 2015 @ 5:32am 
There was a German translation, but I think it is outdated, since it was done by some kind folk for one of the earliest versions. But you can try it and see if it works.
🐾Humulus🐾 29 Dec, 2015 @ 6:26am 
Dude basically this mod is awesome, but I decided not to use it in my new austrian campaign. Maybe it's me, but I noticed A LOT of times my ruler gets bad traits and negative modifiers for no reason at all...I am clubfooted homosexual not the new Heracles and moreover I have the angry vassal modifier...ok have some unrest but come on, with these bad traits my armies cannot even stand a battle with 40K-30K advantage...it's pretty frustrating.
bananamrs  [developer] 29 Dec, 2015 @ 12:37pm 
Originally posted by Terminerd:
Dude basically this mod is awesome, but I decided not to use it in my new austrian campaign. Maybe it's me, but I noticed A LOT of times my ruler gets bad traits and negative modifiers for no reason at all...I am clubfooted homosexual not the new Heracles and moreover I have the angry vassal modifier...ok have some unrest but come on, with these bad traits my armies cannot even stand a battle with 40K-30K advantage...it's pretty frustrating.
Sad to hear that, but let me reveal a liitle secret - I am also usually don't play with my mod).
And the main reason is just like what you have - I always get the baddest events.

Though, I can assure you - all events, good and bad do have the same mtth = 2500 (it means that you would expect every trait to appear every 200 years. Ofc, it could fire the next day from start, or never at all, but it is highly improbable).
Chances to get traits are also modified by many things, like other traits, ideas, ruler stats, religion, traits, culture, etc. But overall, good and bad traits have almost the same chance to appear.
So, like we say in Russia, try going to church =) There is no other factor for getting only bad traits other than bad luck.
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