RimWorld

RimWorld

Gloomy Vanilla Overhaul
Dr Zhivago  [developer] 7 Oct, 2019 @ 4:48pm
Bugs
Tell us your problem and supply us with an output log. If you have HugsLib, simply press "CTRL + F12" in-game (CTRL + FN +F12 for mac) and paste the link. If HugsLib doesn't work, press "Ctrl + F12 + Alt" at the same time and paste it into https://pastebin.com/

If you don't have a log we cannot help.
Last edited by Dr Zhivago; 8 Nov, 2019 @ 6:30pm
< >
Showing 1-14 of 14 comments
zyMex  [developer] 8 Oct, 2019 @ 1:46pm 
-- Reserved --
ObsceneNickname 16 Jan, 2020 @ 11:41am 
Hello, I wrote a comment in normal section before, sorry if i bothered you without properly informations. I found the mod that was conflicting with this. It's the super famous "Medieval Times". I will post the log. Thanks in advance for the help and for the mod :)
https://gist.github.com/58194e6f57bdc1220b48a9c412fa8a60
NcRaiders 5 Sep, 2020 @ 6:36pm 
I have run into an issue that i have managed to track down to a small number of mods.
This message appears when i either load or edit my mod list. Could not resolve cross-reference to Verse.ThingDef named KitchenCupboard (wanter=linkableFacilities)

It took me a while to track down the combination of mods that seems to be causing this message to appear each time. Sadly i have no idea which mod is the actual culprit as i don't understand the logs in the first place, but here is the HugsLib log for this issue hopefully you will be able to determine if the issue is actually cause by this mod or one of the other few mods i have enabled to recreate this issue. https://gist.github.com/d66343f8dac16facf23309bc0f11d890
Kayedon 14 Sep, 2020 @ 3:02pm 
Echoing NcRaider's post, with this mod active I get "Could not resolve cross-reference to Verse.ThingDef named KitchenCupboard (wanter=linkableFacilities)", load order for the relevant mods is:

GloomyFurniture, More Linkables, Gloomy Extra - Kitchen, Gloomy Deco, Materials for Tool Cabinets, then this.

More Linkables has to be above Gloomy Extra - Kitchen for anything to properly link, despite what all the various pages say about load order. Happy to help with additional testing if needed. Thank you!

Log: https://gist.github.com/1e0443185a266662eee4b6390fa56c13
Delta1138 17 Nov, 2020 @ 11:12am 
I'm still getting a weird bug in 1.2 with gloomy vanilla when this is used in conjunction with medieval vanilla in that the butcher table appears in the structure tab as well as the production tab. I don't think it happens when used with Third Age but had to stop as that mod has a bunch of conflicts with VFE Vikings.
Eligard 6 Feb, 2021 @ 7:48am 
Greetings. I certainly understand that you may have abandoned this project, but in your mod "Gloomy Vanilla Overhaul" there is an incomprehensible bug with the size of the tool cabinet. Does it make sense to wait for a patch for this?
Lady Kianna 15 May, 2021 @ 4:25pm 
There is also still the bug with the electric stove graphic being shrunken down
Hi, I'm not sure if it's this mod but if I receive quests about constructing mega monuments, I cannot use gloomy walls or doors in the construction and I do not see vanilla walls or doors in any of the menus.
Charlotte 29 Dec, 2022 @ 8:01am 
In RimWorld 1.4 Bed xml changed structure. This patch fails (silently!), breaking all the patches in the sequence. It's pretty nasty, it causes the mod to do nothing when GloomyFurniture is loaded.

Defs/ThingDef[defName="Bed"]/comps/li[@Class="CompProperties_AffectedByFacilities"]/linkableFacilities

No such thing as comps there anymore.

The fix is to use instead:

Defs/ThingDef[@Name="BasicBedBase"]/comps/li[@Class="CompProperties_AffectedByFacilities"]/linkableFacilities
Charlotte 12 Feb, 2023 @ 8:01am 
Tested the update, it's still doing nothing. You forgot to remove the rest of PatchOperations that deal with the other beds:

PatchOperationAdd Defs/ThingDef[defName="DoubleBed"]/comps/li[@Class="CompProperties_AffectedByFacilities"]/linkableFacilities

PatchOperationAdd Defs/ThingDef[defName="RoyalBed"]/comps/li[@Class="CompProperties_AffectedByFacilities"]/linkableFacilities

You also have to modify
PatchOperationAdd Defs/ThingDef[defName="RoyalBed"] into Defs/ThingDef[defName="RoyalBed"]/comps and remove the surrounding comps from the value.

I strongly urge you to remove <success>Always</success> from such a critical patch, if it fails, nothing works, failure is not acceptable.
zyMex  [developer] 20 Mar, 2023 @ 10:57pm 
hello @Charlotte thank you for your suggestion, i just updated on my local version and testing now.

not sure what you mean by:
"You also have to modify
PatchOperationAdd Defs/ThingDef[defName="RoyalBed"] into Defs/ThingDef[defName="RoyalBed"]/comps and remove the surrounding comps from the value."

but rest i have done now.

im not much around here, but just took a quick play yesterday so looked through my posts
uranium_238 11 Apr, 2023 @ 8:36am 
I don't know why but my endtable, shelves, and closet (2X1) are not retextured in gloomy-style. I tried whatever I could, but wasn't able to fix. Is there someone having same trouble?
uranium_238 11 Apr, 2023 @ 9:42am 
Originally posted by uranium_238:
I don't know why but my endtable, shelves, and closet (2X1) are not retextured in gloomy-style. I tried whatever I could, but wasn't able to fix. Is there someone having same trouble?

Further, I've noticed they do exist in game Defs, but I didn't have way to build them. All gloomy-styled 3 types of endtables, 2X1 closet, 2X1 dining table, 1X1 simple chair, 1X1 dining chair with back and shelves are out of construction menu.

I could only build them by using Dev tool-"Spawn thing"
Last edited by uranium_238; 11 Apr, 2023 @ 10:00am
Dagoth Slut 10 Oct, 2024 @ 2:03am 
Don't know anything about coding or mod fixing, having an issue with the mod upon launch ! Removed mods I thought would be causing issues and still having trouble. Please help and thank you! :cozyjunimogreen:

https://gist.github.com/HugsLibRecordKeeper/e6a24d5045d66a2a262776c4a12749e3
< >
Showing 1-14 of 14 comments
Per page: 1530 50