Rivals of Aether

Rivals of Aether

Kid Goku
Beedrill  [developer] 21 Sep, 2019 @ 9:03pm
Feedback/Complaints
If you have some criticism to say, I'll be more likely to look at it here!
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Showing 1-15 of 35 comments
Nine Inch Males 21 Sep, 2019 @ 9:41pm 
Congrats on having the best workshop submission so far. Only thing I'd add is black borders around his sprites to better fit the game's art style, and nerf the knockback of kamehameha.
Naskue 21 Sep, 2019 @ 9:58pm 
so far so good, now all we need is coodown timers on his specal and a dedicated changelog,
TTV/ScruffyBrush 21 Sep, 2019 @ 10:24pm 
Pls jab combo also down tilt's range is sad.
Beedrill  [developer] 21 Sep, 2019 @ 10:43pm 
Originally posted by 15 Year Old Atheist:
Congrats on having the best workshop submission so far. Only thing I'd add is black borders around his sprites to better fit the game's art style, and nerf the knockback of kamehameha.
It's a little too late for me to add the black borders imo, but I'll look into the Kamehameha for the next patch! I already tweaked it a bit in the one I just released, but maybe it's worth looking into.

Also, thanks! I'm sure I'll be outclassed soon though >.>

Originally posted by Nsyse (Totes):
Pls jab combo also down tilt's range is sad.
These are both things I'm interested in adding/changing. It should happen in the future.

Originally posted by Naskue kun:
so far so good, now all we need is coodown timers on his specal and a dedicated changelog,

I just added more cooldowns tonight! I'm also trying to keep the change notes more... existing from now on as well.
Zenith 22 Sep, 2019 @ 12:49am 
The changes feel really good. Up-air and back-air feels a lot more balanced. Im glad to see down b be an actual move but in my opinion doesn't feel like a good fit for goku. Otherwise this is by far the best mod i've seen on here so far. Really excited to see updates. :)
Zenith 22 Sep, 2019 @ 2:37am 
Another thing I've been having a hard utilizing f-tilt. Cant connect it out of a jab and has very little knock back. I'm not sure how you where thinking to use his f tilt but I thought it would cool if it was a bit faster and/or bigger and with some knock back scaling. Also Up-smash is too strong for how fast it is. Maybe give a longer start-up animation or reduce the knock back.
TKD_omry 22 Sep, 2019 @ 3:54am 
ok first of all loving this, but jab and dtilt need to be looked at, dsmash MUST have a hitbox behind him because right now its basically a much worse fsmash and nspecial gotta be looked at because its practically almost unusable right now and down b feels weird like it almost doesnt fit him but otherwise great work man!!
Zenith 22 Sep, 2019 @ 7:34am 
Hurt boxes during f-air and f-smash seem to be on the staff. so spacing those correctly still gets you to trade hits which doesn't seem right.
Beedrill  [developer] 22 Sep, 2019 @ 9:11am 
Originally posted by amuro:
Hurt boxes during f-air and f-smash seem to be on the staff. so spacing those correctly still gets you to trade hits which doesn't seem right.
That's a good point, I'll be sure to fix this soon.

I'm also going to adjust the speed of ftilt as well.
Snorlays 22 Sep, 2019 @ 11:01am 
Goku is great, I love the movement you can get with his bair, but I feel his down and neutral special should only be able to be used once mid air. It'll help get rid of stalling. Other than that, he's just a fun character
Beedrill  [developer] 22 Sep, 2019 @ 11:11am 
Originally posted by Snorlays:
Goku is great, I love the movement you can get with his bair, but I feel his down and neutral special should only be able to be used once mid air. It'll help get rid of stalling. Other than that, he's just a fun character
Are you using the most recent version of the mod? There was a cooldown implemented to discourage stalling last night.
plusonblock 22 Sep, 2019 @ 4:10pm 
p good besides the fact that his neutral b hits the entire screen. also his sprite floats on a few attacks.
Garchompula 22 Sep, 2019 @ 5:44pm 
I feel the neutral B should be storable, think Mewtwo's B, where if held long enough, you hold a fully charged blast, and something on your hud to show it. Otherwise, great job.
SimonM6420 23 Sep, 2019 @ 7:28am 
This is one of my favorite character so far, my only complaint is that bair might be way too strong, other than that, it's awesome.
Will you make some more Advanced Adventure character, like Tenshinhan, Yamcha and Krilin? That would be great.
Last edited by SimonM6420; 23 Sep, 2019 @ 7:28am
TheNileRiver 23 Sep, 2019 @ 1:45pm 
I reccomend that the recovery should be flying nimbus, because the current recovery is kind of weak. And maybe swape out forward special with an extended baton attack, because that would be a great reference and potentially be fun to use and see in combat
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