Mount & Blade: Warband

Mount & Blade: Warband

Vanilla Surprise for Warband 1.174
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Xarduvik  [developer] 24 Oct, 2019 @ 1:21am
New Mod: Diplomacy Surprise
Here is the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1903901658

Like Vanilla Surprise, the model updates for both women and men are in place, right along with the flaming sword, which has been slightly renamed to fit a customized story line. You know, to add a touch of depth.

Unlike Vanilla Surprise, this is a brand-new modification. So which version of Diplomacy am I merging with everything? The link to Diplomacy 4.3+ Steam Version discussion thread is next.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/285119009/451850849180281143/

In that thread is a list of Diplomacy updates and what they do. I've compiled the files as described and I've been playing the living daylights out of it. I've only come across two very minor bugs and they are not game breaking. All I can say, is that they are doing a stellar job over there.

A few features I've used in it and simply enjoy... you can rename your companions. You can export their stats like a player character and import them again. That's great if you want to start a new game without losing your valuable companion development.

The companion overview is simply amazing.

You can change the name of your realm on the fly, though it will cost you renown. Yes, renown is now used like some kind of twisted currency that is attached to a few functions. Get into a mercenary contract and gain a big chunk of renown. Leave the contract when it is over, you lose a large chunk of that renown. I thought it was a game bug at first, but it isn't. Not following orders anymore? That'll cost you a big reputation hit, just like it would for real.

If you've played Diplomacy before and wonder if this is any better, the answer is heck yes. Go rescue a Lord from prison, use the new disguise system to try and sneak in, or send a strong companion to give it a try and let them deal with the mess! Haha!

Besides Diplomacy, what else is new?

Flaming Bastard Sword is now a Flaming Soul Sword.
Lady Destroyer Armor and Lady Battle Armor introduced - A form fitting female body type of armor that isn't going to glorify a showing of skin, but be an actual, sharp looking functional armor for female companions.

A Traditional Japanese Weapons Set. A Yumi bow with Yumi arrows, which is a large hard hitting ranged weapon that can nearly be the size of the warrior using it.
An Odachi sword has also been added, curved and just as dangerous. What makes Japanese swords highly dangerous was the thick spine of the weapon and its ability to cleave through various armor types while maintaining speed and accuracy. Especially the Uchigatana, which has also been put into the game.

A week and a half into the game, and I've already wiped out the Sultanate and have taken that kingdom for myself.

Big update here: When you first spawn, you're given slightly better armor than the trash you used to get. That way you won't be so easily defeated if those bad guys pull a trick on you for an ambush.

Please pay attention to the first time character set up. Some options are changed and will be unique based on your gender. No kidding here, and it's part of Diplomacy, not my part of the code! Start as a woman, you'll get an option to allow the randomization of female warriors on the battlefield right along with the men.

If you're married to an NPC with a reputation of 50+ with her, she will ride into battle with you!

That's just to name a few things. Once I conquer the world and can do so without the game getting a breaking bug that stops everything, I'll work up the final graphics and story line, then release it. I am aiming for sometime in the first week of November, if nothing evil happens to the game.
Last edited by Xarduvik; 1 Nov, 2019 @ 9:39am
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Showing 1-8 of 8 comments
Xarduvik  [developer] 25 Oct, 2019 @ 12:24am 
MUSIC & SOUND UPDATE:

Two new arena battle music scores and about 5 ambient medieval-lore-friendly songs have been added.

A note about the music! We have learned to tune out the standard game music and some of us don't even hear it when it's there. The new music is recorded at 192Khz, and is of studio quality. If it seems too loud, in your game's option menu right at the top is a music volume slider, and it does adjust the volume as you move it on the fly.

Women have a new battle yell and a new scream. No more obscene fake death sounds complete with weird moaning. She gets knocked out or killed, you're gonna know exactly what happened.

There is an audio queue when a companion joins the group.



Last edited by Xarduvik; 28 Oct, 2019 @ 5:32am
Xarduvik  [developer] 25 Oct, 2019 @ 8:36am 
Quality of Life Update:

Diplomacy 4.3 for Steam does things a touch differently than the older Diplomacy modules. There are some things you won't see in the Camp menu until you progress your status. A no-brainer would be the ability to rename your Kingdom after it has been created. You won't see that until, of course, you actually have a Kingdom you can rename.

Not only is death-cam included, but there are three different modes you can customize. Choose the default controls or define your own. Slick stuff. Death-Battle Continuation is supported in this version of Diplomacy.

Horses have their difficulty requirement removed. In 1257, you knew how to ride horses like you know how to ride bicycles today. Nobody needed special training as an adult, it was a part of their daily thing from early childhood. The Riding skill is still important for control and turn rate, but the majority of your valuable training points can now go into horse archery or other things. Having a riding skill of 3 or 4 is plenty awesome on the battlefield. Of course, feel free to jack it up higher for a faster turn rate, if you feel it is necessary.

The range of banners is awesome, something that came with Diplomacy 4.3 for Steam. While I can't take credit for it, I'm still pretty worked up over the fact you all get to enjoy them as much as I do. ^_^

You can change your banner and the banner background once you have a Kingdom up and running.

Getting a kingdom up and going, hiring a local nobleman is a mistake because those options are limited. Assigning one of your companions for the job as Minister is optimal. You will get a new host of very cool options that way.

As King or Queen, you can do away with the Lord and Lady titles and customize your own. Like Duke and Duchess instead? You can change to those titles. Change it to Pa and Ma if that's your thing. You can type in any kind of title you want! It's good to be the king! Or the Queen!

The economy has a much deeper role now. investments are still cheaper, but payouts now reflect the state of the world. Villages getting rich and eating less bread? Bakeries and Wineries pay out less. War breaking out all over? Ironworks ends up making more money. Sieges not happening that often? Luxury items won't sell for as much. So when you invest, invest in many different things, not just silk and dye.

The quests are worth doing. I've made sure of that. Honor, renown and reward increases across the board are designed to help you grow, not get aggravated over how much time you just lost for one or two tiny points.

As village reputation gets higher and your Leadership skill increases, you will be offered higher tiers of volunteers that will take less time to train up, on an increased sliding scale. Also, the amount of volunteers increase with those same stats.
Last edited by Xarduvik; 28 Oct, 2019 @ 5:36am
Xarduvik  [developer] 25 Oct, 2019 @ 11:51am 
FOOD UPDATE:

Food stacks are increased to 150 across the board. Other consumables, like spice, ale and wine are stacked at 100 each.

Your troops aren't overeating grunts. They eat less and only once every 24 hours instead of every 14. So with bigger stacks, eating less, you can have more free inventory space for looting and sorting your stuff.

Holding feasts to up faction is easier and less messy on the Household storage.

Xarduvik  [developer] 25 Oct, 2019 @ 12:04pm 
ARMOR UPDATE:

If you choose to 'Find an Inn' after character creation, you'll get the Merchant quest to rescue his brother. After you kill your assassin, and you choose to help, you'll be given the assassin's weapon and armor! You can use it or sell it.

Choosing to stroll around the city will skip the merchant starter quest and you will only have what the game auto-generated for you.

Various faction armors get a mild boost in stats. If it was 14 head and 8 foot, it's now 18 Head and 12 foot. This will vary the win/lose ratio between bad guys and man-hunters and caravans. A bunch of looters won't overpower a large caravan anymore. Now the caravan may have looters for prisoners. If the caravan or man-hunters are worn down from several fights, they can lose and become prisoners, and their older prisoners get to bolster the bad guys. Which is why you may find some looters, sea raiders and bandits in the same group from time to time.

High End Armors are more plentiful. The RNG for the Lady Battle and Lady Destroyer armors are not going to be nice. Like the Fire Sword, they are there in game, it just may take a bit to find them. Don't be worried though. They cost a lot and it will take you time to save for them, and as such, they are not overpowered and still worth getting.

Some leather armors have their strength requirement removed. Ymira thanked me personally for that, especially when she starts out. Besides, how strong do you have to be to dress yourself in leathers, right?
Last edited by Xarduvik; 28 Oct, 2019 @ 5:38am
Xarduvik  [developer] 25 Oct, 2019 @ 7:45pm 
Fine Tuning the Balance

As we all know, some mods end up breaking the game balance. It can be overpowered or underpowered. The game can crawl, or it can be sped up to the point of finishing within 30 game days. (In game days, not real life)

The balance I'm striving for comes between reasonable game play advancement and the time required to invest in becoming the ruler of the known world.

Remember those tournaments? Well, it's more than just easy money and early levels. With Diplomacy 4.3 for Steam, if you're on a team with some Lords and Ladies and they survive the fight when your team wins, you'll get positive faction for them. If you defeat one of them on the opposing team, you may get an extra point of renown. The whole point is to help build renown and faction where it wasn't done before.

I'm making it a point to reduce grinding in Diplomacy Surprise without making the player into an invulnerable god. Charging up the ladder willy nilly without a shield may get you killed.

Yumi arrows are the only +5 damage with a bonus vs shields in the game. It takes 2 to 4 hits to shatter a shield, and one more arrow to kill the NPC who was holding the shield. For siege warfare, that's pretty invaluable.

Last edited by Xarduvik; 30 Oct, 2019 @ 12:52pm
Xarduvik  [developer] 26 Oct, 2019 @ 8:42pm 
Renown and Honor Update

Since Diplomacy 4.3 for Steam uses renown as a vague kind of currency, I've increased renown gain across the board, where it was allowed. There are some places where Renown is hard locked, and to change it would break the game mechanics. Like when you leave the service of a King or Queen, you will lose a big chunk of renown (reputation) because you abandoned somebody. Also, it's set up to cost renown to change the name of a city or a realm. People don't like change, and if you force it upon them, it's going to hurt your reputation.

When you win a Tourney, the city reputation is back down to being awarded as 1. Please try not to cringe as hard as I did over this. If you go to the Tavern and talk to the bartender, the NPC will now weigh your renown and reputation. You might not have to pay a full 1000 gold for 10 reputation. You may only have to pay 340 or so, but that really depends on your renown score. Once it's upped a touch, go and do the Guild Master quest. Get that done, and the bonus rep will be very worth it.

If you leave the service of a Lord, or don't renew the mercenary contract, you will lose renown. What does this mean? It looks weird having 168/122 troops, but it can happen. Since renown adjusts how many troops you have, you can lead more than you're allowed if it bounces down, but you can't hire anymore until what you have falls below what you're allowed. This is not a bug, it's how Diplomacy is working things out for you.

Men, you can impress the ladies a little bit better now. Ladies, your honor and renown can impress the guys a bit better now.

If a man's reputation with a lady is 50+, and they are married, she'll want to ride into battle with her husband. Aw, how sweet! If she's not that happy with him, of course, he'll be on the battle field while she's at home poking a voodoo doll of him with needles.... just saying!

So far, things are looking better and better folks. I've squished a few premature bugs that you'll never have to hear about, which is why I'm taking the time to do a play through for both genders.
Last edited by Xarduvik; 30 Oct, 2019 @ 12:54pm
Xarduvik  [developer] 29 Oct, 2019 @ 3:44pm 
First Big Bug

Okay, I've tried squishing this bug, but I'm pretty sure I know how it got generated. More on that in a moment.

The Bug: Lords who Defect to the Player Faction isn't showing up at the player's headquarters.

The Lord is listed as being in the player's kingdom and the city of the headquarters. His wife and daughters are there in the castle's throne room. The Lord himself is missing. The city I used for my home base was Shariz. The lord's profile says he is currently at Shariz. He is not there. I open any NPC's dialog and ask to know the location of, and the Lord in question is not listed. I want to send a gift or message, not listed.

This bug does not prevent you from completing the game. You can still entice other lords to your side via messenger and they work fine.

This bug started when I made an attempt to see if the player character can marry one of the companions. The answer is no, though it fools you into thinking you can. You see, you need to hold a feast to do the wedding. You get to that part of your quest: Wed your betrothed. However, you need a spouse to throw a feast, and there is the catch 22. Without said spouse, no feast. No feast, no wedding.

When I went back to Shariz there was a flash on the screen. My minister (failed companion wife) was no longer in the middle spot, and popped on screen only when I first entered the castle. Changing my minister from Ymira to Lezalit did not fix it. Moving the headquarters to another city doesn't solve the issue. In fact, it makes it worse.

This bug was reported for this Diplomacy Mod a year ago, and again only a few months back. While none of them said they used the cheat menu, out of the thousands of folks who have played it, only a few reports came through.

I am doing another game start to see if the bug can be replicated without doing the companion wedding thing. If it doesn't repeat itself, then I can safely say the bug is intermittent. If it happens again, I will include a series of steps to prevent it from happening. I'll keep this spot updated.
Last edited by Xarduvik; 30 Oct, 2019 @ 12:57pm
Xarduvik  [developer] 1 Nov, 2019 @ 9:44am 
About those Lords not coming to your capital. They defected and joined your faction, but are on the world map all by themselves. They will be your Kingdom's theme color and a rider of 1. No troops are with them. They could be anywhere, so you must find them manually and talk to them to accept them as a vassal. Once that's done, you can give them a fief and they will grab some troops and do their thing. If you are currently at war, they can be captured by an enemy, which kind of helps you find them LOL. Which is kind of cool, because you get positive faction with that Lord for freeing them.

Until I find the reason why this is happening, I am unable to fix this issue at this time. It does not affect any other method of recruitment. Send a companion to a Lord you're trying to convince, that works as intended.
Last edited by Xarduvik; 1 Nov, 2019 @ 9:46am
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