Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
___________________________________________________________________________
Feudal Society: 50% less border friction between your subjects. +10% naval capacity and food from subjects.
Requirements: Same as vanilla.
___________________________________________________________________________
Strategos: Replaces Administrator jobs with Strategos which provide +3 Alloys +4 unity.
+1 Soldier jobs every 25 pops.
Requirements: Fanatic Militarist. Dictatorial or Imperial Authority.
Is not:
Egalitarian
Technocracy
Exalted Priesthood
Merchant Guilds
Aristocratic Elite
Diplomatic Corps
Colonial Supremacy
Artistic Patronage.
___________________________________________________________________________
Artistic Patronage: Replaces Administrator jobs with Patrons which provide +5% and +8 Unity.
Artisans produce +2 unity.
Requirements: Fanatic Pacifist. Oligarchic, or Imperial Authority.
Is not:
Authoritarian
Technocracy
Exalted Priesthood
Merchant Guilds
Aristocratic Elite
Strategos
Colonial Supremacy
Diplomatic Corps
___________________________________________________________________________
Colonial Supremacy: Administrators and Colonists Provide +5 administrative Capacity and +25% Xenophobe Attraction.
Requirements: Xenophobe, Fanatic Xenophobe, Democratic or Imperial Authority.
Is not:
Pacifist
Technocracy
Exalted Priesthood
Merchant Guilds
Aristocratic Elite
Strategos
Diplomatic Corps
Artistic Patronage.
___________________________________________________________________________
Diplomatic Corps: Replaces Administrator jobs with Ambassadors which provide +2 diplomatic weight per pop and +4 unity.
+1 envoy.
Requirements: Xenophile, Fanatic Xenophile, Democratic or Oligarchic Authority.
Is not:
Militarist
Technocracy
Exalted Priesthood
Merchant Guilds
Aristocratic Elite
Strategos
Colonial Supremacy
Artistic Patronage.
___________________________________________________________________________
Other civics could be made which do the same to every ethic {Spirituralist, Authoritarian, and Materialist excluded since there are already civics for them}. I do not know, however, if this would be balanced.