Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
___________________________________________________________________________
Feudal Society: 50% less border friction between your subjects. +10% naval capacity and food from subjects.
Requirements: Same as vanilla.
___________________________________________________________________________
Strategos: Replaces Administrator jobs with Strategos which provide +3 Alloys +4 unity.
+1 Soldier jobs every 25 pops.
Requirements: Fanatic Militarist. Dictatorial or Imperial Authority.
Is not:
Egalitarian
Technocracy
Exalted Priesthood
Merchant Guilds
Aristocratic Elite
Diplomatic Corps
Colonial Supremacy
Artistic Patronage.
___________________________________________________________________________
Artistic Patronage: Replaces Administrator jobs with Patrons which provide +5% and +8 Unity.
Artisans produce +2 unity.
Requirements: Fanatic Pacifist. Oligarchic, or Imperial Authority.
Is not:
Authoritarian
Technocracy
Exalted Priesthood
Merchant Guilds
Aristocratic Elite
Strategos
Colonial Supremacy
Diplomatic Corps
___________________________________________________________________________
Colonial Supremacy: Administrators and Colonists Provide +5 administrative Capacity and +25% Xenophobe Attraction.
Requirements: Xenophobe, Fanatic Xenophobe, Democratic or Imperial Authority.
Is not:
Pacifist
Technocracy
Exalted Priesthood
Merchant Guilds
Aristocratic Elite
Strategos
Diplomatic Corps
Artistic Patronage.
___________________________________________________________________________
Diplomatic Corps: Replaces Administrator jobs with Ambassadors which provide +2 diplomatic weight per pop and +4 unity.
+1 envoy.
Requirements: Xenophile, Fanatic Xenophile, Democratic or Oligarchic Authority.
Is not:
Militarist
Technocracy
Exalted Priesthood
Merchant Guilds
Aristocratic Elite
Strategos
Colonial Supremacy
Artistic Patronage.
___________________________________________________________________________
Other civics could be made which do the same to every ethic {Spirituralist, Authoritarian, and Materialist excluded since there are already civics for them}. I do not know, however, if this would be balanced.