安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
How do you mean ships aren't upgrading? You can either do it manually by updating the designs, or else let the AI update as new stuff comes in.
For the ship upgrades, here's an example. I build 10 NX class ships before researching deflector shields. Once I research the shields tech, I can't upgrade my fleet to have shields. I have all ship designs to auto update to best available tech.
Its the population change in Stellaris 4.0 that is throwing you off..
The new population system really does a number on how planets work.
If you look at your planets, there are several numbers to be aware of with the first being Population - this is the total number of people on the planet.
Next is Housing: this is the number of housing units that the population can use total (and limits total planet population)
Finally is Jobs: These are the UNFILLED jobs available on your planet.
if you look at your planets in your case, I am willing to bet that you have a LOW population, fair housing, and a huge amount of job available.... This is because you have a bunch of districts built... And now you have to wait for the population to grow..
While that population is growing, your production values are going to jump all over the place as your population bounces around from job to job -because so many options are available to them.
As your population grows, your production will stabilise and grow as the jobs are filled.
Now for the bad news:
Population growth for new colonies, and for BIG colonies is SLOW!!!
"Second coming of the Dinosaurs" slow... You start with 100 population and typically it grows by a CHANCE to gain 0.20 to 0.40 population per month... (a CHANCE, not guaranteed!)
and large populations will shrink as people leave to less populated planets...
https://www.youtube.com/watch?v=YoEB3AQTiDI&t=1527s
Here is a YouTube video that does a good job of explaining it all
I'm still having an issue where my ship designs are not automatically switching in new upgraded tech. I have to go and create a new version of every ship I want to build to make sure it adds in the right shields, hull and so on. Not a huge deal, but definitely different from the old version of the mod.
It seems to be to limited to a few hulls however, as some of the other hulls later on would auto-update their designs when new tech came out.
Not sure if this is a Stellaris 4.0 bug, or a bug in the mod... or just a bug in the ship hulls.
I'm now fairly late into my playthrough (2500+) and the ship hull issue has fully resolved itself now.