RimWorld

RimWorld

Antinium
Zylleon  [developer] 18 Oct, 2019 @ 10:37am
Bug Reporting
Report bugs here. Please describe exactly what happened and list any other relevant mods you're using.

This my most complex mod so far, so there may be problems. I'll do my best to fix anything that comes up.


Known Issues

  • Ants get "awful bedroom" or "awful barracks" thoughts regardless of actual room quality -- The custom bedroom/barracks thoughts have been disabled so that Antinium can still benefit from room quality until this can be fixed. Antinium prisoners still have custom thoughts for their prison cell/barracks, and will still have a preference for barracks.
Last edited by Zylleon; 11 Nov, 2019 @ 8:19am
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Showing 1-10 of 10 comments
Star~Verse 18 Oct, 2019 @ 12:38pm 
this isnt a bug, but i have to be the first to say this, BUG REPORTING
Originally posted by Star~Verse:
this isnt a bug, but i have to be the first to say this, BUG REPORTING
heh
Comrade Birv 5 Nov, 2019 @ 11:31am 
Howdy, I love the mod so far but I might have found a bug where you left a few forms empty when making the antinium race. I tried this around with a few other alien races using the race mod you used for this mod and only had the problem with antinium.

This issue comes up whenever you try to make an Antinium eat food that contains Antinium meat. If it's a colonist, they will do the eating animation and at the last second drop the food on the ground. If it's a prisoner antinium, right clicking on them with a colonist selected will cause the game to freak out. I believe this is due to them not having an assigned mood change when they cannibalize. Here's the error message and the entire logs to go with it.

EDIT: I tested around a bit and I believe this might have something to do with the Bird Lover trait, as both the ants that had this problem also had the trait. However, when I tried spawning in antinium with the trait, I was unable to replicate the issue. Additionally, both pawns with the trait did eat antinium meat for a while, but would eventually start bugging out. The thing that made me notice this was that the same pawn from the last antinium game I played had this issue.

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at AntiniumRaceCode.HarmonyPatches.AddIngestThoughtsFromIngredient_Prefix (Verse.ThingDef,Verse.Pawn,System.Collections.Generic.List`1<RimWorld.ThoughtDef>) <0x0007d>
at (wrapper dynamic-method) RimWorld.FoodUtility.AddIngestThoughtsFromIngredient_Patch1 (Verse.ThingDef,Verse.Pawn,System.Collections.Generic.List`1<RimWorld.ThoughtDef>) <0x00025>
at (wrapper dynamic-method) RimWorld.FoodUtility.ThoughtsFromIngesting_Patch2 (Verse.Pawn,Verse.Thing,Verse.ThingDef) <0x002e5>
at RimWorld.FoodUtility.FoodOptimality (Verse.Pawn,Verse.Thing,Verse.ThingDef,single,bool) <0x00225>
at RimWorld.FoodUtility.SpawnedFoodSearchInnerScan (Verse.Pawn,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>) <0x001c7>
at (wrapper dynamic-method) RimWorld.FoodUtility.BestFoodSourceOnMap_Patch1 (Verse.Pawn,Verse.Pawn,bool,Verse.ThingDef&,RimWorld.FoodPreferability,bool,bool,bool,bool,bool,bool,bool,bool,bool) <0x00646>
at RimWorld.FoodUtility.TryFindBestFoodSourceFor (Verse.Pawn,Verse.Pawn,bool,Verse.Thing&,Verse.ThingDef&,bool,bool,bool,bool,bool,bool,bool) <0x002cf>
at RimWorld.WorkGiver_FeedPatient.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) <0x002c3>
at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (Verse.IntVec3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool) <0x004fa>
at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x0036d>
at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3,Verse.Pawn) <0x0031b>
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn) <0x001e2>
at RimWorld.Selector.HandleMapClicks () <0x00287>
at RimWorld.Selector.SelectorOnGUI () <0x0001c>
at RimWorld.MapInterface.HandleLowPriorityInput () <0x0006d>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x002f9>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()

And here's the entire log

https://gist.github.com/cc47b2adda8dcbe8c96f6e448435b17f
Last edited by Comrade Birv; 5 Nov, 2019 @ 11:42am
Zylleon  [developer] 5 Nov, 2019 @ 7:21pm 
Thank you Comrade! Updated to fix it. Tell me if you still have problems, it's hard to replicate that one.

If it's really persistent I might have to ask for your modlist and save file.
Last edited by Zylleon; 5 Nov, 2019 @ 7:27pm
Comrade Birv 6 Nov, 2019 @ 5:57am 
Originally posted by Zylleon:
Thank you Comrade! Updated to fix it. Tell me if you still have problems, it's hard to replicate that one.

If it's really persistent I might have to ask for your modlist and save file.

Thank you! I'll let you know.

Edit: The bugs have stopped and the boys are eating! You're the best!
Last edited by Comrade Birv; 6 Nov, 2019 @ 6:11am
Zylleon  [developer] 6 Nov, 2019 @ 12:16pm 
Originally posted by Comrade Birv:
Thank you! I'll let you know.

Edit: The bugs have stopped and the boys are eating! You're the best!

Glad to hear it! Should be permanently fixed, but let me know if anything like that comes up again
Zylleon  [developer] 15 Apr, 2020 @ 7:59pm 
It's happening because I can't spell! Should be fixed now.
Krazyfan1 30 Apr, 2020 @ 4:01am 
posted this error log to the Rimworld discord
https://gist.github.com/29251099bf4863ce5b9407c1f27b088c

someone replied with "Only bad error I can see is that you had a raid from a faction internally labeled Ant_HiveRough (presumably from some mod that adds an ant faction) try to spawn but it failed in such a way that the pawn generator couldn't generate any valid raiders. Find out which mod it is, disable the mod, and report it as a bug to the mod-maker. They also are screwing up some things like backstory generation (which changed in 1.1) and they have a hediff that's improperly coded so it can't be added."
Howdy Pardner 31 May, 2020 @ 5:01pm 
I am getting humans with "Queen is dying" negative thought after all were severely wounded in crash landed (hard). No antium in colony.
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