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In my LWOTC campaign I'm running, I noticed that the drones I was encountering early on were dealing 8-10 damage per shot, and prioritizing shooting over stunning. ADVENT sentries and troopers were also hitting for 9-10 without crits on some of the first missions I went on. This felt very off, but looking through both the config files packed with this mod and the LWOTC config files, as far as I can see drones should deal 1 damage with a potential to crit a flanked enemy for 1 more damage.
I have absolutely no idea why or how this mod may be changing the damage values for an enemy added by Long War, but removing it completely solved the issue and now drones and troops/sentries are correctly dealing 1/4-ish damage, respectively.
Sorry I don't have more specific details for you. Maybe this was just some phantom issue that doesn't even have anything to do with this, but since it's my best lead I wanted to leave a post here just in case anyone else runs in to this or has any ideas.
Thanks for your time!
It should be fixed now. Most, if not, all enemy weapons are now not affected by this mod.
Again, removing the mod reverts their damage output to 3-5 and 2-4.
Hopefully that's the last of the vanilla/Xpack enemy weapons.
I'll stop bothering you about this piece by piece, but I wanted to let you know what I've found. Thanks!
Oh I must of missed those by accident. It's no longer affected by this mod anymore.
ADVENT Pathfinders are dealing 5-9 with their tier 1 subbies, became priority number one to kill in that mission LOL.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1229048071
+WhitelistWeapon= AdvStunLancerM1_WPN
+WhitelistWeapon= AdvStunLancerM2_WPN
+WhitelistWeapon= AdvStunLancerM3_WPN
+WhitelistWeapon= AdvCaptainM1_WPN
+WhitelistWeapon= AdvCaptainM2_WPN
+WhitelistWeapon= AdvCaptainM3_WPN
+WhitelistWeapon= AdvShieldBearerM2_WPN
+WhitelistWeapon= AdvShieldBearerM3_WPN
+WhitelistWeapon= SidewinderM1_WPN
+WhitelistWeapon= SidewinderM2_WPN
+WhitelistWeapon= SidewinderM3_WPN