Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
OMG It doesn't stop to even get better! xDDD Yay! <3 _ <3
valanthe, no.
Or just adding an 8 tall gate frame that is the same width as the giant gate. :3
Would it be possible to add in something to allow opening the drawbridge from the outside? It seems it is beyond interaction range when raised and you are at the far side of the gap. If I'm missing an obvious solution already implemented, I apologize.
Also, I would not be opposed to additional wall widths, if such is even possible, to help hide the gaps when things don't quite line up.
I've been a fan of CKF since it was first released, and quite frankly avoid servers that do not run it. Thank you for continuing development on such a game-improving mod.
I'm the regard to things you guys have noticed is missing from the remaster yet is the original they will be added, the rounded floors though will now be pie shaped, basically a triangle with rounded side.
In the mean time until the change is made, use the spawn in admin vault, it contains unlimited supplies of every mod item :)
cheat giveitem "Blueprint'/Game/Mods/CKF_Remastered/Structure_BPs/Admin/Vault/PrimalItemStructure_CKFR_AdminVault.PrimalItemStructure_CKFR_AdminVault'" 1 1 false