Stellaris

Stellaris

Planetary Curios
AnnaLerahk  [developer] 19 Sep, 2019 @ 8:05am
Bug Reports
Please post any bugs you encounter here!
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Showing 1-15 of 15 comments
xika 26 Sep, 2019 @ 11:10am 
hi, thanks for the mod.

I'm playing with your mod and starnet ai (not sure if that is the cause here) and the AI seems to be oddly attracted to the Fern Refinery. I've found 10 of those on one planet.

https://i.imgur.com/FVBLBlD.jpg

The empire does only have 9 planets on total and I've counted at least 43 more refineries on the other planets.

Not all AIs do that, haven't found a second one with this problem yet.

Maybe make it like the Nanite Thingy and require that the upkeep is ensured before you allow to build it.


PS: What are the requirements for the Fern Farm? I've had one early on in my current game but I can no longer find the option to build it on any of my planets.
Last edited by xika; 26 Sep, 2019 @ 11:14am
AnnaLerahk  [developer] 26 Sep, 2019 @ 11:31am 
Originally posted by xikade:
hi, thanks for the mod.

I'm playing with your mod and starnet ai (not sure if that is the cause here) and the AI seems to be oddly attracted to the Fern Refinery. I've found 10 of those on one planet.

https://i.imgur.com/FVBLBlD.jpg

The empire does only have 9 planets on total and I've counted at least 43 more refineries on the other planets.

Not all AIs do that, haven't found a second one with this problem yet.

Maybe make it like the Nanite Thingy and require that the upkeep is ensured before you allow to build it.


PS: What are the requirements for the Fern Farm? I've had one early on in my current game but I can no longer find the option to build it on any of my planets.

Blimey that's a lot of refineries! Thank's for the report, I'll have a look into how the AI is prioritising it and hopefully release a bugfix for it soon.

The fern farm requires a rare deposit on the planet which works in the same way as dust caverns or bubbling swamps etc. (Specifically they're called Glowing Groves and Luminous Forests). So it has similar requirements to Mote Harvesting traps for example.

Currently there is no way to produce the ferns artificially so you need to find these deposits to harvest them but that may change in future updates. For the next update I'm trying to figure out a way to balance producing them compared to the fern refinery so you can't just get free resources whilst also trying to make sure the ai doesn't just produce ferns and then refine them resulting in it just wasting resources (this might be why I just replace the current refinery with one that makes ferns).
Last edited by AnnaLerahk; 26 Sep, 2019 @ 11:32am
Darrien 27 Sep, 2019 @ 6:43pm 
You have a missing bracket in your curios_view.gfx file and missing plural localization for all your jobs.
Last edited by Darrien; 27 Sep, 2019 @ 6:44pm
AnnaLerahk  [developer] 27 Sep, 2019 @ 6:59pm 
Originally posted by Darrien:
You have a missing bracket in your curios_view.gfx file and missing plural localization for all your jobs.
Thanks for the heads up! It'll be fixed in the next update.
TurtleShroom 17 Oct, 2019 @ 11:37am 
My game crashed recently, and this was the last line:
[14:34:42][trigger_impl.cpp:799]: Script Error: Invalid context switch[solar_system], file: common/planet_modifiers/01_planet_modifiers_curios.txt line: 290, Scope: .
AnnaLerahk  [developer] 17 Oct, 2019 @ 11:54am 
Originally posted by TurtleShroom:
My game crashed recently, and this was the last line:
[14:34:42][trigger_impl.cpp:799]: Script Error: Invalid context switch[solar_system], file: common/planet_modifiers/01_planet_modifiers_curios.txt line: 290, Scope: .

Thanks for the heads up, pretty sure I know what's caused the issue and I'll try to get a fix out ASAP.
AnnaLerahk  [developer] 17 Oct, 2019 @ 1:54pm 
Originally posted by TurtleShroom:
My game crashed recently, and this was the last line:
[14:34:42][trigger_impl.cpp:799]: Script Error: Invalid context switch[solar_system], file: common/planet_modifiers/01_planet_modifiers_curios.txt line: 290, Scope: .

alright bug should now be fixed
Shyish Hazard 21 Jul, 2020 @ 8:24am 
is the fern refinery upkeep/production/description flipped? the tooltip fluff suggests it turns ferns into food and power but it is actually the other way around in production
AnnaLerahk  [developer] 21 Jul, 2020 @ 4:29pm 
@Shyish Hazard thanks for the heads up! it's just a tooltip error (I forgot to update it alongside the refinery change), it'll be fixed in the next update.
FebHare 9 Aug, 2020 @ 8:46am 
Hello, I found some issues on "Storage Complex" site.
While site title and intro ("A large industrial warhouse ...") works fine, events name and desc aren't converted, just "curio.140.name" or "curio.140.desc". I got minor artifacts reward, so I am figuring the event is triggered.

And I am figuring "warhouse" in sleepers_site_intro should be "warehouse".
AnnaLerahk  [developer] 9 Aug, 2020 @ 8:57am 
@FebHare thanks for the heads up, I'll look into it and release a fix as soon as I can.
FebHare 9 Aug, 2020 @ 9:10am 
Oddly, only curio.140 and 141 have this issue. After curio.142, title and descripsion are work fine.

I run Japanese tlansration patch (doesn't suppoort "Storage Complex" site) when I found this issues.
Wrong titles continue to be displayed, even if ending Stellaris, deactivating failed patch and restarting Stellaris?
FebHare 11 Aug, 2020 @ 4:34am 
I start a new game, without Japanese mod. Reproduced curio.140 with console commands is shown as normal, so I figure it is not an issue of this mod.
I apologize to you for a fuss over, and thank you for kindly words.
AnnaLerahk  [developer] 11 Aug, 2020 @ 7:11am 
@FebHare no problem at all! Probably worth letting the folks who do the japanese localisation know about the issue.
PIRATEZOMBIE 26 Dec, 2021 @ 3:58pm 
I'm running the game under 3.2 and not seeing any Ferns spawning anywhere? Are they INCREDIBLY rare? I've checked over a dozen planets in a 400 star map.
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