Stellaris

Stellaris

Star Trek: New Civilisations
Most species traits do not work - need to change to job efficiency modifiers
Vanilla Stellaris switched from output modifiers to "job efficiency" modifiers. It looks like all the output modifiers are not working anymore. Most of the species traits don't have any effect anymore. Devious gives no research bonus, charismatic does not affect ammenities, industrious does not have any effect on mining production. And so on. Should be fixed easyly by changing the trait effects to the respective "job efficiency" modifiers.
< >
Showing 1-3 of 3 comments
walshicus  [developer] 8 Jul @ 1:50am 
Hah, you think you caught everything and then you realise no...

Thanks for the heads up, we'll try and get these fixed soon.
Sort of the same mechanic: the "post-scarcity" Civic (Federation/United Earth starting Civic) doesn't work because of, I guess, old references. Unemployed Pops are now civilians, which don't get the modifier.

EDIT (because it bothered me): Just have to change "unemployment_resources_produces_mult" to "pop_civilian_bonus_workforce_mult". I did this change locally and it got me 25% more produciton through the 25% more workforce. Thinking about it, this will likely result in more than 25% increase when more percentage output modifiers are added but im not in the mood for coding atm.

Likely post-scarcity isnt the only place where this change could be done
Last edited by gekaufter Bot #66642; 17 hours ago
walshicus  [developer] 1 hour ago 
Good spots as well! Appreciate the reports. :)
< >
Showing 1-3 of 3 comments
Per page: 1530 50