Barony
Barony Wicked Rendition (Pre-Quality of Death update)
Luscnir  [developer] 12 Jun, 2021 @ 3:48pm
Future projects
Just want to dump something that is in my head.


There are 3 projects that I can work on next:

The first is developing Wicked Rendition further
WR is a finished project, doing this just means some extra stuff.
Updating to the latest version of Barony is also good. This is, however, a never ending problem, as every time the game updates I would 'have to' update the mod, so this is not about keeping always updated with the current patch.
Some have told me that they want compatibility with others mods like More Rooms . Compatibility is lot of work tho.

The second is another Barony mod
The idea is still in the beginning. Unlike WR where it adds to the base game, this one is more of a campaign, a set of its own unique levels.
Because is not content for the base game, it may divert from the original lore/theme, would probably still be fantasy tho.

The third is to disappear until a new engine or massive mod overhaul happens
I would go to work on 'whatever', and maybe come back years later to make mods using the news tools for Barony or the new game. If they ever come to existence, that is.


Those are just the ideas I have at the moment, not necessary what will happen.
Anyways, end of rumbling. :winter2019neutralyul:
Last edited by Luscnir; 13 Jun, 2021 @ 7:33pm
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Showing 1-7 of 7 comments
Bomimber 13 Jun, 2021 @ 10:32am 
👍
Nyla_bright 25 Jul, 2021 @ 11:43am 
So, since you mentioned the idea... let me introduce a concept for a new mod; Barony, Demonic Revision. This is like Wicked Rendition, but it and overhauls many of the existing game elements in addition to adding new ones.

Campaigns: Instead of just one, long, interconnected path, the mod adds 3 'campaigns' that you can select at the start. Moreover, if you complete a campaign with 1 character, you can start a new one with the same character.
Campaign 1: Baron Herx. An ancient evil stirs deep within the mines of Hamlet. Go down there and put a stop to it. This campaign includes the mines, the swamp, the labyrinth, the ruins, and concludes with the battle against Herx.
Campaign 2: Orpheus and Eurydice. Orpheus and Eurydice have found and revived the Citadel, a clockwork city full of deadly automatons. Put their experiments to an end before they cause real harm. This campaign replaces the second half of the original campain. It starts with entering into the ruins of hamlet, then leads to the sewers, then descends to the crystal caverns, and from there, it goes too the Citadel itself, concluding with the battle against Eurydice and Orpheus.
Campaign 3: To hell and back. 10 separate 5-packs of levels, each with a boss at the end, and each crammed to the brim with more demonic foes than you can count. Sounds like your kind of party, no? Starts with the worldwound, a area corrupted by the portal to hell, and then leads to the 9 layers of hell, each one possessing an overlord who serves as the king of the layer. This is the hardest campaign, for obvious reasons.

New Races: This is something Wicked Rendition lacked: new races.
Shadow: One of the more powerful races. They naturally levitate, they have exceptional spellcasting abilities, and they have a few unique spells. However, they cannot equip anything, have reduced inventory size, and must consume blessed weapons and magical items to stay alive.
Gnome: Natural tinkerers with innate technical talent. They have reduced health and strength, but more than make up for it with their mastery of anything technological.
Tiefling: Half-demon, half-human, these beings are of two worlds. They have reduced strength and constitution, but they have a natural talent for magic and regenerate MP.

New Classes: And, of course, Demonic Revision comes with new classes to go along with the new races.
Sorcerer: The shadow's signature class. They lack the equipment and non-magical talents of the wizards, but their magical abilities are unparalleled and they start with a mana regeneration amulet.
Scientists: The Gnome's signature class. They start with a Tinkering Kit and a Brewing Kit. While they aren't as skilled in brewing and tinkering as the brewer and tinkerer, they have basic knowledge of both these skillsets.
Swordsage: The Tiefling's signature class. Skilled at both melee and magic, this hybrid class combines the flexibility of the Warrior with the magic skills of the Arcanist.

New enemies: What would a Demonic Revision be without a revision of the demons in barony? Introducing a ton of new demonic foes, including yugoloth mercenaries, corrupted automatons, possessed humans, and revised succubi and incubi.


Feel free to use any of the ideas posted here. No need to give credit.
SaltyPeanut0428 29 Sep, 2022 @ 5:44pm 
Hey, I saw a YouTuber play your mod and it seemed great. I also saw an article about Nvidia’s new modding tools. I’m not sure if you are able to use it on the types of games you are on but someone used it on elder scrolls III and it basically made it look like a brand new game. They said that it is easier to mod now with it. I wanted to reach out to you because it could help. (RTX Remix)
Here is the article (Sorry if this looks bad I am using the Mobil app.) not sure if you care about visuals but it could spice up your mods and make it more modern looking.
https://www.pcgamer.com/nvidia-rtx-remix/
Sköll Drachen 7 Jan, 2023 @ 2:22pm 
i vote for barony mode. i would like a kobold race pwease >_<
daniel.close 16 Jun, 2024 @ 1:22am 
Doubt you're still around but please update the mod. I would like to be able to play it with the newer content.
Blaine 3 Jul, 2024 @ 10:36pm 
Would love to see the mod updated to be honest. As much of a ball ache as new versions would be i dont see them updating barony fast at all- catching up means you have breathing room since the hat update just pushed. Would love to see the old stomping grounds with a new paint of coat.
Every day I pray for an update, inshallah
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