RimWorld

RimWorld

[1.0] Vanilla Factions Expanded - Core
Den9789 17 Mar, 2020 @ 1:33am
Vanilla Factions Expanded - Insectoids
So I've kinda found no information for what exactly this add on will add to the game. Anyone care to elaborate? Because if this add on is what I think and it actually adds more functionality to the insect hives as well as being able to tame/control them then this is gonna be awesome!
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Needle 18 Mar, 2020 @ 6:38pm 
What I predict:
1. Insectoids create hive bases on the world map
- Home Hives (Origins of the insectoids, and are heavily defended)
- Smaller hives can be created and are weaker, but can't upgrade to home hives
2. New Insectoid types will be added
- Ranged attack insects (venom, fluids, projectiles)
- More insects (Armoured, explosive, fast moving, huge, etc)
- Possibly human-intelligent insects
3. World quests
- Hive in progress: Insects near the colony are starting to work on a new hive. To prevent them from spreading, kill/incapacitate all the insects, and destroy their nests
- Infested Mine: An abandoned mining outpost has been infected, all the ores and abandoned items are intact, but are guarded by a horde of insects
4. Weapons, apparel, items and defenses to combat the new insects:
- Anti-venom to stop venomous bites
- Frequency generators to irritate and kill insects, can only to be tuned to one frequency at a time, but can target specific insect types
- Suits and armours to resist damage from insect attacks (Acid/burn suit, protective face mask)
- Drills, oil slicks, spike guns, acid throwers, etc
Den9789 18 Mar, 2020 @ 9:24pm 
Originally posted by Motharchy:
What I predict:
1. Insectoids create hive bases on the world map
- Home Hives (Origins of the insectoids, and are heavily defended)
- Smaller hives can be created and are weaker, but can't upgrade to home hives
2. New Insectoid types will be added
- Ranged attack insects (venom, fluids, projectiles)
- More insects (Armoured, explosive, fast moving, huge, etc)
- Possibly human-intelligent insects
3. World quests
- Hive in progress: Insects near the colony are starting to work on a new hive. To prevent them from spreading, kill/incapacitate all the insects, and destroy their nests
- Infested Mine: An abandoned mining outpost has been infected, all the ores and abandoned items are intact, but are guarded by a horde of insects
4. Weapons, apparel, items and defenses to combat the new insects:
- Anti-venom to stop venomous bites
- Frequency generators to irritate and kill insects, can only to be tuned to one frequency at a time, but can target specific insect types
- Suits and armours to resist damage from insect attacks (Acid/burn suit, protective face mask)
- Drills, oil slicks, spike guns, acid throwers, etc

WOW, can you not make me so excited for this add on?!?! Anyone have a clue on the estimated release date?
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