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replacements for faction control in short:
- World edit
- Realistic planets
same functions just not as convenient
On a normal vanilla sized planet that's not that much of a problem, but there are lots of people out there who do not have a high end pc and are either playing with 30% or less planet coverage, or running 'my little planet' to scale down the total size of a planet. The problem is, that by doing this, the total number of tiles changes, and it happens quite regularly, that factions do spawn with only 1 or 2 settlements per faction.
The only mod that targets this problem by some c# magic is 'faction control', since it has a function that changes the per tile calculation depending on how many settlements you want on a planet. That is pretty much the only reason to run faction control at all, since other features are either available in ralistic planets, or can be easily done by xml patching.
That is the main problem here. If you have lots of different factions, but each faction has only 1 settlement, you don't even need to bother playing with those factions, since you pretty much never get to visit any of them. Therefore it would be great, if 'Vanilla Factions Expanded' would either target compatibility with faction control, or tackle that problem by itself.
dont wanna sound like a peasant rube but thats why you'd use world edit, you can pluck down more faction bases/remove them at your leisure. you could even add/remove entire factions outright
@Padawhat mind sharing in what load order you place them? I've already added them to my save so there's no turning back, might as well try to make them work together as best as possible