RimWorld

RimWorld

Wall Mounted Turrets [1.0, see 1.1 in desc]
 This topic has been pinned, so it's probably important
Honey Badger  [developer] 7 Aug, 2019 @ 2:53am
Help/Bugs
If you need help, or you found a bug, let me know here!

KNOWN BUGS:

'Rocket turret has incorrect 'forcedMiss' settings!' - You can safely ignore this error.
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Showing 1-8 of 8 comments
Libitardi 9 Aug, 2019 @ 5:03am 
Using your mod caused my planet map when starting a new colony be unselectable. I could press "Random spot" button but clicking any spot directly did nothing. I have multiple mods installed so perhaps it's a compability issue?
Honey Badger  [developer] 9 Aug, 2019 @ 5:04am 
Originally posted by Libitardi:
Using your mod caused my planet map when starting a new colony be unselectable. I could press "Random spot" button but clicking any spot directly did nothing. I have multiple mods installed so perhaps it's a compability issue?

I had that problem at first but then I moved a few mods around and it managed to fix itself, could you give that a go, maybe moving the mod itself further up on the load order?
Nautilees 9 Aug, 2019 @ 9:09am 
Ever since the latest update I've been getting errors about "already has shorthash" and I'm reasonably sure I've pinned it down to this mod, it happens with nothing but core and this mod loaded.
Persus 9 Aug, 2019 @ 11:52am 
Originally posted by Chirpy Flapsnek:
Ever since the latest update I've been getting errors about "already has shorthash" and I'm reasonably sure I've pinned it down to this mod, it happens with nothing but core and this mod loaded.

the same problem
Luinithil 14 Sep, 2019 @ 1:13am 
Getting this error on game start:

Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Honey Badger  [developer] 14 Sep, 2019 @ 11:10am 
Originally posted by Luinithil:
Getting this error on game start:

Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Please refer to the 'KNOWN BUGS' section of the post:

Originally posted by Honey Badger:
KNOWN BUGS:

'Rocket turret has incorrect 'forcedMiss' settings!' - You can safely ignore this error.
Wolf 24 Oct, 2019 @ 4:39pm 
Turret disappears immediately after completed building.
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