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If removing it causes some problems with pirate spawning, I can work with you on fixing it.
But the bosses themselves are way too hard. I know that one should fight them with a large fleet and stuff (I did) but e.g. The AI took me several attempts with a fleet of multiple called in allies. The battle I managed to win took me 30+ minutes just firing at it (this is too long).
I would really appreciate an option, to make the bosses less beefier or to disable them completely (even though, their overhaul concept is really nice).
About changes on my mod, yes, I have some ideas and fixes that I need to make, but i'm waiting the 2.0 comes out to see what changes and bug fixes I will have to make. (Need to talk with koonschi about some things too).
About remove bosses, will break one of the main idea of the mod, that is making player's life more hard. All bosses that I include on this mod was tested for days and days, trying to make them more fair and hard on the same time, following the difficulty mode you set to your game. So remove them is not the idea, but I have to make some tweaks on them.
So, thanks for your feedback, my dude and have a nice game!!
Talking about the 2.0, I need to fix huge things on my mod. So if you have a game, with HET, any bugs you got, pls, post here and tell me what happen.
Remember, your feedback help me to make the mod better for everyone.
Yes Pls. I like your mod but ist to hard for casual player.
In easy mode, if npc have 1.000.000 damage, in easy mode will be 200.000.
So thats ok if you have op turrets on the mod.
Another thing, I suggest to read the changelog. I did some changes on the damage things!
If you still have problems, maybe you need to make a better ship!
Thanks anyway
+small bug - aluminium counter always shows 0 at turret components quest checklist(only with this mod).