Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Attila' Ancient Armies
Big Sloppie 23 Oct, 2013 @ 8:40pm
The Bug Report Forum
This is what it now is, so I’ll just leave it like it is.

Author pin this.
Last edited by Big Sloppie; 28 Jan, 2018 @ 3:19pm
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Showing 1-15 of 53 comments
lacers00 24 Oct, 2013 @ 3:24pm 
For me there seemed to be no variants whatsoever. Probobly conflicting mods
Xiang Fish 24 Oct, 2013 @ 9:01pm 
i didnt try it, u can just try it
[BROS] Attila  [developer] 26 Oct, 2013 @ 3:13pm 
probably conflicting mods lacers. check the mod first without using other and see the changes :)
Blackops 28 Oct, 2013 @ 8:09am 
Examples of conflicts. Few are fatal.

variantmeshes\_variantmodels\man\helmets\greek_corinthian_black2.VariantMeshDefinition osvariations
variantmeshes\_variantmodels\man\helmets\greek_corinthian_classical.VariantMeshDefinition osvariations
variantmeshes\_variantmodels\man\helmets\greek_corinthian_plain.VariantMeshDefinition osvariations
variantmeshes\_variantmodels\man\weapons\hellenic_xiphos.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\car_sacred_band.variantmeshdefinition Radious_Total_War_Mod
variantmeshes\variantmeshdefinitions\eas_elite_persian_archers.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\eas_noble_blood_cav.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\eas_par_sword.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\eas_persian_hoplites.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\eas_persian_light_archers.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\eas_pontic_sword.variantmeshdefinition mprev102
variantmeshes\variantmeshdefinitions\eas_spear.variantmeshdefinition maximus183seasternvarietyv12
variantmeshes\variantmeshdefinitions\gre_agrianian_axemen.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_archers.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_bronze_shield_pike.variantmeshdefinition mprev102
variantmeshes\variantmeshdefinitions\gre_citizen_cav.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_companion_cav.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_foot_companions.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_helot_archers.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_helot_javelinmen.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_helot_slingers.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_heroes_sparta.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_hoplites.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_javelinmen.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_levy_pike.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_light_hoplites.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_militia_hoplites.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_peltasts.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_periokoi_hoplites.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_periokoi_peltasts.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_periokoi_pike.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_periokoi_spears.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_pike.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_royal_cav.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_royal_guard.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_royal_peltasts.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_royal_spartans.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_royal_thorax_sword.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_shield_bearers.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_silver_shield_pike.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_silver_shield_sword.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_slingers.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_spartan_hoplites.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_spartan_pike.variantmeshdefinition osvariations, playker's_spartan_unit_pack
variantmeshes\variantmeshdefinitions\gre_spartan_youths.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_thorax_hoplites.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_thorax_pike.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_thorax_sword.variantmeshdefinition osvariations
variantmeshes\variantmeshdefinitions\gre_thureos_spears.variantmeshdefinition osvariations
RPM25 2 Nov, 2013 @ 5:04pm 
beards clipping through face guards
[BROS] Attila  [developer] 23 Nov, 2013 @ 2:53pm 
I'm aware of some clipping issues but some models needs to be updated by CA. I try to keep clipping equipment at minimum but thats all i can...
David 25 Nov, 2013 @ 5:24am 
Originally posted by lacers00:
For me there seemed to be no variants whatsoever. Probobly conflicting mods
Check your settings unitdetails should be on high....
Batty 26 Nov, 2013 @ 9:18pm 
I noticed a few bugs along with patch 7 being fully released; namely odd colors (macedonian foot companions wearing light purple for example), and glitchy/missing graphics on some of the campaign map units (The roman general when you start the vanilla campaign) I doublechecked, and it doesn't seem to be due to mod conflicts.
The Crimson Lord 29 Nov, 2013 @ 5:23pm 
I'm not sure on what to really make of this, but I turned all other mods off and I see really strange yellow/red/black stripes on the Roman shields. I'm referring to the Marian/ Augustan troops. Not the armour, just the shields. Initially I thought it was the texture filtering, but my recent experiences prove otherwise. Worked after a while, then the shield textures break again. Haven't got a bloody clue what it is.
Last edited by The Crimson Lord; 31 Dec, 2013 @ 6:32pm

Originally posted by Rapier_1778:
I'm not sure on what to really make of this, but I turned all other mods off and I see really strange yellow/red/black stripes on the Roman shields. I'm referring to the Marian/ Augustan troops. Not the armour, just the shields.

Im getting this as well bro
Floh 12 Jan, 2014 @ 1:47am 
For me rome is not starting if this mod is active. I only have the blood and gore DLC and nothing else. Is it releated to some missing dlc, which is required?
Bentin 26 Jan, 2014 @ 12:52pm 
The game doesn´t start. It is the only mod installed so i don´t think it is, becuase of conflicting mods, any idea?
Note that when my phalanxes fight with your others, they seem to disentigrate quite a lot.
adeptues 22 Feb, 2014 @ 6:01am 
game doesn't start, been broken since patch 9 only this mod breaks it
-=Zedd=- 19 Mar, 2014 @ 10:06am 
using alternative link...m...after unpacking legionaire_armies_V205D in to 'data' folder game laucnher still showing that message "The some one of your modifications are still updating", and nothing is happening, removing and cheking this mod again gives nothing, will you make this mode compatible with steam???
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