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That would make sense.
Assertion failed: CurrentPos + Count <= TotalSizeOrMaxInt64IfNotReady() [File:C:/BuildAgent/work/Squad/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 8407] Seeked past end of file ../../../SquadGame/Content/Environments/Vegitation/meshes/trees/silverbirch/textures/silverbirchlod_A_fall1.uexp (6899 / 6895)
And then SquadGame a frightening amount of times, followed by kernel32 ntdll
Is this a tree I'm having trouble with?
I've uninstalled and reinstalled everything enough times to know that's not going to help.
Keep up the good work, I hope it can be further optimized unless these were just issues on my end.