Team Fortress 2

Team Fortress 2

Displacer
You can't avoid the Stats thread
Ever.
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Showing 1-15 of 29 comments
Enderspoons 9 Sep, 2019 @ 3:08pm 
The Displacer:

> Shoots pew-pew lazors!

> No bullet spread
> Reloads entire clip at once

+ No damage falloff
+ No ammo

- 263% slower reload speed (2 seconds for the whole clip up from 0.76 seconds per shot)
- 16% smaller clip size (5 down from 6)
- No random crits
PanzerPlant 9 Sep, 2019 @ 4:14pm 
Originally posted by Enderspoons:
The Displacer:

> Shoots pew-pew lazors!

> No bullet spread
> Reloads entire clip at once

+ No damage falloff
+ No ammo

- 263% slower reload speed (2 seconds for the whole clip up from 0.76 seconds per shot)
- 16% smaller clip size (5 down from 6)
- No random crits
These are... actually very good stats. I like them quite a bit. It makes sense and I personally don't see any problems with it.
I like the idea of a lazer weapon for scout, but to me it looks more like a railgun

> 2 bullets in the clip

> Bullets have a tighter spread

> Does more damage

>Reloads quicker

the idea being you have to be accurate with your shots to compensate with the lack of spread/ammo
if we stick to the weapon design the stats should go as follow : It's a lever action lazer scatter gun,

so you gotta use the lever to eather load the whole mag OR charge it like a crank.

each shot could be chambered to be a single energy bullet or pallets of energy that should have very low distance if they are pallets ...IF it's a laser shot then it has a long range ..

i'm trying my best to go as cartoon logic as i can cause ....lazer is "solid" light shooting that would mean making a very VERY hot beam of light in a streight line OR that spreads like a flashlight in a cone ... so yeah... a very deadly flashlight.
+Has a HYPE meter similiar to the soda popper, with each charge up of the HYPE meter, you get one free crit (crits do stack)
+15% damage bonus
-No random crits
-Lazers have bullet time
Last edited by dopeboycaucasity2002; 14 Sep, 2019 @ 2:22am
Originally posted by Rondell:
+Has a HYPE meter similiar to the soda popper, with each charge up of the HYPE meter, you get one free crit (crits do stack)
+15% damage bonus
-No random crits
-Lazers have bullet time
no, that's dimondback for scout.
PajamaPants 17 Sep, 2019 @ 2:28pm 
Originally posted by Enderspoons:
The Displacer:

> Shoots pew-pew lazors!

> No bullet spread
> Reloads entire clip at once

+ No damage falloff
+ No ammo

- 263% slower reload speed (2 seconds for the whole clip up from 0.76 seconds per shot)
- 16% smaller clip size (5 down from 6)
- No random crits

so after all 5 shots, your left dead in the water for 2 full seconds until you reload? i like it. you could always switch to the secondary, but that's the case with every gun.
Gaboligideus 17 Sep, 2019 @ 3:37pm 
Displacer:

+Shots ricochet twice after hitting walls or objects
+Damage multiplier based on ricochet
+20% Damage to buildings
+Damage decreases cloak meters and ubercharge meters

-Has projectile speed similar to huntsman
-20% less pellets per shot
-No random crits
Enderspoons 17 Sep, 2019 @ 3:38pm 
Hmmm yes
Light bouncing off of dirt and bricks
Last edited by Enderspoons; 17 Sep, 2019 @ 3:38pm
meow 17 Sep, 2019 @ 4:09pm 
[+] Final Hour: Wearer gains bonus fire rate, damage and dodge chance as health decreases, gaining full strength of these bonuses at 25 health.
* (+1%-50% bonus fire rate, +1%-30% bonus damage, +1-35% bonus dodge chance)
[+] 3x clip size
[-] -60% bullets per shot

OR

[~] Fires a single projectile that splits up into many smaller projectiles after about 1.5 seconds of flight.
* (Fires 10 projectiles that deal the same damage and have the same damage falloff as a normal scattergun.)
[~] Single projectile deals 80 damage
[-] Single projectile cannot deal critical damage by any means
Last edited by meow; 17 Sep, 2019 @ 4:21pm
PajamaPants 20 Sep, 2019 @ 2:34pm 
How are these separated, stat wise? There are multiple conflicting stats, assuming they are all in one. Please use some form of marking to separate the stat setups
Originally posted by Keres:
[+] Final Hour: Wearer gains bonus fire rate, damage and dodge chance as health decreases, gaining full strength of these bonuses at 25 health.
* (+1%-50% bonus fire rate, +1%-30% bonus damage, +1-35% bonus dodge chance)
[+] 3x clip size
[-] -60% bullets per shot

OR

[~] Fires a single projectile that splits up into many smaller projectiles after about 1.5 seconds of flight.
* (Fires 10 projectiles that deal the same damage and have the same damage falloff as a normal scattergun.)
[~] Single projectile deals 80 damage
[-] Single projectile cannot deal critical damage by any means
liokaizer 21 Sep, 2019 @ 10:28am 
Function as the stock scattergun but One Crit for Every Backstab. (Cannot backstab if equipped)
( ͡° ͜ʖ ͡°)
PajamaPants 26 Sep, 2019 @ 12:40pm 
Originally posted by GitHug - skial.com:
Function as the stock scattergun but One Crit for Every Backstab. (Cannot backstab if equipped)
( ͡° ͜ʖ ͡°)
no
K1L73R343 27 Sep, 2019 @ 7:44am 
Originally posted by GitHug - skial.com:
Function as the stock scattergun but One Crit for Every Backstab. (Cannot backstab if equipped)
( ͡° ͜ʖ ͡°)
no
|r.τ.α| Somm 30 Sep, 2019 @ 3:21am 
Originally posted by Enderspoons:
The Displacer:

> Shoots pew-pew lazors!

> No bullet spread
> Reloads entire clip at once

+ No damage falloff
+ No ammo

- 263% slower reload speed (2 seconds for the whole clip up from 0.76 seconds per shot)
- 16% smaller clip size (5 down from 6)
- No random crits

- Overheats the weapon in constant firing situations.
- Overheating will jam the weapon until an ammo pack is picked up.

> No bullet spread
- Shares the same stats with stock when firing at enemies with the Batsaber equipped, while still retaining the right to it's own debuffs such as overheating.
- Random Critical Hits are substituted by Mini-Crits.

> Running out of ammunition will cause the weapon to switch to an infinite source of ammunition, doing 25% less damage but having endless shots and less tax on overheat. You can switch to this ammo type manually by pressing X on your keyboard.

> Australium shielding emitted off of this weapon will reduce the impact of Random Critical Hits, converting them into Mini-Crits and if far enough, negate the critical hit entirely, although still taking normal damage from the weapon you were shot with at that range.

> Does not apply to Earned Critical Hits.

> Reloads clip instantly when using alternate ammunition.
Last edited by |r.τ.α| Somm; 30 Sep, 2019 @ 3:27am
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