Imperator: Rome

Imperator: Rome

War of the Ring v1.04
 This topic has been pinned, so it's probably important
Owlcoholic  [developer] 3 Sep, 2019 @ 11:17am
Bug reports
Feel free to post any bugs you encounter here
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Showing 1-15 of 39 comments
Littlepage 4 Sep, 2019 @ 5:53am 
If you colonize territories with cultures like beast that have zero pops, then you can end up having beast culture pops, which I assume is a bug.
Littlepage 4 Sep, 2019 @ 5:55am 
Also for immortal peace loving people, the elves sure do murder each other in their courts a lot. Playing as elrond I've gotten the event where you father a bastard child fairly often, which I assume at very least should happen for elves much less than humans.
Last edited by Littlepage; 4 Sep, 2019 @ 5:59am
DanIsStoned 4 Sep, 2019 @ 6:06am 
Found an issue when playing up North (Angmar...). Since the pop count is low in these territories, when you occupy land in a war you generally end up killing of capturing the only pop in the territory making that land colonisable. However this seriously limits your expansion possibilities because this creates a belt of colonisable land around you, you have no common borders with anyone, so you can't expand. And since the neighbouring territories only hold about 1 pop, you can't colonise to fill the gap. I don't know if this is classed as a bug but you guys might want to increase the number of pops up north. Anyway nice MOD Guys keep it up!
Blood Royal  [developer] 4 Sep, 2019 @ 6:13am 
I'll make a beast-pop/char killer maintenance event for sure. That is not WAD.

As for elves, I know, it's kind of... unusual. But we made that mistake in the CK2 LOTR mod that I also worked a lot on. If we remove basic game mechanics like plots and murders and civil wars from races like the elves, all it does it make for boring gameplay. So until we have something else to replace it (far down the line, most likely) I think it's best to keep the plots and such in the base game for everyone. But for sure the bastard event pops up too often, it shouldn't fire for elves - I play test a lot as Elrond and it annoys me too. Elrohir plotting to kill Glorfindel however... I'll allow that, for now :P

As for Angmar, we're aware of it, but in long-long test games (I've done 400 year+ runs) Angmar does often succeed in colonising and conquering large parts Eriador. Just be patient, orcs have very high pop growth, you'll be able to recolonise it a few decades. It only takes 5 pops to colonise and they don't even have to be of your country culture.
Last edited by Blood Royal; 4 Sep, 2019 @ 6:14am
HB 7 Sep, 2019 @ 4:04am 
Gondor navy cant get past Osgiliath by river to get to the sea, in any event it should be based in Pelagir.
HB 7 Sep, 2019 @ 4:45am 
Lore thing Saurun has Uruks, sauruman has Uruk Hai, two different breeds of orcs.
Blood Royal  [developer] 8 Sep, 2019 @ 2:07am 
Ahh, we'll fix the Gondorian navy issue -- but unfortunately we can't have it be based in Pelargir, you can't mod starting positions for navies and armies, they're randomly generated.

As for Uruks vs. Uruk Hai, huh, didn't know that - I'll add an Uruk subculture for the orcs too then.
HB 8 Sep, 2019 @ 7:00am 
Originally posted by Blood Royal:
Ahh, we'll fix the Gondorian navy issue -- but unfortunately we can't have it be based in Pelargir, you can't mod starting positions for navies and armies, they're randomly generated.

As for Uruks vs. Uruk Hai, huh, didn't know that - I'll add an Uruk subculture for the orcs too then.

Navy may be a map/ river issue as i tried building at Pelagir and still could not move.

Misty mountains, next/close to Isengard would be a good spot for an Uruk Hai tribe of orcs, as sauruman can then subvert them to his own use. Dont see how to populate Misty Mountains with orcs at present, as dark lord etc, so this might do the job.

Later on you could have/use uruks as a military tradition for Sauron, ( have their armies lack heavy infantry till Uruks unlocked, with a lot of buffs to Lt inf/warg riders before then) as he creates them to improve the number based orcs armies who are rubbish in daylight, to have troops able to bear the sun and are larger. This is in Thrid age 2475.

Random start posistion!, so thats why a huge Gondor army was stuck on the Island at the start.
Last edited by HB; 8 Sep, 2019 @ 8:31am
MattTheLegoman  [developer] 9 Sep, 2019 @ 6:09pm 
Originally posted by Blood Royal:
Ahh, we'll fix the Gondorian navy issue -- but unfortunately we can't have it be based in Pelargir, you can't mod starting positions for navies and armies, they're randomly generated.

As for Uruks vs. Uruk Hai, huh, didn't know that - I'll add an Uruk subculture for the orcs too then.

An Uruk is a stronger family of Orc that were selectively breed in different locations and different times. The Uruk Hai means "orc-folk" and is the plural name for them.

If you'd like more information please read. https://en.wikipedia.org/wiki/Uruk-hai
And some more information on Orcs. https://en.wikipedia.org/wiki/Orc_(Middle-earth)
Sola Fide 12 Sep, 2019 @ 12:40pm 
Are the Nazguls supposed to rebell against sauron? Because they tend to do that a lot when I play as Sauron. When I had almost entierly destroyed Gondor I only had 3 nazguls left because 5 of them rebelled and 1 (witch king) never showed up. Very strange considering that they are pretty much a part of Saurons soul, slaves to his will they have no will of their own.

I think you should remove plot things for Sauron but not for the other baddies like Angmar and Mordor etc. Both Angmar and Mordor had massive amounts of infighting, especially Mordor before Sauron came back.
ja2002 14 Sep, 2019 @ 9:47am 
I wonder if you can help, i'm having a problem where the mod when enabled seems to have no effect on the game
Alezandros 20 Sep, 2019 @ 10:03pm 
I'm having issues with the game repeatedly crashing.

Looking back. I think it has to do with constructing the mods unique buildings but i'm not entirely sure if its that, or a event trying to pop up.

Watching LOTR now

-Edit (I didn't click the option for the beta patch download, problems fixed now)
Last edited by Alezandros; 2 Oct, 2019 @ 1:51pm
MattTheLegoman  [developer] 17 Oct, 2019 @ 4:58am 
From @Hexatorium: "For some reason in this mod I still get the little "Cicero Beta patch" in the upper right corner, and some of the textures for buttons such as the one to upgrade a settlement into a city, still missing textures."

Bugs:
* "Cicero Beta" banner - not fixed yet
* Cicero buttons missing - fixed
Landstander 19 Oct, 2019 @ 9:01pm 
me and friend cannot play together. says we have diff mods. when we are only using the one mod
Crusader Knight 22 Oct, 2019 @ 10:57am 
Every time i play as bellakar south of gondor or anarike south east of gondor the unrest go from 0 to 4 in matter of years and when i look at the reasons of the unrest everything is minus local tax -4.61 local manpower -4,61 pop promotion speed -23.08 research points -4.61 and more i build buildings that should help out but by the time i built everything a rebellion starts
Last edited by Crusader Knight; 22 Oct, 2019 @ 11:05am
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