RimWorld

RimWorld

Thinking Spot
PartyCowboy  [developer] 3 Aug, 2019 @ 3:06am
Compatability Errors
If you have found a mod that is incompatible with the latest Thinking Spot version and the currently available patch mods, please put the error and the mod you found the compatability issue with in this thread and I will see what I can do.
Last edited by PartyCowboy; 3 Aug, 2019 @ 3:07am
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Showing 1-15 of 20 comments
afterthought.btw 30 Aug, 2019 @ 3:04pm 
Oops, should have put the error here rather than in the discussions. Correcting that now.

Compatibility error with Rim Cuisine 2.

ML error: Duplicate XML node name sowResearchPrerequisites in this XML block: <plant><growDays>4.6</growDays><dieIfLeafless>true</dieIfLeafless><harvestTag>Standard</harvestTag><harvestedThingDef>RawBerries</harvestedThingDef><harvestYield>8</harvestYield><sowMinSkill>5</sowMinSkill><sowTags><li>Ground</li><li>Hydroponic</li></sowTags><topWindExposure>0.1</topWindExposure><immatureGraphicPath>Things/Plant/StrawberryPlant_Immature</immatureGraphicPath><visualSizeRange><min>0.3</min><max>1.05</max></visualSizeRange><wildOrder>2</wildOrder><purpose>Food</purpose><sowResearchPrerequisites><li>RC2_BasicAgriculture</li></sowResearchPrerequisites><sowResearchPrerequisites><li>TS_DomHerb</li></sowResearchPrerequisites></plant>

Root node: <ThingDef ParentName="PlantBase"><defName>Plant_Strawberry</defName><label>strawberry plant</label><description>A low bush-like plant that yields fragile but delicious strawberries. While it isn't quite as productive calorie-for-calorie as other crops, strawberries are delicious even when raw.</description><statBases><MaxHitPoints>85</MaxHitPoints><Nutrition>0.2</Nutrition></statBases><graphicData><texPath>Things/Plant/StrawberryPlant</texPath><graphicClass>Graphic_Random</graphicClass></graphicData><selectable>true</selectable><pathCost>10</pathCost><ingestible /><plant><growDays>4.6</growDays><dieIfLeafless>true</dieIfLeafless><harvestTag>Standard</harvestTag><harvestedThingDef>RawBerries</harvestedThingDef><harvestYield>8</harvestYield><sowMinSkill>5</sowMinSkill><sowTags><li>Ground</li><li>Hydroponic</li></sowTags><topWindExposure>0.1</topWindExposure><immatureGraphicPath>Things/Plant/StrawberryPlant_Immature</immatureGraphicPath><visualSizeRange><min>0.3</min><max>1.05</max></visualSizeRange><wildOrder>2</wildOrder><purpose>Food</purpose><sowResearchPrerequisites><li>RC2_BasicAgriculture</li></sowResearchPrerequisites><sowResearchPrerequisites><li>TS_DomHerb</li></sowResearchPrerequisites></plant></ThingDef>

XML Verse.ResearchProjectDef defines the same field twice: prerequisites.

Field contents: TS_DomHerb.

Whole XML:

<ResearchProjectDef><defName>TreeSowing</defName><label>basic forestry</label><description>Sow the local biome's natural trees in your fields, as well as some that bear fruit.</description><tab>RimCuisine</tab><baseCost>1000</baseCost><techLevel>Neolithic</techLevel><prerequisites><li>RC2_BasicAgriculture</li></prerequisites><tags><li>TribalStart</li></tags><researchViewX>0.5</researchViewX><researchViewY>2.7</researchViewY><prerequisites><li>TS_DomHerb</li></prerequisites></ResearchProjectDef>
PartyCowboy  [developer] 31 Aug, 2019 @ 4:57am 
Thank you! It appears the error is with the vanilla strawberry plant. I believe that with a simple FindMod patch it will be fixed. I won't be testing it, because it takes a couple of minutes to load up my current modlist, so i'll just hope for the best. I'll post here again when I will have uploaded a new version.
PartyCowboy  [developer] 31 Aug, 2019 @ 6:30am 
Okay, it's updated. Let me know if it works!
afterthought.btw 3 Sep, 2019 @ 9:31am 
That solved the first part of that, but not the second bit:

XML Verse.ResearchProjectDef defines the same field twice: prerequisites.

Field contents: TS_DomHerb.

Whole XML:

<ResearchProjectDef><defName>TreeSowing</defName><label>basic forestry</label><description>Sow the local biome's natural trees in your fields, as well as some that bear fruit.</description><tab>RimCuisine</tab><baseCost>1000</baseCost><techLevel>Neolithic</techLevel><prerequisites><li>RC2_BasicAgriculture</li></prerequisites><tags><li>TribalStart</li></tags><researchViewX>0.5</researchViewX><researchViewY>2.7</researchViewY><prerequisites><li>TS_DomHerb</li></prerequisites></ResearchProjectDef>
PartyCowboy  [developer] 4 Sep, 2019 @ 8:29am 
Whoops!, I did not see that. Will implement it now! It will be up in about half an hour since posting this message, since I have f'ing long load times. Thanks for telling me!
egoanditspwn 25 Oct, 2019 @ 7:51pm 
Seems like there is some incompatibility with fluffy's relations tab mod, when going into the faction relations screen it spams "Tried to get relation between faction TS_PlayerColonyNoTech and itself."
PartyCowboy  [developer] 28 Oct, 2019 @ 1:39pm 
Hmm, does it pop up in normal mode, or only in dev-mode. If only in dev-mode, Inwouldn’t worry about it. If it’s also in normal mode, I’ll take a look at it someday in the future, as I’m a bit swamped with tests this and the coming week.
Comrade Corwin 29 Oct, 2019 @ 4:06am 
I think there may still be an error with Vanilla Fences:

[Thinking Spot] Patch operation Verse.PatchOperationFindMod(Vanilla Fences) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1819265371\Patches\Other mods\Vanilla Fences\Buildings_Fences.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
egoanditspwn 8 Nov, 2019 @ 10:03am 
So the dev log only pops up with the log spam when I'm in dev mode, but if I go out of dev mode, hop into the factions screen, hop out, turn dev mode back on and look at the log, I can still see that it spammed the dev log, even if it the log didn't pop up when it started.
I did also find that it does the same log spam when you open the character editor tab from the character editor mod. I think it also popped up (in dev mode) once on the world map when selecting an initial start place. Still probably not a huge issue since it's only a dev mode thing, but perhaps if it's happening in more than one instance it's a bigger issue? Idk, just letting you know.
PartyCowboy  [developer] 8 Nov, 2019 @ 12:08pm 
Hmm, thanks for letting me know! I haven't been using character editor for a while, so I'll have to reinstall that one and check sometime soon I guess. Thanks!
Comrade Corwin 29 Nov, 2019 @ 2:35pm 
Found another and I think it would be tied to Vegetable Garden and Seeds, Please!:

Could not resolve cross-reference: No Verse.ResearchProjectDef named agriculture found to give to Verse.RecipeDef ExtractSeed_Snowbeet
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

There are several like this relating to different vegetables. It only began to pop up when I added Thinking Spot again.
PartyCowboy  [developer] 2 Dec, 2019 @ 7:54am 
Yeah, that is because I am not playing with SeedsPlease, so I haven't made a patch for that mod. I'm quite busy with exams and other school projects right now, so there probably won't be any big mods patched into Thinking Spot for the foreseeable future. I'll put it on the list to look into though, thanks!
Last edited by PartyCowboy; 2 Dec, 2019 @ 7:54am
TheK0tYaRa 26 May, 2020 @ 2:01am 
https://gist.github.com/f7d2156f6a43ab1bd73087169c3dcadc
I've found this mod to be incompatible with my modpack. I'll find the uncompatible mod later.
PartyCowboy  [developer] 30 May, 2020 @ 6:30am 
It appears to be a double research prereq. Should be fairly easy to iron out, though I haven't been doing much with Rimworld lately. If you can determine from which mod the research "smokeleaf cultivation" is (I recommend using the ShowModDesignator mod), I can patch it reasonably quickly.
Last edited by PartyCowboy; 30 May, 2020 @ 6:31am
TheK0tYaRa 30 May, 2020 @ 11:27am 
I know that the only mod that does this is Smokeleaf Industry
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