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Bir çeviri sorunu bildirin
I'm still hunting down these CTDs, though I think some may need PDS attention.
Keep up the fantastic work!
And don't let this set back get you down! You got this, even if it takes a little longer then you thought :D
Played about 6 hours so far on 2 different Romulan starts without issue so far...
No crashes, no errors that I noticed. I will continue to play and if anything seems odd or if the mod crashes , I will post a report.
But things seem to be working so far!!
Romulan play through:
I had 3 fleets of 20 ships for a total fleet strength of 60. All the ships required a refits due to advancing technology. When I queued up the fleets for refit they cycled through the fleets doing refits... and the bug strikes:
The fleets get broken down in small groupings (so instead of 3 fleets of 20 ship strength, I get a random number of fleets with random ship strength) AND a large portion of the fleet goes missing!
- ships are deleted!
I went from 60 fleet strength to 33.
Reloaded the save game and tried again: 42 fleet strength after refit.
Tried again: 23 Fleet strength after refit.
Restarted computer loaded save: 36 after refit.
Also note, I DID have a program hard lock up. Stellaris stopped responding to any command and played a repeated audio glitch. I had to use the task manager to exit, and a crash log was NOT generated (it was attempting to write one, but the process was incomplete, with damaged crash log records)
Going to start a NEW game, (Romulan again) and try to refit a fleet again to see if the save game file as damaged and that was the reason... Could take a few hours to report back.
I have noticed a that the various "plague" world medical events are not being properly applied. I will get the pop-up that "default plague" has broken out on "default planet" (very much the literal wording) but I do not get an event timer for the plague, nor do my planets suffer from them..
Loving the mod, and your hard work!
I will keep you informed of anything I find.
Only thing I would question is the costs to resolve these events are incredibly high costs.. with one event costing me 30,000 resource units to resolve while only 30 years into the game!
Needless to say, it did not end well..
I believe I have seen the improvements to the system and they seem reasonable now. I am no longer being totally wiped out of resources for trying to solve a Plague event while, at the same time, the costs for dealing with the event DO still bite. (As they should)
Nice work!