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This issue comes up whenever you try to make an Antinium eat food that contains Antinium meat. If it's a colonist, they will do the eating animation and at the last second drop the food on the ground. If it's a prisoner antinium, right clicking on them with a colonist selected will cause the game to freak out. I believe this is due to them not having an assigned mood change when they cannibalize. Here's the error message and the entire logs to go with it.
EDIT: I tested around a bit and I believe this might have something to do with the Bird Lover trait, as both the ants that had this problem also had the trait. However, when I tried spawning in antinium with the trait, I was unable to replicate the issue. Additionally, both pawns with the trait did eat antinium meat for a while, but would eventually start bugging out. The thing that made me notice this was that the same pawn from the last antinium game I played had this issue.
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at AntiniumRaceCode.HarmonyPatches.AddIngestThoughtsFromIngredient_Prefix (Verse.ThingDef,Verse.Pawn,System.Collections.Generic.List`1<RimWorld.ThoughtDef>) <0x0007d>
at (wrapper dynamic-method) RimWorld.FoodUtility.AddIngestThoughtsFromIngredient_Patch1 (Verse.ThingDef,Verse.Pawn,System.Collections.Generic.List`1<RimWorld.ThoughtDef>) <0x00025>
at (wrapper dynamic-method) RimWorld.FoodUtility.ThoughtsFromIngesting_Patch2 (Verse.Pawn,Verse.Thing,Verse.ThingDef) <0x002e5>
at RimWorld.FoodUtility.FoodOptimality (Verse.Pawn,Verse.Thing,Verse.ThingDef,single,bool) <0x00225>
at RimWorld.FoodUtility.SpawnedFoodSearchInnerScan (Verse.Pawn,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>) <0x001c7>
at (wrapper dynamic-method) RimWorld.FoodUtility.BestFoodSourceOnMap_Patch1 (Verse.Pawn,Verse.Pawn,bool,Verse.ThingDef&,RimWorld.FoodPreferability,bool,bool,bool,bool,bool,bool,bool,bool,bool) <0x00646>
at RimWorld.FoodUtility.TryFindBestFoodSourceFor (Verse.Pawn,Verse.Pawn,bool,Verse.Thing&,Verse.ThingDef&,bool,bool,bool,bool,bool,bool,bool) <0x002cf>
at RimWorld.WorkGiver_FeedPatient.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) <0x002c3>
at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (Verse.IntVec3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool) <0x004fa>
at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x0036d>
at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3,Verse.Pawn) <0x0031b>
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn) <0x001e2>
at RimWorld.Selector.HandleMapClicks () <0x00287>
at RimWorld.Selector.SelectorOnGUI () <0x0001c>
at RimWorld.MapInterface.HandleLowPriorityInput () <0x0006d>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x002f9>
at Verse.Root.OnGUI () <0x00112>
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
And here's the entire log
https://gist.github.com/cc47b2adda8dcbe8c96f6e448435b17f
If it's really persistent I might have to ask for your modlist and save file.
Thank you! I'll let you know.
Edit: The bugs have stopped and the boys are eating! You're the best!
Glad to hear it! Should be permanently fixed, but let me know if anything like that comes up again
Not sure why this is happening
https://gist.github.com/29251099bf4863ce5b9407c1f27b088c
someone replied with "Only bad error I can see is that you had a raid from a faction internally labeled Ant_HiveRough (presumably from some mod that adds an ant faction) try to spawn but it failed in such a way that the pawn generator couldn't generate any valid raiders. Find out which mod it is, disable the mod, and report it as a bug to the mod-maker. They also are screwing up some things like backstory generation (which changed in 1.1) and they have a hediff that's improperly coded so it can't be added."