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Campaigns: Instead of just one, long, interconnected path, the mod adds 3 'campaigns' that you can select at the start. Moreover, if you complete a campaign with 1 character, you can start a new one with the same character.
Campaign 1: Baron Herx. An ancient evil stirs deep within the mines of Hamlet. Go down there and put a stop to it. This campaign includes the mines, the swamp, the labyrinth, the ruins, and concludes with the battle against Herx.
Campaign 2: Orpheus and Eurydice. Orpheus and Eurydice have found and revived the Citadel, a clockwork city full of deadly automatons. Put their experiments to an end before they cause real harm. This campaign replaces the second half of the original campain. It starts with entering into the ruins of hamlet, then leads to the sewers, then descends to the crystal caverns, and from there, it goes too the Citadel itself, concluding with the battle against Eurydice and Orpheus.
Campaign 3: To hell and back. 10 separate 5-packs of levels, each with a boss at the end, and each crammed to the brim with more demonic foes than you can count. Sounds like your kind of party, no? Starts with the worldwound, a area corrupted by the portal to hell, and then leads to the 9 layers of hell, each one possessing an overlord who serves as the king of the layer. This is the hardest campaign, for obvious reasons.
New Races: This is something Wicked Rendition lacked: new races.
Shadow: One of the more powerful races. They naturally levitate, they have exceptional spellcasting abilities, and they have a few unique spells. However, they cannot equip anything, have reduced inventory size, and must consume blessed weapons and magical items to stay alive.
Gnome: Natural tinkerers with innate technical talent. They have reduced health and strength, but more than make up for it with their mastery of anything technological.
Tiefling: Half-demon, half-human, these beings are of two worlds. They have reduced strength and constitution, but they have a natural talent for magic and regenerate MP.
New Classes: And, of course, Demonic Revision comes with new classes to go along with the new races.
Sorcerer: The shadow's signature class. They lack the equipment and non-magical talents of the wizards, but their magical abilities are unparalleled and they start with a mana regeneration amulet.
Scientists: The Gnome's signature class. They start with a Tinkering Kit and a Brewing Kit. While they aren't as skilled in brewing and tinkering as the brewer and tinkerer, they have basic knowledge of both these skillsets.
Swordsage: The Tiefling's signature class. Skilled at both melee and magic, this hybrid class combines the flexibility of the Warrior with the magic skills of the Arcanist.
New enemies: What would a Demonic Revision be without a revision of the demons in barony? Introducing a ton of new demonic foes, including yugoloth mercenaries, corrupted automatons, possessed humans, and revised succubi and incubi.
Feel free to use any of the ideas posted here. No need to give credit.
Here is the article (Sorry if this looks bad I am using the Mobil app.) not sure if you care about visuals but it could spice up your mods and make it more modern looking.
https://www.pcgamer.com/nvidia-rtx-remix/