XCOM 2
[WOTC] Item Editor
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Boundir  [udvikler] 21. sep. 2019 kl. 12:21
Share your ideas
You did something that could be used by other? Please share it here.
< >
Viser 1-5 af 5 kommentarer
Boundir  [udvikler] 21. sep. 2019 kl. 12:26 
Finite weapons 1/2

[ItemEditor.OPTC_Items] ; FINITE WEAPONS ; VANILLA +Items=(TemplateName=AssaultRifle_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(AssaultRifle_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=45), (ItemTemplateName="AlienAlloy", Quantity=6)))) +Items=(TemplateName=AssaultRifle_MG, InfiniteItem=false) +Items=(TemplateName=AssaultRifle_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(AssaultRifle_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=105), (ItemTemplateName="AlienAlloy", Quantity=12), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=AssaultRifle_BM, InfiniteItem=false) +Items=(TemplateName=Shotgun_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Shotgun_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=30), (ItemTemplateName="AlienAlloy", Quantity=3)))) +Items=(TemplateName=Shotgun_MG, InfiniteItem=false) +Items=(TemplateName=Shotgun_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Shotgun_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=60), (ItemTemplateName="AlienAlloy", Quantity=6), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=Shotgun_BM, InfiniteItem=false) +Items=(TemplateName=Cannon_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Cannon_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=60), (ItemTemplateName="AlienAlloy", Quantity=6)))) +Items=(TemplateName=Cannon_MG, InfiniteItem=false) +Items=(TemplateName=Cannon_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Cannon_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=90), (ItemTemplateName="AlienAlloy", Quantity=12), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=Cannon_BM, InfiniteItem=false) +Items=(TemplateName=SniperRifle_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(SniperRifle_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=60), (ItemTemplateName="AlienAlloy", Quantity=6)))) +Items=(TemplateName=SniperRifle_MG, InfiniteItem=false) +Items=(TemplateName=SniperRifle_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(SniperRifle_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=120), (ItemTemplateName="AlienAlloy", Quantity=12), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=SniperRifle_BM, InfiniteItem=false) +Items=(TemplateName=Pistol_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Pistol_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=24), (ItemTemplateName="AlienAlloy", Quantity=3)))) +Items=(TemplateName=Pistol_MG, InfiniteItem=false) +Items=(TemplateName=Pistol_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Pistol_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=30), (ItemTemplateName="AlienAlloy", Quantity=4), (ItemTemplateName="EleriumDust", Quantity=3)))) +Items=(TemplateName=Pistol_BM, InfiniteItem=false) +Items=(TemplateName=Sword_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Sword_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=36), (ItemTemplateName="AlienAlloy", Quantity=6)))) +Items=(TemplateName=Sword_MG, InfiniteItem=false) +Items=(TemplateName=Sword_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Sword_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=57), (ItemTemplateName="AlienAlloy", Quantity=6), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=Sword_BM, InfiniteItem=false) +Items=(TemplateName=Gremlin_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Gremlin_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=21), (ItemTemplateName="AlienAlloy", Quantity=3)))) +Items=(TemplateName=Gremlin_MG, InfiniteItem=false) +Items=(TemplateName=Gremlin_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Gremlin_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=30), (ItemTemplateName="AlienAlloy", Quantity=3), (ItemTemplateName="EleriumDust", Quantity=3)))) +Items=(TemplateName=Gremlin_BM, InfiniteItem=false) +Items=(TemplateName=PsiAmp_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(PsiAmp_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=42), (ItemTemplateName="AlienAlloy", Quantity=6), (ItemTemplateName="EleriumDust", Quantity=6)), ArtifactCosts=((ItemTemplateName="CorpseSectoid", Quantity=2)))) +Items=(TemplateName=PsiAmp_MG, InfiniteItem=false) +Items=(TemplateName=PsiAmp_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(PsiAmp_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=120), (ItemTemplateName="AlienAlloy", Quantity=6), (ItemTemplateName="EleriumDust", Quantity=9)), ArtifactCosts=((ItemTemplateName="CorpseGatekeeper", Quantity=1)))) +Items=(TemplateName=PsiAmp_BM, InfiniteItem=false) +Items=(TemplateName=GrenadeLauncher_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(GrenadeLauncher_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=60), (ItemTemplateName="AlienAlloy", Quantity=6)))) +Items=(TemplateName=GrenadeLauncher_MG, InfiniteItem=false) +Items=(TemplateName=MediumPlatedArmor_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(MediumPlatedArmor), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=90), (ItemTemplateName="AlienAlloy", Quantity=12)), ArtifactCosts=((ItemTemplateName="CorpseAdventTrooper", Quantity=4)))) +Items=(TemplateName=MediumPlatedArmor, InfiniteItem=false) +Items=(TemplateName=MediumPoweredArmor_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(MediumPoweredArmor), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=180), (ItemTemplateName="AlienAlloy", Quantity=24), (ItemTemplateName="EleriumDust", Quantity=12)))) +Items=(TemplateName=MediumPoweredArmor, InfiniteItem=false) ; SPARK +Items=(TemplateName=SparkRifle_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(SparkRifle_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=54), (ItemTemplateName="AlienAlloy", Quantity=6)))) +Items=(TemplateName=SparkRifle_MG, InfiniteItem=false) +Items=(TemplateName=SparkRifle_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(SparkRifle_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=105), (ItemTemplateName="AlienAlloy", Quantity=12), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=SparkRifle_BM, InfiniteItem=false) +Items=(TemplateName=PlatedSparkArmor_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(PlatedSparkArmor), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=60), (ItemTemplateName="AlienAlloy", Quantity=9), (ItemTemplateName="EleriumDust", Quantity=3)))) +Items=(TemplateName=PlatedSparkArmor, InfiniteItem=false) +Items=(TemplateName=PoweredSparkArmor_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(PoweredSparkArmor), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=120), (ItemTemplateName="AlienAlloy", Quantity=15), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=PoweredSparkArmor, InfiniteItem=false) +Items=(TemplateName=SparkBit_MG, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("GaussWeapons", "MechanizedWarfare"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=54), (ItemTemplateName="AlienAlloy", Quantity=6)))) +Items=(TemplateName=SparkBit_BM, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("HeavyPlasma", "MechanizedWarfare"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=105), (ItemTemplateName="AlienAlloy", Quantity=12), (ItemTemplateName="EleriumDust", Quantity=6))))
Boundir  [udvikler] 21. sep. 2019 kl. 12:27 
Finite weapons 2/2
; WOTC +Items=(TemplateName=VektorRifle_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(VektorRifle_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=24), (ItemTemplateName="AlienAlloy", Quantity=3)))) +Items=(TemplateName=VektorRifle_MG, InfiniteItem=false) +Items=(TemplateName=VektorRifle_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(VektorRifle_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=66), (ItemTemplateName="AlienAlloy", Quantity=4), (ItemTemplateName="EleriumDust", Quantity=4)))) +Items=(TemplateName=VektorRifle_BM, InfiniteItem=false) +Items=(TemplateName=Bullpup_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Bullpup_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=27), (ItemTemplateName="AlienAlloy", Quantity=3)))) +Items=(TemplateName=Bullpup_MG, InfiniteItem=false) +Items=(TemplateName=Bullpup_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Bullpup_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=54), (ItemTemplateName="AlienAlloy", Quantity=6), (ItemTemplateName="EleriumDust", Quantity=3)))) +Items=(TemplateName=Bullpup_BM, InfiniteItem=false) +Items=(TemplateName=WristBlade_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(WristBlade_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=18), (ItemTemplateName="AlienAlloy", Quantity=2)))) +Items=(TemplateName=WristBlade_MG, InfiniteItem=false) +Items=(TemplateName=WristBlade_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(WristBlade_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=36), (ItemTemplateName="AlienAlloy", Quantity=3), (ItemTemplateName="EleriumDust", Quantity=2)))) +Items=(TemplateName=WristBlade_BM, InfiniteItem=false) +Items=(TemplateName=ShardGauntlet_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(ShardGauntlet_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=24), (ItemTemplateName="AlienAlloy", Quantity=3)))) +Items=(TemplateName=ShardGauntlet_MG, InfiniteItem=false) +Items=(TemplateName=ShardGauntlet_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(ShardGauntlet_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=75), (ItemTemplateName="AlienAlloy", Quantity=3), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=ShardGauntlet_BM, InfiniteItem=false) +Items=(TemplateName=Sidearm_MG_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Sidearm_MG), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=15), (ItemTemplateName="AlienAlloy", Quantity=1)))) +Items=(TemplateName=Sidearm_MG, InfiniteItem=false) +Items=(TemplateName=Sidearm_BM_Schematic, HideInInventory=false, OneTimeBuild=false, SquadUpgrade=false, OnBuilt=GiveItem, ItemRewards=(Sidearm_BM), RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=24), (ItemTemplateName="AlienAlloy", Quantity=3), (ItemTemplateName="EleriumDust", Quantity=2)))) +Items=(TemplateName=Sidearm_BM, InfiniteItem=false) +Items=(TemplateName=PlatedReaperArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PlatedArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=90), (ItemTemplateName="AlienAlloy", Quantity=12)), ArtifactCosts=((ItemTemplateName="CorpseAdventTrooper", Quantity=4)))) +Items=(TemplateName=PoweredReaperArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PoweredArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=180), (ItemTemplateName="AlienAlloy", Quantity=24), (ItemTemplateName="EleriumDust", Quantity=12)))) +Items=(TemplateName=PlatedSkirmisherArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PlatedArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=90), (ItemTemplateName="AlienAlloy", Quantity=12)), ArtifactCosts=((ItemTemplateName="CorpseAdventTrooper", Quantity=4)))) +Items=(TemplateName=PoweredSkirmisherArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PoweredArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=180), (ItemTemplateName="AlienAlloy", Quantity=24), (ItemTemplateName="EleriumDust", Quantity=12)))) +Items=(TemplateName=PlatedTemplarArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PlatedArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=90), (ItemTemplateName="AlienAlloy", Quantity=12)), ArtifactCosts=((ItemTemplateName="CorpseAdventTrooper", Quantity=4)))) +Items=(TemplateName=PoweredTemplarArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PoweredArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=180), (ItemTemplateName="AlienAlloy", Quantity=24), (ItemTemplateName="EleriumDust", Quantity=12)))) ; TLE +Items=(TemplateName=TLE_AssaultRifle_CV, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("ModularWeapons"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=30)))) +Items=(TemplateName=TLE_AssaultRifle_MG, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("MagnetizedWeapons"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=60), (ItemTemplateName="AlienAlloy", Quantity=6)))) +Items=(TemplateName=TLE_AssaultRifle_BM, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PlasmaRifle"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=120), (ItemTemplateName="AlienAlloy", Quantity=12), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=TLE_Shotgun_CV, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("ModularWeapons"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=25)))) +Items=(TemplateName=TLE_Shotgun_MG, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("MagnetizedWeapons"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=45), (ItemTemplateName="AlienAlloy", Quantity=3)))) +Items=(TemplateName=TLE_Shotgun_BM, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("AlloyCannon"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=75), (ItemTemplateName="AlienAlloy", Quantity=6), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=TLE_Cannon_CV, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("ModularWeapons"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=45)))) +Items=(TemplateName=TLE_Cannon_MG, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("GaussWeapons"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=75), (ItemTemplateName="AlienAlloy", Quantity=6)))) +Items=(TemplateName=TLE_Cannon_BM, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("HeavyPlasma"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=105), (ItemTemplateName="AlienAlloy", Quantity=12), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=TLE_SniperRifle_CV, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("ModularWeapons"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=45)))) +Items=(TemplateName=TLE_SniperRifle_MG, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("GaussWeapons"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=75), (ItemTemplateName="AlienAlloy", Quantity=6)))) +Items=(TemplateName=TLE_SniperRifle_BM, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PlasmaSniper"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=135), (ItemTemplateName="AlienAlloy", Quantity=12), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=TLE_Pistol_CV, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("ModularWeapons"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=22)))) +Items=(TemplateName=TLE_Pistol_MG, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("MagnetizedWeapons"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=39), (ItemTemplateName="AlienAlloy", Quantity=3)))) +Items=(TemplateName=TLE_Pistol_BM, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PlasmaRifle"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=45), (ItemTemplateName="AlienAlloy", Quantity=4), (ItemTemplateName="EleriumDust", Quantity=3)))) +Items=(TemplateName=TLE_Sword_CV, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("ModularWeapons"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=27)))) +Items=(TemplateName=TLE_Sword_MG, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("AutopsyAdventStunLancer"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=51), (ItemTemplateName="AlienAlloy", Quantity=6)))) +Items=(TemplateName=TLE_Sword_BM, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("AutopsyArchon"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=72), (ItemTemplateName="AlienAlloy", Quantity=6), (ItemTemplateName="EleriumDust", Quantity=6)))) +Items=(TemplateName=RangerPlatedArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PlatedArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=90), (ItemTemplateName="AlienAlloy", Quantity=12)), ArtifactCosts=((ItemTemplateName="CorpseAdventTrooper", Quantity=4)))) +Items=(TemplateName=RangerPoweredArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PoweredArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=180), (ItemTemplateName="AlienAlloy", Quantity=24), (ItemTemplateName="EleriumDust", Quantity=12)))) +Items=(TemplateName=SpecialistPlatedArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PlatedArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=90), (ItemTemplateName="AlienAlloy", Quantity=12)), ArtifactCosts=((ItemTemplateName="CorpseAdventTrooper", Quantity=4)))) +Items=(TemplateName=SpecialistPoweredArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PoweredArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=180), (ItemTemplateName="AlienAlloy", Quantity=24), (ItemTemplateName="EleriumDust", Quantity=12)))) +Items=(TemplateName=GrenadierPlatedArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PlatedArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=90), (ItemTemplateName="AlienAlloy", Quantity=12)), ArtifactCosts=((ItemTemplateName="CorpseAdventTrooper", Quantity=4)))) +Items=(TemplateName=GrenadierPoweredArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PoweredArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=180), (ItemTemplateName="AlienAlloy", Quantity=24), (ItemTemplateName="EleriumDust", Quantity=12)))) +Items=(TemplateName=SharpshooterPlatedArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PlatedArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=90), (ItemTemplateName="AlienAlloy", Quantity=12)), ArtifactCosts=((ItemTemplateName="CorpseAdventTrooper", Quantity=4)))) +Items=(TemplateName=SharpshooterPoweredArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PoweredArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=180), (ItemTemplateName="AlienAlloy", Quantity=24), (ItemTemplateName="EleriumDust", Quantity=12)))) +Items=(TemplateName=PsiOperativePlatedArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PlatedArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=90), (ItemTemplateName="AlienAlloy", Quantity=12)), ArtifactCosts=((ItemTemplateName="CorpseAdventTrooper", Quantity=4)))) +Items=(TemplateName=PsiOperativePoweredArmor, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RequiredTechs=("PoweredArmor"), Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=180), (ItemTemplateName="AlienAlloy", Quantity=24), (ItemTemplateName="EleriumDust", Quantity=12))))
Sidst redigeret af Boundir; 21. sep. 2019 kl. 12:28
jeb 2. jan. 2020 kl. 16:10 
Hey dude, this mod is awesome. Here's my config for the Hunter Rifles from Claus' Pathfinders Mod. I never liked how they were infinite and you started the game with the conventional one already in your inventory:

+Items=(TemplateName=HunterRifle_Conventional, StartingItem=false, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=120)), ArtifactCosts=((ItemTemplateName="CorpseAdventPathfinder", Quantity=1))), RequiredTechs=("AutopsyAdventPathfinder", "ModularWeapons"))

+Items=(TemplateName=HunterRifle_Magnetic, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=150), (ItemTemplateName="AlienAlloy", Quantity=50), (ItemTemplateName="EleriumDust", Quantity=25)), ArtifactCosts=((ItemTemplateName="CorpseAdventPathfinder", Quantity=1))), RequiredTechs=("AutopsyAdventPathfinder", "MagnetizedWeapons"))

+Items=(TemplateName=HunterRifle_Beam, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=180), (ItemTemplateName="AlienAlloy", Quantity=100), (ItemTemplateName="EleriumDust", Quantity=50)), ArtifactCosts=((ItemTemplateName="CorpseAdventPathfinder", Quantity=1))), RequiredTechs=("AutopsyAdventPathfinder", "PlasmaRifle"))

I want to integrate other item and weapon mods into the research tree, along with making all items and weapons finite. Another cool thing would be to get rid of vanilla conventional weapons entirely and replace them with finite weapons from mods like Resistance Firearms.
Red110 23. juli 2021 kl. 1:37 
Add Consumable option (items one-use) like Phoenix Point.
Zigg Price 1. sep. 2021 kl. 11:19 
Created a quick thing to hopefully grant the missing utility slot to all armors missing it (Minus Kevlar, I guess.)

[ItemEditor.OPTC_Items]
;Add Utility Slot to Light Armors
+Items=(ItemName=LightPlatedArmor, bAddsUtilitySlot=true)
+Items=(ItemName=LightPoweredArmor, bAddsUtilitySlot=true)
+Items=(ItemName=LightAlienArmor, bAddsUtilitySlot=true)
+Items=(ItemName=LightAlienArmorMk2, bAddsUtilitySlot=true)

;Add Utility Slot to Heavy Armors
+Items=(ItemName=HeavyPlatedArmor, bAddsUtilitySlot=true)
+Items=(ItemName=HeavyPoweredArmor, bAddsUtilitySlot=true)
+Items=(ItemName=HeavyAlienArmor, bAddsUtilitySlot=true)
+Items=(ItemName=HeavyAlienArmorMk2, bAddsUtilitySlot=true)

;Metion Battlesuit
+Items=(ItemName=MetionBattleSuit, bAddsUtilitySlot=true)

;Hive Queen Armor
+Items=(ItemName=HiveQueenArmor, bAddsUtilitySlot=true)

This should cover all of the base/DLC armors, plus ones added from mods.
< >
Viser 1-5 af 5 kommentarer
Per side: 1530 50