Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Level 3 would give you a choice between options each of which would you specializations that would include BOTH a small bonus to one attribute AND a small malus to another.
EXAMPLES: A level 3 Ruler Diplomatic skill level might give you as one choice "Unscrupulous Trader" trait that would give a small bonus to trade income, but also a small malus to diplomatic reputation. Or "a military level 3 skill would give as one option: Defensive Minded" -- small bonus to fort defense AND a small malus to leader shock. Or military 3 leader might have as a choice: "Parsimonious" -- small bonus to land and naval maintenance costs, but a small malus to morale.
Level 0-2 -- would force you to choose between various maluses that would be progressively worse (Level 0 being worse than level 1).
Ex: A level 0-2 Admin ruler might get the choice between "Vindictive" or "Unjust Ruler" that would provide for increased risk of death for advisers or increased adviser costs. Maybe "Hated Ruler" -- a higher revolt risk would be another Admin malus.
But for level 0-1 - I will consider adding choice between extra maluses!
Are there other than the English language also others such as German?
And the main reason is just like what you have - I always get the baddest events.
Though, I can assure you - all events, good and bad do have the same mtth = 2500 (it means that you would expect every trait to appear every 200 years. Ofc, it could fire the next day from start, or never at all, but it is highly improbable).
Chances to get traits are also modified by many things, like other traits, ideas, ruler stats, religion, traits, culture, etc. But overall, good and bad traits have almost the same chance to appear.
So, like we say in Russia, try going to church =) There is no other factor for getting only bad traits other than bad luck.