Age of Wonders III

Age of Wonders III

Ayalin Premium Sorcerer Mod
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Ayalin  [developer] 30 Aug, 2019 @ 6:14am
Premium Sorcerer Mod Change List
------------------ New Units ---------------------

---------------- New Sorcerer Class Unit --------------------
----------------------- Grand master --------------------------

Tiers III
Gold Cost: 80
Mana Cost: 100
Requisites: Support, Mounted
Main Attack: Fairy Fire
HP: 60
Defense: 10
Resistance: 12
Movement: 32
Abilities:
[Base] Mend Magical Being, Steal Enchantment, Phase, Arcane Missile
Arcane Missile: Long Range Spell - Fires a powerful magical projectile on target enemy which has a chance to shock the target. This ability has a one-turn cooldown.
[Veteran] Master of the Elements
This unit gains 40% damage resistance against Frost, Fire and Shock damage.
[Gold] Arcane Repulsion
Repulse enemies in a 2-hex radius around you. All enemy units caught will be teleported 3-hex away in a random direction and have a chance to be immobilised for the next turn. Units resisting the immobilisation effect will get shocked instead.

---------------- New Sorcerer Summoned Unit (1) --------------------
--------------------------- Cosmos Watcher -------------------------------

Tiers III
Summon Cost: 120
Upkeep Mana Cost: 22
Requisites: Summoned, Magical Origin, Monster
Main Attack: Astral Gaze
HP: 65
Defense: 11
Resistance: 12
Movement: 28
Abilities:
[Base] Floating, Astral Gaze
Astral Gaze: Emits a damaging stare at target enemy unit. The attack can inflict Astral Shift to the opponent during its next turn.
[Veteran] Inflict Spirit Breaking
Melee and Ranged attacks can inflict Spirit Breaking.
[Gold] Phase
Teleports to target unoccupied Hex in Combat. The unit retains 1 Action Point.

---------------- New Sorcerer Summoned Unit (2) --------------------
-------------------------- Cosmos Guardian ------------------------------

Tiers III
Summon Cost: 120
Upkeep Mana Cost: 22
Requisites: Summoned, Magical Origin, Fey
Main Attack: Melee
HP: 80
Defense: 12
Resistance: 12
Movement: 32
Abilities:
[Base] Astral Guard
This unit becomes immune to physical damage but takes 60% more damage from magical sources, and will guard after using this ability.
[Veteran] Initiative
The unit attacks first when defending, unless the attacking unit also has First Strike. This prevents the Charge damage bonus if it takes effect.
[Gold] Projectile Reflection
This unit reflects 50 % of all ranged damage it receives back to the attacker.
Last edited by Ayalin; 31 Aug, 2019 @ 3:16am
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Ayalin  [developer] 30 Aug, 2019 @ 6:15am 
-------------- New Content overall -----------------

--------------- New Sorcerer Battle Spell -------------------
----------------------- Displacement ---------------------------

Research Cost: 180, Tiers II
Mana Cost: 15
Target unit (allied or enemy) is instantly teleported on a random position of the battlefield within a limit of 6 Hexes and suffers [Astral Shift] for 2 turns.

[Astral Shift] This unit is immune to physical damage but takes 60% more magical damage. Additionally, it cannot perform actions other than move and guard. This cannot affect Machines.

--------- New Sorcerer Empire Upgrade (1)--------------
---------------- School of Regeneration --------------------

Research Cost: 300, Tiers III
Support units receive training to regenerate magic flux. Support units receive the [Mend Magical Being] ability.

--------- New Sorcerer Empire Upgrade (2)--------------
------------------ Cosmos Resonance -----------------------

Research Cost: 400, Tiers IV
All summoned creatures under your control enter into resonance with the Cosmos and their mana upkeep cost is reduced by 25%. Additionally, you can now build the Planetarium in your cities.

--------- New Sorcerer Building --------------
--------------- Planetarium --------------------

Planetarium: 200 Gold, 150 Mana (Require: Mana Vault, Observatory)
Generates +10 Mana and gives +10 Casting points to your Leader.
All summoned units in the city domain get the [Benediction of the Zodiac] ability.

--------- New Sorcerer unique buff --------------
--------- Benediction of the Zodiac --------------

Obtain at the start of the battle one of the following benediction:

Aries- This unit gains +300 Happiness until the end of combat.
Aquarius- This unit regenerates 10% of its max HP per turn until the end of combat.
Libra- This unit spends no action points on retaliations and attacks of opportunity.
Cancer- This unit gains +3 Defense until the end of combat.
Capricorn- This unit becomes immune to opportunity attacks.
Leo- This unit gains +3 physical damage until the end of combat.
Pisces- This unit gains +4 Movement Speed until the end of combat.
Sagittarius- Each attack of this unit permanently reduces Defense by 1 until the end of combat.
Gemini- If this unit dies, a Phantasm Warrior will spawn on its location.
Scorpio- Each attack of this unit permanently reduces Resistance by 1 until the end of combat.
Taurus-This unit obtains Wall Crushing and +4 Damage against machines and obstacles.
Virgo- This unit gains +3 Resistance until the end of combat.

--------- New Sorcerer strategical spell (1) --------------
------------------- Astral Revelation -------------------------

Research Cost: 500, Tiers V, Strategic Spell
Mana Cost: 50
All living units in targeted friendly army get the [Benediction of the Zodiac] ability up until the end of their next battle.

--------- New Sorcerer strategical spell (2) --------------
----------------- Energy transmutation ----------------------
Research Cost: 240, Tiers III, City Enchantment Spell
Mana Cost: 40, Upkeep Mana Cost: 1, Disjunct Cost: 50
Target friendly city generates +50% more Mana, but generates -30% less Gold.
Last edited by Ayalin; 31 Aug, 2019 @ 3:16am
Ayalin  [developer] 30 Aug, 2019 @ 6:15am 
--------- Balance Changes --------------
--------------------------------------------------

Apprentices learn the [Floating] Ability at Silver Rank
Apprentices get a new [Augmented Gravity] Ability at Gold Rank
[Steal Enchantment] now has a medium range instead of a short one.

School of enchantment Research cost down to 600 (from 800), is now a tiers IV spell.
Phantasm Warrior Research cost up to 180 (from 140)
Summon Eldritch Horror Research cost up to 1700 (was 1600)
Enchanted Wall Research Cost reduced to 340 (was 400)

Dread Omen Mana Upkeep Cost down to 20 (was 40).

Summon Node Serpent is not researchable anymore
Dev Note: You get the same summoned unit through Fantastic Creature
Spell of Return is not researchable anymore
Dev Note: it is now a basic Avatar spell thanks to the Premium Defender mod (link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1841456974 )
Last edited by Ayalin; 12 Oct, 2022 @ 8:21am
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