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Feel free to add any image or all four of them into the mod page's slideshow if you please (took me all midnight and some very early morning hours to get this all done.)
Human's aren't a very good employees to have when Inklings and Octarians can do the job far better cuz they know no fear (maybe) when they see a feral fish! :P
https://postimg.cc/gallery/dtmSPF2
Since it’s more likely human-like weapons taking salmonids down, i thought of a cool idea for a “Defend the ____ “ game type for the salmon run, deviating from collecting golden eggs and the quota system from Grizzco, since it’s mostly human playermodels against Humanoid fish.
The scenario backstory for this game type would be that based on Splatoon Lore, but with a twist, what if some humans survived the numerous apocalypses that flooded the earth and thrived in small pockets of civilization? Thats where the defense comes into play; defending human encampments, buildings, and other things from the aquatic invaders!
How i would like this game type would be, as the title suggests, defending a certain objective from Salmonid harm. I.e. a power generator, a full egg basket, actual unarmed civilians (that you need to help evacuate) or a specific building. And there would be certain maps you’d have to traverse through to keep pushing back the fishy invaders and saving human lives. Some similar game events may occur like rushes and fog and such (the tide levels depend on what map we’re based on.)
Unarmed human civilians need to have 100 HP and hav some level of self-healing
Armed Humans (NPC’s) can have 80 HP and only medics can self-heal
It’s logical we use HL2 models for the humans (both from the rebels and combine, to signify human culture has been heavily altered to a society of survival of the fittest, some custom models may be used to help achieve this look).
Instead of Mr. Grizz barking orders at you and chiming in every other wave, he’ll have a human replacement (with Wallace Breen’s Model) named Dr. H. Sapien to fill in for that role. Would be cool to use actual breencasts within specific maps (or custom made ones) to help air his words and such to all players on the map.
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tl;dr: All in all, this Game Type differs from the regular Salmon-Run playstyle and does tend to mix things up from normal conventions. Defend human encampments, structures, and personnel from the salmonids. I would dub this gametype “Objective: Humanity’s Preservation”. And have the original gametype be named “classic” or “OG” or something along those lines. Have a human scientist replace Mr. Grizz’s role, and have some custom maps built for this gamemode starting with the prefix “sr_”.
Got this idea whilst playing around with the NPC’s and building makeshift prop defense walls and such to help defend alongside my fellow species.
Also for the Salmon run Gamemodes, im sure some people would want to play as the enemy so why not add like salmonid pills (from Parakeet’s Base, i know VJ can allow control of NPC’s directly but pill packs make much more sense to me).
So i know the Salmon run gamemode will have a max of 8 players, four on each team. (Salmon Runners (or Human Preservationists) v. Salmonids) and since theres like, a couple salmonid “classes” to choose from, it’ll be integral to have the playable salmonids be balanced in a way that compliments eachother, kinda like Team Fortress 2 classes.
Im always here to keep adding ideas and improvements to the SNPC’s, im heavily invested in them for more pizazz and i await the day they’ll be fully finished (with maybe some fan salmonids and OC’s in there, im willing to put my Salmonid OC from my Gmod Universe in there) and have the gamemodes, it’s gonna be a long journey there but im sure you can make it happen.
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Extra suggestions to follow:
-Goldies should be able to swim (with animation included), they should also get more agressive and hostile when Glowflies convar is activated (if it isn’t implemented already).
-glowflies effects surrounds players when convar is activated.
-Cohocks needs a actual swimming animation (if they don’t have one, I didn’t see very well when i saw some stumble into the water, i think i saw them “floating” on the water in a sense, but i was busy making screenshot content for this mod)
-Salmonids wielding pans should have the TF2 Pan-hitting noise when they make contact on their melee attacks (zombie impact swipes don’t sound right in my opinion, they make the initial “Whup” noise as the pan swings seem a bit too organic and not “comical” and “artificial” enough, so it’s the most logical soundfile to put after swinging “whup” sound-cue if the pan makes contact with an NPC and/or player due to the fast swings they pull out and simply how big the pans are compared to typical Gmod Playermodels.)
-speedup all melee pan attack animations to make it more authentic (they swing pretty quickly in-game as i saw during some gameplay sessions), barring the Cohock’s wind-up before the quick swingdown. (Also backs up that “whup” noise since the current animation speed doesn’t seem to convey that noise very well, yes it may make the attacks seem instantaneous, but im sure players will be sprinting around fast enough to barely avoid it.)
The campaign may use some prefabricated maps made on the Gmod workshop, but in a style like it’s HL2 (so they are one part of a larger world with load zones in between maps to keep fluidity of scenery.) Like, say on the outside of GM Construct, it’s background scenery, you go into it’s lower levels where the mirror room and paintable room are located and theres a door at the end of the hallway, it leads into a loadzone where you enter into a door and go into a fake “outside” that holds gm_seveneleven or something similar to it. And theres a world portal withon one of the buildings or the underground basement of the seven-eleven that takes you to a originally made map.
Basically the prefabricated maps are elements of how long human nature has survived and thrived in the previous domes they lived in before escaping their flooding and living on whatever remaining land that is left (so most maps may be akin to the map gm_isles in a sense, but on the scale of HL2’s coasts and Lost Coast levels. Albeit with a much higher water level. I would vie to get those long driving sections of HL2 and raising the water level in them to make them have sense. Besides, i had an idea using the hl2 airboat levels where you and your group of freinds are tasked by scientists to chasing (and eventually destroying) a mothership out of a canal system thats carrying a load of golden eggs that it stole from an inkling/octoling salmon run operation as the scientists want these eggs to study uses for them, gives the usual hl2 vehicles of the scout car, airboat, and jalopy some use within this campaign.
The length of this campaign can be determined by how many maps there will be connecting and chaining things together flawlessy. It may be alot of maps to make inbetween prefabricated edits, but it’ll pay off and be worth the addition for the main Gmod Salmon Run.
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Would you like to see the draft of the campaign’s backstory and running story behind Human Preservation (it’s kinda like a fanfiction in a sense but with some headcanon and some what-ifs.)
You can chime in and add some ideas here and there!
(Im thinking Human Preservation should be it’s own separate gmod/synergy game-mode thats bundled in with the main Gmod/synergy gamemode in a collection.)
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Backstory draft: https://pastebin.com/naka10Ws you are free to use the characters i have put in there that i have made. The one-to-Four orphans are the player characters we control.
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Btw, here’s what Sallen Pannia and Aurum-San look like, if i were to modify the goldie model, i’d have her jewel ring have a blue jem and a golden ring, and for her sash, it should look a blood red with some golden lining on it to differentiate from other goldies other than just her gold-colored Stout Shako, and her Australium Frying Pan.
https://postimg.cc/gallery/5fXfmn6
But anyway, hope you have some good luck getting some tweaks for the NPC’s down to make em more authentic and also creating the gamemodes. Always ask for help on the forums or discords or something if you’re unsure. Finish up the NPC’s first then you can start making the game-modes.
Focus on making the multiplayer version first than the seperate campaign game mode second. I can help create promotional artwork for the “Human Preservation” Campaign and im good at it (may need some pointers for helping make the photograph look nice but i feel my way though it since i don’t have SFM yet.)
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What do you think about the backstory behind the Human Preservation Campaign and it’s characters so far?
I’ve made the event list for the HPC’s “training mode” it has right here, take a read down and see what you think of it. https://pastebin.com/QQQ4Z0T9