Kenshi
The End Game - BETA
 This topic has been pinned, so it's probably important
toontaco  [developer] 18 Aug, 2019 @ 1:51pm
Future Plans/Suggestions to be implemented
I just want to lay out the groundwork as work on a full release of this mod.

> A shifty man is more important than let on!
... Shifty man works for an unknown source, killing him will net you a mysterious note. In later editions, you'll be able to meet his employer at Apocaly's... terrible... suggestion!

>I don't know if I want to make the holy heroes to be their own faction or be a part of the Holy Nation. I want them, when inside Holy Nation territory, to mostly protect their homes (they're canonically farmers who have taken to the sword), but outside of that I'd like them to function more as the United Heroes League. The problem then lies in that the UHL gets destroyed by the UC regularly for their actions, and I don't want that conflict.
... They're also intended to be player-esque, meaning they will have a scout leading them, minimal actual heroes, and then fodder for them to fight around. This is the set up for when they're outside of holy territory.

>Optional apocalypses! Through clever use of world states I can force even deadlier foes to appear for the player to defeat, such as Cat-lon or skin bandits invading the world in search of violence and fashion!

>More Shrieking Bandits!
... Through even more use of world states, I can allow the player to buy Shrieking Bandit patrols in biomes around the world! Set up in Shem? Need a distraction around those terrible, no good rotten hivers battling it out? Unlock the Shem shrieking bandits and Narko will see you through!

>An end game TO the end game?
... Through an ABOMINABLE use of world states, I can allow the players to end the end game: by killing their leaders! New unique characters can be imprisoned or killed, and if I can get it to work, possibly beheaded so that you have something to show for your work aside from a despawnable corpse or a prisoner you have to feed every couple of days!

more probably idk