Rivals of Aether

Rivals of Aether

Kid Goku
Beedrill  [developer] 22 Sep, 2019 @ 11:23am
Change Notes Discussion Thread
This is a thread to talk about/give feedback on the most recent patches! If you have some general feedback post it in the Feedback channel!
Last edited by Beedrill; 22 Sep, 2019 @ 11:23am
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Showing 1-15 of 25 comments
Beedrill  [developer] 22 Sep, 2019 @ 11:46am 
Okay the "Change Notes" thing is dumb so I think from now on if I make changes I'll just make a new thread about it instead
Beedrill  [developer] 22 Sep, 2019 @ 12:20pm 
I just submitted a new patch, it adjusts Nspecial, Fair, Uair and Dstrong.
Beedrill  [developer] 22 Sep, 2019 @ 1:59pm 
God I just released a GIANT balance patch, I honestly don't remember what changed this time because I didn't write any of it down. But basically, I adjusted every move except jab, dash attack, dtilt and up tilt.

Notable changes imo are that side special will kill earlier and back air has a front hitbox.
Zenith 22 Sep, 2019 @ 2:05pm 
Started randomly crashing online when I landed a f-air and dashing backwards happened multiple times. Definietly need to change downtilt. Too small does very little knockback but too much combo out of. Also You cannot wall jump out of either up-b or down-b. Makes him extremely vulnerable while recovering. Down air also feels a little too laggy on whiff.
I like the general changes but I liked the knockback of the front hitbox of backair on the old patch more tbh, had some sick combo opportunities

https://www.twitch.tv/japalroa/clip/SmilingAttractiveCroquetteFeelsBadMan?filter=clips&range=7d&sort=time

https://www.twitch.tv/japalroa/clip/VenomousIgnorantSoymilkCclamChamp?filter=clips&range=7d&sort=time

stuff like that felt so satisfying to do
Last edited by Devastatingly Washed; 22 Sep, 2019 @ 3:02pm
Beedrill  [developer] 24 Sep, 2019 @ 3:20pm 
Originally posted by Hound | Japal:
I like the general changes but I liked the knockback of the front hitbox of backair on the old patch more tbh, had some sick combo opportunities

https://www.twitch.tv/japalroa/clip/SmilingAttractiveCroquetteFeelsBadMan?filter=clips&range=7d&sort=time

https://www.twitch.tv/japalroa/clip/VenomousIgnorantSoymilkCclamChamp?filter=clips&range=7d&sort=time

stuff like that felt so satisfying to do
This has been noted, I'll revert bair in the next patch.
Beedrill  [developer] 24 Sep, 2019 @ 8:45pm 
PATCH SEPT. 24TH

Main points of notice:
-Jab Combo added
-NEW Down Tilt animation
-Kamehameha charge time shortened
-Max Air Speed 7 - 5
-Made incredibly light
-General overall moveset tweaks


I think Kid Goku was kind of broken, so this patch tries to fix the "brokenness" of the character overall, however he still has the majority of his combos intact. Down Tilt and Jab are now in their final states.

TLDR: Speed & Weight nerf, new down tilt and jab

Also, unless there's massive outcry about something, I plan this to be the last patch for a while. Have fun with him!
Nine Inch Males 25 Sep, 2019 @ 1:59am 
Damn dude bravo, you really went above and beyond in these patches. Still the best character on the workshop I'd argue.
puur 25 Sep, 2019 @ 8:24am 
this character is fantastic and imo easily the most well made in the workshop, great job!
Zetta 25 Sep, 2019 @ 12:16pm 
I think the up air could have some different use because right now forward air is much more versitile. maybe making it a 2 hit with the second leg coming up after the first to make it have its own use in juggling and adding damage
Beedrill  [developer] 26 Sep, 2019 @ 1:23pm 
ok this is the last one for sure this time

Sept 26.
-Changed the results screen picture
-Altered 3 color palettes
-Added custom Kamehameha sounds
-Added a Victory Theme

-a few balancing changes but idr what they are
Beedrill  [developer] 26 Sep, 2019 @ 2:57pm 
I just did another one today.
-Hitbox changes on Fair, Up tilt, Up Air, Fstrong, Dstrong, Ustrong, Side Special, and potentially more.
-forgot to mention it in the last post, but Side special now has a sweetspot, and that sweetspot does more knockback but is slightly harder to hit.
-Neutral Special now takes 5 "charges". That nearly doubles the startup frames. It also has less knockback growth.
-Fixed a few hurtbox errors.
-Last hit jab has more knockback
-forward tilt
why cant you hitfall upair?
Beedrill  [developer] 11 Oct, 2019 @ 2:13pm 
Originally posted by <3 | ~clod~:
why cant you hitfall upair?
I have no idea, and I'm the guy making the mod. I've looked into it, but I don't think I messed anything up. Also, I'd appreciate it if you commented this in the other thread.
Beedrill  [developer] 11 Oct, 2019 @ 2:17pm 
October 11, 2019 patch notes!
-Airspeed dramatically increased
-You now have to pick between up special OR side special. You can no longer use both one after the other while airborne.
-Side Special's sweetspot got a hitbox size increase, and the sourspot does more knockback.
-Side Special's cloud hitbox now sends at a downwards angle with very little knockback.
-Side Special's movement adjusted slightly.
-Bair has increased kickback as well as less landing lag
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